实现原理
通过
OrbitCamera
实现立体翻转,当精灵翻转到90度时切换精灵纹理
代码解析
1.创建一个精灵,设定精灵的userdata用于确定切换图片
auto poker=Sprite::create("poker/poker_3_1.png");
poker->setUserData((void *)1);
2.创建一个重复动作,包含一个3d旋转动作和调用更换精灵图片的动作
auto *flip3d = OrbitCamera::create(2, -45, 0, 90, 180, 0, 0);
auto *changeImageAction=CallFuncN::create( CC_CALLBACK_1(WelcomeScene::changePokerImage, this));
auto *realiteFlip3d = Repeat::create(Sequence::create(flip3d,changeImageAction, NULL), -1);