flex学习进度8之e4x

网上资源很多,如下源码改为as后缀运行即可

package net.digitalprimates.utils
{
	import flash.utils.Dictionary;
	import mx.utils.StringUtil;

	public class E4XParser
	{
		static protected var patterns:Dictionary = new Dictionary(false);

		static protected function sEqual( leftSide:String, rightSide:String ):Boolean {
			return ( StringUtil.trim( leftSide ) == StringUtil.trim( rightSide ) );
		}

		static protected function sNotEqual( leftSide:String, rightSide:String ):Boolean {
			return ( StringUtil.trim( leftSide ) != StringUtil.trim( rightSide ) );
		}

		static protected function sGreaterThan( leftSide:String, rightSide:String ):Boolean {
			return ( StringUtil.trim( leftSide ) > StringUtil.trim( rightSide ) );
		}

		static protected function sLessThan( leftSide:String, rightSide:String ):Boolean {
			return ( StringUtil.trim( leftSide ) < StringUtil.trim( rightSide ) );
		}

		static protected function nEqual( leftSide:String, rightSide:String ):Boolean {
			if ( isNaN( Number( leftSide ) ) || isNaN( Number( rightSide ) ) ) {
				return sEqual( leftSide, rightSide );
			}

			return ( Number( leftSide ) == Number( rightSide ) );
		}

		static protected function nNotEqual( leftSide:String, rightSide:String ):Boolean {
			if ( isNaN( Number( leftSide ) ) || isNaN( Number( rightSide ) ) ) {
				return sNotEqual( leftSide, rightSide );
			}

			return ( Number( leftSide ) != Number( rightSide ) );
		}

		static protected function nGreaterThan( leftSide:String, rightSide:String ):Boolean {
			if ( isNaN( Number( leftSide ) ) || isNaN( Number( rightSide ) ) ) {
				return sGreaterThan( leftSide, rightSide );
			}

			return ( Number( leftSide ) > Number( rightSide ) );
		}

		static protected function nLessThan( leftSide:String, rightSide:String ):Boolean {
			if ( isNaN( Number( leftSide ) ) || isNaN( Number( rightSide ) ) ) {
				return sLessThan( leftSide, rightSide );
			}

			return ( Number( leftSide ) < Number( rightSide ) );
		}

		static protected var comparisonMap:Object;
		static protected function getComparisonHashMap():Object {
			if ( !comparisonMap )
			{
				comparisonMap = new Object();
				comparisonMap[ 'string' ] = new Object();
				comparisonMap[ 'numeric' ] = new Object();

				comparisonMap[ 'string' ][ '==' ] = sEqual;
				comparisonMap[ 'string' ][ '!=' ] = sNotEqual;
				comparisonMap[ 'string' ][ '>' ] = sGreaterThan;
				comparisonMap[ 'string' ][ '<' ] = sLessThan;

				comparisonMap[ 'numeric' ][ '==' ] = nEqual;
				comparisonMap[ 'numeric' ][ '!=' ] = nNotEqual;
				comparisonMap[ 'numeric' ][ '>' ] = nGreaterThan;
				comparisonMap[ 'numeric' ][ '<' ] = nLessThan;
			}
			
			return comparisonMap;
		}

		static public var quotedAttrib:RegExp = /(@)\["*(\w+)"*\]/g;
		static public var quotedBrackets:RegExp = /\["*(\w+)"*\]/g;
		static public var brackets:RegExp = /\[(.+)\]/g;
		static public var descendant:RegExp = /\.\./g;
		static public var quotes:RegExp = /\"/g;
		static public var periods:RegExp = /\./g;
		static public var dotsInPredicate:RegExp = /(\([^\)]+)(\.)([^\)\.]+\))/g;
		static public var previousDots:RegExp = /(.+)(\(dot\))(.+)/g;

		static public function comparison( data:XMLList, comparison:String ):XMLList {
			var operands:Array;
			var returnList:XMLList = new XMLList();
			var comparisonType:String;
			var operator:String;

			//Loose the parens
			comparison = comparison.substr( 1, comparison.length - 2);

			//Right now we are just supporting these four basic operators
			//Feel free to add more for <=, >=, etc.
			if ( comparison.search( "==" ) > -1 ) {
				operator = "==";
			} else if ( comparison.search( "!=" ) > -1 ) {
				operator = "!=";
			} else if ( comparison.search( ">" ) > -1 ) {
				operator = ">";
			} else if ( comparison.search( "<" ) > -1 ) {
				operator = "<";
			} else
				throw new Error("Unknown Operator");

			operands = comparison.split( operator );
			
			var leftSide:String = operands[0];
			var rightSide:String = operands[1];

			if ( ( !leftSide.length ) || ( !rightSide.length ) )
				throw new Error("Missing operand in comparison " + comparison );

			//Does the right side have quotes?
			if ( rightSide.substr(0,1) == '"' ) {
				//Loose the quotes and do a string comparison
				rightSide = rightSide.substr( 1, rightSide.length - 2);
				comparisonType = "string";
			} else {
				//This means we are going to try the numeric test first,
				//however, we still might not be able to convert the criterion
				//to a number, in which case, we still revert to string
				comparisonType = "numeric";
			}

			var compareFunction:Object = getComparisonHashMap();
						
			var item:XML;
			for ( var i:int=0; i<data.length(); i++ ) {
				item = data[i];
				//trace( "compare : " + item[ leftSide ] + " with " + rightSide );
				
				if ( compareFunction[comparisonType][operator]( item[StringUtil.trim(leftSide)], rightSide ) )
				{
					returnList += item;
				}
			}
			
			return returnList;
		}
		
		static public function descend( data:XMLList, expression:String ):XMLList {
			//loose the double underscores
			expression = expression.substr( 2 );
			
			data = data.descendants( expression );
			
			return data;
		}		

		static public function evaluate( data:Object, expression:String ):XMLList {
			var items:Array;
			
			if ( !expression ) {
				return null;
			}

			if ( !patterns[ expression ] )
			{
				//In our particular application this code is used within datagrids, so the exact same
				//pattern is searched many time. Basically, we are just optimizing for this case by storing
				//the split array of strings when we encounter the same pattern
				var s:String = expression;

