error prj0003 不能生成 cl.exe的解决方法

在编译ACE工程的时候,总是出现error prj0003错误,找了好久终于得到解决方法, :

简单的方法:先关掉VS2005

就是去Documents and Settings目录查找VCComponents_v1.dat文件,删除掉,重启VS2005即可。

URL:http://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=119659

 

 


描述
Default install on machine does not compile old programs made in .NET 2003.

Does not appear to add correct paths to bin in Win32 Directory.
建议
Hello,

Can you provide us more information on this bug? Is this on Express SKU? If you create a fresh application with a wizard, does this problem reproduce? Does it work for any other converted projects? Was there any installation problem? Do you find cl.exe installed on your machine? Did you try this on the default Win32 platform?

Thank you.

-Shankar
Visual C++
Microsoft 在 2005/7/22 9:55 发送
Full Beta 2 from the CDs. Tried a fresh application and still did not find cl.exe. I looked in my directories, and for some reason there are only two listed for normal compiling. When I tried to add the base directories similar to the x64 processors (ignoring the x64-specific directories) cl.exe returns en error code.

When I default-installed, the only paths in Win32 Executables were hard-links to the SDK.

I added for trying to get cl.exe to work:
$(VCInstallDir)bin
$(VCInstallDir)PlatformSDK/bin
$(VCInstallDir)PlatformSDK/common/bin
$(VSInstallDir)Common7/Tools/bin

Now, when compiling, it finds cl.exe but returns:

Project : error PRJ0002 : Error result -1073741515 returned from 'C:/Program Files/Microsoft Visual Studio 8/VC/bin/cl.exe'.
Darsant 在 2005/7/23 9:23 发送
Can you try deleting the VCComponents.dat file from

<users doc and settings directory>/Local Settings/Application Data/Microsoft/VisualStudio/8.0 directory.

Restart the environment and this scenario should work.

