cocos2d-x 3.2居然不能繁体中文设置?改引擎吧

本文详细介绍了如何在Cocos2d-x项目中修复iOS9版本中出现的中文语言显示错误,通过调整语言判断逻辑,确保在不同语言环境下应用能够正确识别并展示相应语言界面。

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1.CCCommon.h的LanguageType中添加ZH_HK

2.CCApplication::getCurrentLanguage中添加(有iOS,mac,CCApplication)[iOS9之前用的方法]
    else if ([languageCode isEqualToString:@"zh-Hant"]){
        ret = LanguageType::ZH_HK;
    }

NSString* languageCode = [languages objectAtIndex:0];替换:
//    NSString *currentLanguage = [languages objectAtIndex:0];
//
//    // get the current language code.(such as English is "en", Chinese is "zh" and so on)
//    NSDictionary* temp = [NSLocale componentsFromLocaleIdentifier:currentLanguage];
//    NSString * languageCode = [temp objectForKey:NSLocaleLanguageCode];

if ([languageCode isEqualToString:@"zh”])改为if([languageCode isEqualToString:@"zh-Hans"])


iOS9多了中文的坑,对应要做些修改:

需要将如下一段代码作修改

    NSString *currentLanguage = [languages objectAtIndex:0];

    // get the current language code.(such as English is "en", Chinese is "zh" and so on)
    NSDictionary* temp = [NSLocale componentsFromLocaleIdentifier:currentLanguage];
    NSString * languageCode = [temp objectForKey:NSLocaleLanguageCode];

if ([languageCode isEqualToString:@"zh”])
{
    ret = LanguageType::CHINESE;
}
else if ([languageCode isEqualToString:@"en"])
修改为如下代码:

NSString* languageCode = [languages objectAtIndex:0];

LanguageType ret = LanguageType::ENGLISH;
BOOL isZH = NO;
if ([languageCode hasPrefix:@"zh-Hans"])
{
ret = LanguageType::CHINESE;
isZH = YES;
}
else if ([languageCode hasPrefix:@"zh-Hant"]
|| [languageCode isEqualToString:@"zh-HK"]
|| [languageCode isEqualToString:@"zh-TW"])
{
ret = LanguageType::ZH_HK;
isZH = YES;
}


if (isZH == NO) {
// get the current language code.(such as English is "en", Chinese is "zh" and so on)
NSDictionary* temp = [NSLocale componentsFromLocaleIdentifier:languageCode];
languageCode = [temp objectForKey:NSLocaleLanguageCode];
}

if ([languageCode isEqualToString:@"en"])


androidCCApplication.cpp的getCurrentLanguage中添加如下
    else if (0 == strcmp("zh-Hant", pLanguageName))
    {
        ret = LanguageType::ZH_HK;

    }



3.Cocos2dConstants.lua添加
cc.LANGUAGE_ZH_HK      = 15
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