//事件发送者
class Dog
{
//1.声明关于事件的委托;
public delegate void AlarmEventHandler(object sender, EventArgs e);
//2.声明事件;
public event AlarmEventHandler Alarm;
//3.编写引发事件的函数;
public void OnAlarm()
{
if (this.Alarm != null)
{
Console.WriteLine("\n狗报警: 有小偷进来了,汪汪~~~~~~~");
this.Alarm(this, new EventArgs()); //发出警报
}
}
}
//事件接收者
class Host
{
//4.编写事件处理程序
void HostHandleAlarm(object sender, EventArgs e)
{
Console.WriteLine("主 人: 抓住了小偷!");
}
//5.注册事件处理程序
public Host(Dog dog)
{
dog.Alarm += new Dog.AlarmEventHandler(HostHandleAlarm);
}
}
//6.现在来触发事件
class Program
{
static void Main(string[] args)
{
Dog dog = new Dog();
Host host = new Host(dog);
//当前时间,从2008年12月31日23:59:50开始计时
DateTime now = new DateTime(2008, 12, 31, 23, 59, 50);
DateTime midnight = new DateTime(2009, 1, 1, 0, 0, 0);
//等待午夜的到来
Console.WriteLine("时间一秒一秒地流逝... ");
while (now < midnight)
{
Console.WriteLine("当前时间: " + now);
System.Threading.Thread.Sleep(1000); //程序暂停一秒
now = now.AddSeconds(1); //时间增加一秒
}
//午夜零点小偷到达,看门狗引发Alarm事件
Console.WriteLine("\n月黑风高的午夜: " + now);
Console.WriteLine("小偷悄悄地摸进了主人的屋内... ");
dog.OnAlarm();
}
}
自定义事件
最新推荐文章于 2025-03-25 08:15:00 发布