anonymous memory

 As part of some work I've been doing I've had to talk a lot about anonymous memory. So I thought I'd write it down while I remember what its all about. anonymous memory is memory that is managed by segvn but is not really directly associated with a file. It's used for things like process stacks, heap, or COW (copy on write) pages. A good example of this is if you fork a process. All the addresses in the second process actually map back to the same bits of physical memory (the same pages). However if youre child process was then to do something different with the memory (eg. the child went off and manipulated an array in memory) the VM subsytem would copy those pages and change the mappings in the child process to point to the new pages. This new memory would be anonymous memory, and the child process would merrily make the changes to the array, unaware it now had new "physical" memory it was talking to. In a bit more detail, you've probably heard people talking about " anon_maps" and " vnode, offsets". Or at least if you're interested in VM and have been trawling the code you probably have. So I'll try and put a simplistic view of what they mean. Typically when you mmap a file, you are give it a vnode, offset and length. Segvn manages mmaped files and stores this in its private data structure. So when you walk through the address space of the process looking for a virtual address, you'll see that the segment contains that address and be able to map it to the vnode and where in that file using the offset. As mentioned above anonymous memory is not associated with files, but with perhaps swap (you'd get to uses anon memory if you mmaped /dev/zero BTW). So the purpose of anonymous memory or the anon layer is to fake up a vnode and offset for segvn to find the data on a swap device (actually by going through swapfs which I haven't yet looked at). The core of the anon layer is the anon_map structure. This is stored in the segvn_data structure and points you to the anon_hdr for this segment. Each anon_hdr is linked to an array on anon structures which are the swapfs implementation of how to find a vnode and offset on a swap file system (or it might be on a real swap device if you bypass swapfs, I think I'll need another blog entry for swapfs after this). So after some swapfs magic we can find the backing store for this anonmap. You might have noticed a bit if handwaiving in the middle there. What was that about an array of anon structures? Why do we need one of them? Well each anon strucure represents a page of memory. Our segment may be more than one page in size (try pmap $$ and you may well see some anon segments of more than 8K on sparc) so would need more than one of these anon structure to describe it. So we have this array.
<think>好的,我现在需要帮用户理解保留内存(reserved memory)在操作系统或编程中的概念和配置。首先,我得回忆一下相关的知识,确保自己理解正确。保留内存可能涉及操作系统层面的内存管理,比如虚拟内存机制,以及编程中的内存分配策略。 首先,保留内存通常指的是进程预留的地址空间,但尚未分配物理内存或存储空间。例如,在操作系统中,当程序申请内存时,系统可能会先保留一段虚拟地址空间,等到实际需要使用时再提交物理内存。这有助于高效管理内存资源,避免过早占用物理内存。参考中的虚拟内存部分提到,进程的驻留集(resident set)是实际在内存中的部分,而其他部分可能被换出。这说明保留内存可能属于不在驻留集中的部分,但被预先保留的地址空间[^1]。 接着,编程中的保留内存可能涉及特定的函数或机制。例如,在Windows API中,使用VirtualAlloc时,可以指定MEM_RESERVE来保留地址空间而不分配物理内存。保留后,再通过MEM_COMMIT提交物理内存。这种方法允许程序高效地管理大块内存,减少碎片。而像malloc这样的函数通常直接分配可用的内存,可能内部也涉及类似的机制,但具体实现取决于编译器和运行时环境。 然后,需要考虑用户可能的实际应用场景。比如,大型数据处理或游戏开发中,预先保留大块内存可以避免频繁申请释放带来的开销。此外,不同操作系统和编程语言的实现可能有差异,比如Linux的mmap系统调用也可以用来保留内存区域,但具体参数和使用方式可能与Windows不同。 用户可能还想知道如何配置保留内存,以及相关的注意事项。例如,过度保留可能导致地址空间碎片,或者保留的内存何时转换为实际可用的内存。此外,保留内存的安全性、性能影响以及错误处理也是需要考虑的方面。例如,在保留内存后,如果没有正确提交就访问,会导致访问违规的错误,如段错误。 还需要区分保留内存与其他相关概念,比如虚拟内存、物理内存、堆内存等。保留内存属于虚拟地址空间的一部分,而物理内存是实际存储数据的地方。堆内存则是动态分配的内存区域,可能涉及保留和提交的步骤,但具体细节由内存管理器处理。 最后,生成相关问题时要覆盖概念、配置方法、与提交内存的区别、应用场景、注意事项以及跨平台差异。确保问题能够引导用户深入理解保留内存的不同方面,并帮助他们解决实际开发中的问题。</think>### 保留内存(Reserved Memory)详解 #### 1. **基本概念** - **保留内存**指在虚拟地址空间中预留的一段连续区域,但尚未分配对应的物理内存或存储介质(如磁盘交换空间)。这种机制允许程序预先声明内存需求,延迟物理资源的实际分配,直到需要使用时再提交(commit)。例如,Windows API中的`VirtualAlloc`可通过`MEM_RESERVE`参数实现这一操作[^2]。 - **与物理内存的关系**:保留内存仅占用进程的虚拟地址空间,不影响物理内存使用量。物理内存的分配发生在后续的“提交”阶段。 #### 2. **操作系统中的配置** - **Windows系统**: ```c // 保留1MB的地址空间 LPVOID reservedMem = VirtualAlloc(NULL, 1024*1024, MEM_RESERVE, PAGE_READWRITE); // 后续提交部分内存(如4KB) VirtualAlloc(reservedMem, 4096, MEM_COMMIT, PAGE_READWRITE); ``` 保留后需显式调用`MEM_COMMIT`才能使用内存,否则访问会触发访问违规(Access Violation)。 - **Linux系统**: 使用`mmap`的`MAP_NORESERVE`标志可模拟类似行为,但具体行为与系统配置相关: ```c void* addr = mmap(NULL, size, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE, -1, 0); ``` #### 3. **编程中的应用场景** - **动态内存池**:预先保留大块地址空间,按需分批提交,减少内存碎片(如游戏引擎管理纹理资源)。 - **稀疏数据结构**:为可能增长的大型结构(如哈希表)保留扩展空间,避免重新分配。 - **防止地址空间碎片**:长期运行的进程通过保留内存保护关键区域的地址连续性。 #### 4. **与提交内存的区别** | 特性 | 保留内存(Reserved) | 提交内存(Committed) | |--------------------|---------------------------|------------------------------| | 物理内存占用 | 无 | 立即分配 | | 地址空间占用 | 是 | 是 | | 访问安全性 | 触发异常 | 可正常读写 | | 典型API | `MEM_RESERVE`, `mmap` | `MEM_COMMIT`, `mprotect` | #### 5. **注意事项** - **过度保留的风险**:可能导致虚拟地址空间耗尽(32位进程通常有2-4GB上限)。 - **平台差异性**:Windows的保留粒度通常为64KB,Linux依赖页面大小(通常4KB)。 - **调试工具**:使用`VMMap`(Windows)或`pmap`(Linux)可查看进程的保留内存分布。
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