Thanks
Sreraman
VC++ Development Team
Microsoft 在 2005/7/25 16:01 发送
Bingo that did the trick. Thanks.
Darsant 在 2005/8/1 12:51 发送
Product Language
English
Version
Visual Studio 2005 Beta 2
Category
Installation/Setup
Operating System
Windows XP Professional
Operating System Language
US English
Steps to Reproduce
Import program from .NET 2003 and attempt to compile.
cl.exe directory is not correctly set.
Actual Results
Project : error PRJ0003 : Error spawning 'cl.exe'.
Error on compile.
Expected Results
Program compiled successfully.
文件附件
0 个附件
CommandInvokationFailure: Gradle build failed. D:\Program Files\Java\jdk-11.0.14\bin\java.exe -classpath "D:\--U3DProjects--\Unity_Android\gradle-7.5.1-all\gradle-7.5.1\lib\gradle-launcher-7.5.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease" Environment Variables: PROCESSOR_ARCHITECTURE = AMD64 ANDROID_NDK_ROOT = D:\--U3DProjects--\Unity_Android\android-ndk-r21d-windows-x86_64\android-ndk-r21d FPS_BROWSER_APP_PROFILE_STRING = Internet Explorer USERDOMAIN = xh CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files COMPUTERNAME = XH LOGONSERVER = \\XH EFC_11976_2283032206 = 1 PUBLIC = C:\Users\Public ProgramData = C:\ProgramData SESSIONNAME = Console ALLUSERSPROFILE = C:\ProgramData RegionCode = APJ EFC_11976_3789132940 = 1 EFC_11976_2775293581 = 1 SystemRoot = C:\WINDOWS windir = C:\WINDOWS ProgramFiles(x86) = C:\Program Files (x86) CUDA_CACHE_MAXSIZE = 268435456 ProgramW6432 = C:\Program Files INTEL_DEV_REDIST = C:\Program Files (x86)\Common Files\Intel\Shared Libraries\ DriverData = C:\Windows\System32\Drivers\DriverData ChocolateyLastPathUpdate = 133597786832378419 OS = Windows_NT PROCESSOR_IDENTIFIER = Intel64 Family 6 Model 151 Stepping 2, GenuineIntel HOMEPATH = \Users\xh FPS_BROWSER_USER_PROFILE_STRING = Default ChocolateyInstall = C:\ProgramData\chocolatey CHROME_CRASHPAD_PIPE_NAME = \\.\pipe\crashpad_19448_WTOQJLPATUTZUACX PROCESSOR_LEVEL = 6 GRADLE_HOME = D:\--U3DProjects--\Unity_Android\gradle-7.5.1-all\gradle-7.5.1 platformcode = 7F CommonProgramFiles = C:\Program Files\Common Files ZES_ENABLE_SYSMAN = 1 USERDOMAIN_ROAMINGPROFILE = xh TEMP = C:\Users\xh\AppData\Local\Temp CommonProgramW6432 = C:\Program Files\Common Files JAVA_HOME = D:\Program Files\Java\jdk-11.0.14 HOMEDRIVE = C: USERNAME = xh OneDrive = C:\Users\xh\OneDrive IGCCSVC_DB = AQAAANCMnd8BFdERjHoAwE/Cl+sBAAAAhvxItpnx6kO96bmW/rDHTgQAAAACAAAAAAAQZgAAAAEAACAAAAAr81x8nDoYViOqaC68RP2GMYtcv6lqGSrtThIDrc8DBgAAAAAOgAAAAAIAACAAAAC7UzKhxQE6Qwdv1+BAJV0gEt2t5OkkK++oxHy4imdrymAAAABx/CqW3G+NflF3X38jATB54MYw4jbPOp+wXVjluYsgko8kx8AFBoMOEHenCL9wTn6zqISN0oJ7aL+Fmdxcqk48GC5EabxQz9n7VxEMHljPAd7q7hRIfF4X2CRKoH+2559AAAAA3imYPlXakhMlUoU/sAJDaExkz5jVCh0JW0vUb8pYHHn8WInefjK+kXT51zvTgODEwVAS02mu9OzebJI+Q7L3Qw== PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC CUDA_PATH = C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v12.0 EFC_11976_1592913036 = 1 NUMBER_OF_PROCESSORS = 20 VRAY_SEND_FEEDBACK = 1 ProgramFiles = C:\Program Files PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\WINDOWS\system32\WindowsPowerShell\v1.0\Modules;D:\Program Files\VisualSVN Server\PowerShellModules ComSpec = C:\WINDOWS\system32\cmd.exe ORIGINAL_XDG_CURRENT_DESKTOP = undefined ANDROID_SDK_HOME = D:\--U3DProjects--\Unity_Android\AndroidSDK\AndroidSDK PROCESSOR_REVISION = 9702 CUDA_PATH_V12_0 = C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v12.0 TMP = C:\Users\xh\AppData\Local\Temp SystemDrive = C: OnlineServices = Online Services OneDriveConsumer = C:\Users\xh\OneDrive FLEXLM_TIMEOUT = 2000000 EFC_11976_1262719628 = 1 APPDATA = C:\Users\xh\AppData\Roaming VISUALSVN_SERVER = D:\Program Files\VisualSVN Server\ Path = C:\Program Files\Common Files\Oracle\Java\javapath;C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v12.0\bin;C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v12.0\libnvvp;C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v12.0\lib;C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v12.0\include;C:\Program Files (x86)\Common Files\Intel\Shared Libraries\redist\intel64_win\compiler;C:\windows\system32;C:\windows;C:\windows\System32\Wbem;C:\windows\System32\WindowsPowerShell\v1.0\;C:\windows\System32\OpenSSH\;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR;C:\Program Files (x86)\Windows Kits\10\Windows Performance Toolkit\;C:\Program Files\Microsoft SQL Server\120\Tools\Binn\;D:\App\ffmpeg\;D:\App\tesseract\;D:\App\CMake\bin\;C:\Program