dri flow

本文解析了从程序到图形硬件的数据传输路径,涵盖了直接与间接渲染的不同情况,包括2D与3D指令的具体流程,并介绍了资源管理命令的大致流向。

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This overview diagram shows the different paths which the data takes from the program to the graphics hardware.

Starting at the left from the top.

Direct rendering program (3D):
Direct rendering (3D data) -> 3D data -> Graphics Hardware

Direct rendering program (2D):
X Protocol Encode -> Protocol Decode -> DIX -> XAA -> DDX Driver -> Graphics Hardware

 

3D and 2D commands share the same transport / protocol arrow / stream between the indirect rendering program (client) and the X Server. It's not until the protocol is decoded in the X Server that they diverge.

 

Indirect rendering program (2D):
X Protocol Encode -> Protocol Decode -> DIX -> XAA -> DDX Driver -> Graphics Hardware

Indirect rendering program (3D):
X Protocol Decode -> GLX -> Mesa (including SW rasterizer) -> DDX Driver -> Graphics Hardware

 

There is only one arrow at the bottom of the X Server where 2D data flows to the hardware. That's because the server is single threaded and handles one request at a time.

 

DRI Resource Management commands flow:
This level of detail is not shown in this diagram.

For greater detail see the DRI control flow page .

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