				//Handle any quoted strings after the @ by removing the quotes and brackets, not needed now
				s = s.replace(quotedAttrib, "$1$2" );

				//Handle any quoted strings inside of brackets and replace with a .
				s = s.replace(quotedBrackets, ".$1" );
				
				//Remove the remaining brackets and replace with a .
				s = s.replace(brackets, ".$1" );

				//We replace the descendant character with double underscores
				s = s.replace( descendant, ".__" );

				//This now gets extremely complicated. There are times when the
				//predicate is very complicated, for instance, regular expressions
				//right now we only support basic examples. Stay tuned for enhanced versions
				s = s.replace(dotsInPredicate, "$1(dot)$3" );
				
				//We split the string along the remaining periods
				items = s.split(periods);

				for ( var j:int=0;j<items.length;j++ ) {
					//We replace the phrase (dot) with real periods again as the split is now complete
					items[j] = items[j].replace(previousDots, "$1.$3" );
				}
				
				//Store this for the next round
				patterns[ expression ] = items;
			}
			else
			{
				items = patterns[ expression ];
			}

			var dataPtr:Object;

			var item:String;

			dataPtr = data;
			for ( var i:int = 0; i<items.length;i++ )
			{
				//items contains the expression, split apart to be examined
				item = items[ i ];
				if ( item.substr(0,1) == '(' ) {
					//This is a prediate filter, now the fun work begins
					dataPtr = comparison( XMLList( dataPtr ), item );
				}
				else if ( item.search( /__/ ) > -1 )
				{
					//this is a simple descendent case
					dataPtr = descend( XMLList( dataPtr ), item );
				}
				else
				{
					if ( item.substr(0,1) == '"' ) {
						//This handles the case where the user provides a quoted string to an
						//array reference
						item = item.replace(quotes, "");
					}

					//So long as the item exists, follow the pointer.
					if ( item != '' && dataPtr )
						dataPtr = dataPtr[ item ];
				}
			}
			
			return XMLList( dataPtr );
		}
	}
}



基于51单片机,实现对直流电机的调速、测速以及正反转控制。项目包含完整的仿真文件、源程序、原理图和PCB设计文件,适合学习和实践51单片机在电机控制方面的应用。 功能特点 调速控制:通过按键调整PWM占空比,实现电机的速度调节。 测速功能:采用霍尔传感器非接触式测速,实时显示电机转速。 正反转控制:通过按键切换电机的正转和反转状态。 LCD显示:使用LCD1602液晶显示屏,显示当前的转速和PWM占空比。 硬件组成 主控制器:STC89C51/52单片机(与AT89S51/52、AT89C51/52通用)。 测速传感器:霍尔传感器,用于非接触式测速。 显示模块:LCD1602液晶显示屏,显示转速和占空比。 电机驱动:采用双H桥电路,控制电机的正反转和调速。 软件设计 编程语言:C语言。 开发环境:Keil uVision。 仿真工具:Proteus。 使用说明 液晶屏显示: 第一行显示电机转速(单位:转/分)。 第二行显示PWM占空比(0~100%)。 按键功能: 1键:加速键,短按占空比加1,长按连续加。 2键:减速键,短按占空比减1,长按连续减。 3键:反转切换键,按下后电机反转。 4键:正转切换键,按下后电机正转。 5键:开始暂停键,按一下开始,再按一下暂停。 注意事项 磁铁和霍尔元件的距离应保持在2mm左右,过近可能会在电机转动时碰到霍尔元件,过远则可能导致霍尔元件无法检测到磁铁。 资源文件 仿真文件:Proteus仿真文件,用于模拟电机控制系统的运行。 源程序:Keil uVision项目文件,包含完整的C语言源代码。 原理图:电路设计原理图,详细展示了各模块的连接方式。 PCB设计:PCB布局文件,可用于实际电路板的制作。
【四旋翼无人机】具备螺旋桨倾斜机构的全驱动四旋翼无人机:建模与控制研究(Matlab代码、Simulink仿真实现)内容概要:本文围绕具备螺旋桨倾斜机构的全驱动四旋翼无人机展开研究,重点进行了系统建模与控制策略的设计与仿真验证。通过引入螺旋桨倾斜机构,该无人机能够实现全向力矢量控制,从而具备更强的姿态调节能力和六自由度全驱动特性,克服传统四旋翼欠驱动限制。研究内容涵盖动力学建模、控制系统设计(如PID、MPC等)、Matlab/Simulink环境下的仿真验证,并可能涉及轨迹跟踪、抗干扰能力及稳定性分析,旨在提升无人机在复杂环境下的机动性与控制精度。; 适合人群:具备一定控制理论基础和Matlab/Simulink仿真能力的研究生、科研人员及从事无人机系统开发的工程师,尤其适合研究先进无人机控制算法的技术人员。; 使用场景及目标:①深入理解全驱动四旋翼无人机的动力学建模方法;②掌握基于Matlab/Simulink的无人机控制系统设计与仿真流程;③复现硕士论文级别的研究成果,为科研项目或学术论文提供技术支持与参考。; 阅读建议:建议结合提供的Matlab代码与Simulink模型进行实践操作,重点关注建模推导过程与控制器参数调优,同时可扩展研究不同控制算法的性能对比,以深化对全驱动系统控制机制的理解。
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