Files\NVIDIA Corporation\Nsight Compute 2022.4.1\;C:\Program Files\dotnet\;C:\Program Files\nodejs\;C:\ProgramData\chocolatey\bin;D:\npm\node_global;C:\Program Files (x86)\PICO Business Suite\SDK\clientdll\32;C:\Program Files (x86)\PICO Business Suite\SDK\clientdll\64;"D:\Program Files\Java\jdk-11.0.14\bin;";C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\WINDOWS\System32\OpenSSH\;D:\Program Files\TortoiseSVN\bin;D:\Program Files\VisualSVN Server\bin;D:\Program Files\BusinessStreaming\SDK\lib;D:\--U3DProjects--\Unity_Android\gradle-7.5.1-all\gradle-7.5.1\bin;";D:\--U3DProjects--\Unity_Android\AndroidSDK\AndroidSDK\platform-tools;D:\--U3DProjects--\Unity_Android\AndroidSDK\AndroidSDK\tools";D:\Program Files\Git\cmd;C:\Users\xh\AppData\Local\Programs\Python\Python311\Scripts\;C:\Users\xh\AppData\Local\Programs\Python\Python311\;C:\Users\xh\AppData\Local\Microsoft\WindowsApps;C:\Users\xh\AppData\Local\Programs\Microsoft VS Code\bin;C:\Users\xh\AppData\Local\Android\Sdk\platform-tools;C:\Users\xh\AppData\Local\Android\Sdk\tools;C:\Users\xh\.dotnet\tools;C:\Users\xh\AppData\Roaming\npm;C:\Users\xh\AppData\Local\Packages\PythonSoftwareFoundation.Python.3.12_qbz5n2kfra8p0\LocalCache\local-packages\Python312\Scripts\; SVN_EXPERIMENTAL_COMMANDS = shelf2 LOCALAPPDATA = C:\Users\xh\AppData\Local USERPROFILE = C:\Users\xh LINUX_MULTIARCH_ROOT = C:\UnrealToolchains\v19_clang-11.0.1-centos7\ stderr[ FAILURE: Build completed with 2 failures. 1: Task failed with an exception. ----------- * What went wrong: Execution failed for task ':launcher:lintVitalAnalyzeRelease'. > Could not resolve all files for configuration ':launcher:releaseCompileClasspath'. > Failed to transform out.aar (project :unityLibrary) to match attributes {artifactType=android-lint-exploded-aar, com.android.build.api.attributes.AgpVersionAttr=7.4.2, com.android.build.api.attributes.BuildTypeAttr=release, com.android.build.gradle.internal.attributes.VariantAttr=release, org.gradle.usage=java-api}. > Execution failed for ExtractAarTransform: D:\--U3DProjects--\U3D_Android_GameOutput_20250422(Unity20210345)\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\local_aar_for_lint\release\out.aar. > malformed input off : 14, length : 1 * Try: > Run with --stacktrace option to get the stack trace. > Run with --info or --debug option to get more log output. > Run with --scan to get full insights. ============================================================================== 2: Task failed with an exception. ----------- * What went wrong: java.lang.StackOverflowError (no error message) * Try: > Run with --stacktrace option to get the stack trace. > Run with --info or --debug option to get more log output. > Run with --scan to get full insights. ============================================================================== * Get more help at https://help.gradle.org BUILD FAILED in 4s ] stdout[ > Configure project :launcher WARNING:The option setting 'android.aapt2FromMavenOverride=D:\--U3DProjects--\Unity_Android\AndroidSDK\AndroidSDK\build-tools\36.0.0\aapt2.exe' is experimental. > Task :launcher:preBuild UP-TO-DATE > Task :launcher:preReleaseBuild UP-TO-DATE > Task :unityLibrary:preBuild UP-TO-DATE > Task :unityLibrary:preReleaseBuild UP-TO-DATE > Task :unityLibrary:compileReleaseAidl NO-SOURCE > Task :unityLibrary:mergeReleaseJniLibFolders UP-TO-DATE > Task :launcher:generateReleaseBuildConfig UP-TO-DATE > Task :launcher:compileReleaseAidl NO-SOURCE > Task :unityLibrary:mergeReleaseNativeLibs UP-TO-DATE > Task :launcher:javaPreCompileRelease UP-TO-DATE > Task :unityLibrary:stripReleaseDebugSymbols UP-TO-DATE > Task :launcher:generateReleaseResValues UP-TO-DATE > Task :unityLibrary:copyReleaseJniLibsProjectAndLocalJars UP-TO-DATE > Task :unityLibrary:compileReleaseRenderscript NO-SOURCE > Task :unityLibrary:generateReleaseResValues UP-TO-DATE > Task :unityLibrary:extractDeepLinksForAarRelease UP-TO-DATE > Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE > Task :unityLibrary:generateReleaseResources UP-TO-DATE > Task :launcher:createReleaseCompatibleScreenManifests > Task :launcher:extractProguardFiles UP-TO-DATE > Task :launcher:mergeReleaseJniLibFolders UP-TO-DATE > Task :launcher:checkReleaseDuplicateClasses UP-TO-DATE > Task :launcher:mergeReleaseShaders UP-TO-DATE > Task :launcher:compileReleaseShaders NO-SOURCE > Task :launcher:generateReleaseAssets UP-TO-DATE > Task :launcher:processReleaseJavaRes NO-SOURCE > Task :launcher:collectReleaseDependencies UP-TO-DATE > Task :launcher:sdkReleaseDependencyData UP-TO-DATE > Task :launcher:validateSigningRelease UP-TO-DATE > Task :launcher:writeReleaseAppMetadata UP-TO-DATE > Task :launcher:writeReleaseSigningConfigVersions UP-TO-DATE > Task :unityLibrary:packageReleaseResources > Task :unityLibrary:parseReleaseLocalResources UP-TO-DATE > Task :unityLibrary:javaPreCompileRelease UP-TO-DATE > Task :unityLibrary:mergeReleaseShaders UP-TO-DATE > Task :unityLibrary:compileReleaseShaders NO-SOURCE > Task :unityLibrary:generateReleaseAssets UP-TO-DATE > Task :unityLibrary:processReleaseManifest > Task :unityLibrary:packageReleaseAssets > Task :unityLibrary:generateReleaseRFile UP-TO-DATE > Task :unityLibrary:extractReleaseAnnotations UP-TO-DATE > Task :unityLibrary:compileReleaseJavaWithJavac UP-TO-DATE > Task :unityLibrary:mergeReleaseGeneratedProguardFiles UP-TO-DATE > Task :unityLibrary:mergeReleaseConsumerProguardFiles UP-TO-DATE > Task :unityLibrary:packageReleaseRenderscript NO-SOURCE > Task :unityLibrary:prepareLintJarForPublish UP-TO-DATE > Task :unityLibrary:prepareReleaseArtProfile UP-TO-DATE > Task :unityLibrary:processReleaseJavaRes UP-TO-DATE > Task :unityLibrary:mergeReleaseJavaResource UP-TO-DATE > Task :unityLibrary:syncReleaseLibJars UP-TO-DATE > Task :unityLibrary:writeReleaseAarMetadata UP-TO-DATE > Task :launcher:mergeReleaseAssets > Task :launcher:compileReleaseRenderscript NO-SOURCE > Task :launcher:checkReleaseAarMetadata UP-TO-DATE > Task :launcher:mapReleaseSourceSetPaths UP-TO-DATE > Task :launcher:generateReleaseResources UP-TO-DATE > Task :launcher:extractDeepLinksRelease UP-TO-DATE > Task :launcher:mergeReleaseArtProfile UP-TO-DATE > Task :launcher:compressReleaseAssets > Task :unityLibrary:bundleReleaseLocalLintAar > Task :unityLibrary:extractDeepLinksRelease UP-TO-DATE > Task :unityLibrary:compileReleaseLibraryResources UP-TO-DATE > Task :unityLibrary:bundleLibCompileToJarRelease UP-TO-DATE > Task :unityLibrary:bundleLibResRelease UP-TO-DATE > Task :unityLibrary:bundleLibRuntimeToJarRelease UP-TO-DATE > Task :unityLibrary:createFullJarRelease UP-TO-DATE > Task :unityLibrary:writeReleaseLintModelMetadata UP-TO-DATE > Task :unityLibrary:copyReleaseJniLibsProjectOnly UP-TO-DATE > Task :unityLibrary:bundleLibRuntimeToDirRelease UP-TO-DATE > Task :launcher:processReleaseMainManifest > Task :launcher:processReleaseManifest > Task :launcher:mergeReleaseNativeLibs UP-TO-DATE > Task :launcher:stripReleaseDebugSymbols UP-TO-DATE > Task :launcher:extractReleaseNativeSymbolTables UP-TO-DATE > Task :launcher:mergeReleaseNativeDebugMetadata NO-SOURCE > Task :launcher:mergeReleaseJavaResource UP-TO-DATE > Task :launcher:processReleaseManifestForPackage > Task :launcher:mergeReleaseResources > Task :launcher:processReleaseResources > Task :launcher:desugarReleaseFileDependencies > Task :launcher:compileReleaseJavaWithJavac UP-TO-DATE > Task :launcher:lintVitalAnalyzeRelease FAILED 65 actionable tasks: 14 executed, 51 up-to-date ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <38618122a4794f0d9e57ce58efdcb491>:0) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <38618122a4794f0d9e57ce58efdcb491>:0) UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <38618122a4794f0d9e57ce58efdcb491>:0) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <38618122a4794f0d9e57ce58efdcb491>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <38618122a4794f0d9e57ce58efdcb491>:0) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <38618122a4794f0d9e57ce58efdcb491>:0) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <38618122a4794f0d9e57ce58efdcb491>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <38618122a4794f0d9e57ce58efdcb491>:0) Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown. UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <38618122a4794f0d9e57ce58efdcb491>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <38618122a4794f0d9e57ce58efdcb491>:0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput buildProgramOutput) (at <38618122a4794f0d9e57ce58efdcb491>:0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <38618122a4794f0d9e57ce58efdcb491>:0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <ed5166a8a2814dbeaa3af81c6d14987b>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
06-21
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