观察者模式(observer)之委托(delegate) c#简单例子
几个要点:模式使目标与观察都之间的依赖关系达到松耦合、通知会自动传播
例子:玩家击中敌人后发生一系列变化:发后爆炸、敌人少1个....
namespace adapterpattern
{
public partial class observerDelegateForm : Form
{
public observerDelegateForm()
{
InitializeComponent();
BaseData.EnemyNumber = 100;
}
private void btnDisplay_Click(object sender, EventArgs e)
{
ExplosionEvent explosionEvent = new ExplosionEvent();//观察员1
Enemy enemy = new Enemy();//观察员2
player p1 = new player1();
p1.Update += new EventHandler(explosionEvent.ExplosionMax);//委托加入观察员1
p1.Update += new EventHandler(enemy.Decrease);//委托中加入观察员2
listBox1.Items.Add(p1.Display());
}
}
public static class BaseData//数据中转站
{
public static string DisplayString { get; set; }
public static int EnemyNumber { get; set; }
}
public delegate void EventHandler();//事件处理程序的委托
public abstract class player
{
public event EventHandler Update;//声明一事件update
protected virtual void Notify()//对加入事件执行通知
{
if (Update != null)
{
Update ();
}
}
public abstract string Display();
}
public class player1 : player
{
public override string Display()
{
Notify ();//通知观察员;
return BaseData.DisplayString + BaseData.EnemyNumber.ToString();
}
}
public class ExplosionEvent //观察员1
{
public void ExplosionMax()
{
BaseData.DisplayString = "显示大爆炸";
}
public void ExplosionMin()
{
BaseData.DisplayString = "显示小爆炸";
}
//.....
}
public class Enemy //观察员2
{
public void Decrease()
{
BaseData.EnemyNumber -= 1; //"敌人数减少1个";
}
//.....
}
}
此文件由朱朱编写,转载请注明出自朱朱家园http://blog.youkuaiyun.com/zhgl7688