/**
* Creates a new {@code ThreadPoolExecutor} with the given initial
* parameters.
*
* @param corePoolSize the number of threads to keep in the pool, even
* if they are idle, unless {@code allowCoreThreadTimeOut} is set
* @param maximumPoolSize the maximum number of threads to allow in the
* pool
* @param keepAliveTime when the number of threads is greater than
* the core, this is the maximum time that excess idle threads
* will wait for new tasks before terminating.
* @param unit the time unit for the {@code keepAliveTime} argument
* @param workQueue the queue to use for holding tasks before they are
* executed. This queue will hold only the {@code Runnable}
* tasks submitted by the {@code execute} method.
* @param threadFactory the factory to use when the executor
* creates a new thread
* @param handler the handler to use when execution is blocked
* because the thread bounds and queue capacities are reached
* @throws IllegalArgumentException if one of the following holds:<br>
* {@code corePoolSize < 0}<br>
* {@code keepAliveTime < 0}<br>
* {@code maximumPoolSize <= 0}<br>
* {@code maximumPoolSize < corePoolSize}
* @throws NullPointerException if {@code workQueue}
* or {@code threadFactory} or {@code handler} is null
*/
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,
ThreadFactory threadFactory,
RejectedExecutionHandler handler)
int corePoolSize线程池核心线程数,初始线程数为0,在不超过此值的情况下,每次提交一个任务,就新起一个线程。
int maximumPoolSize线程池最大线程数,核心线程都在运行,又有新任务提交进来时且当前线程池线程数不超过此值时,新起线程执行任务。
long keepAliveTime当前线程池数目大于核心线程数,且有线程处于idle状态时,当线程处于idle的时间超过keepAliveTime和TimeUnit指定的时间时,线程就会被回收
BlockingQueue<Runnable> workQueue阻塞队列,当线程池中线程数处于最大且都处于执行状态时,再提交进来任务放在此队列中
ThreadFactory threadFactor提供线程池新起线程的方法
RejectedExecutionHandler handler)当线程池满且阻塞队列也满的情况下,提交进来的任务,由此对象处理,需要自定义处理策略