实现手势解锁

实现上述效果

代码实现如下:

package com.example.zhangdan.gesturedemo;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.os.Vibrator;
import android.support.annotation.Nullable;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;

import java.util.ArrayList;

/**
 * Created by zhangdan on 2018/1/26.
 */

public class GestureView extends View {
    int height;
    int width;
    Canvas mCanvas;
    private Paint mCirclePaint, mLinePaint;
    private ArrayList<CircleRect> mCircleList;//圆心路径
    private ArrayList<CircleRect> mLineList;//路径经过的圆心记录
    private int redius;//半径
    int specX, specY;// 屏幕寛高等分距离
    private int normalColor = Color.GRAY; // 默认显示的颜色
    private int selectColor = Color.BLUE; // 选中时显示的颜色
    private int correctColor = Color.GREEN; // 正确时显示的颜色
    private int wrongColor = Color.RED; // 错误时显示的颜色
    float startX, startY;
    Path mPath, tempPath;
    Bitmap mBitmap;
    boolean effectiveClick;

    private final int STATE_NORMAL = 0;
    private final int STATE_SELECTED = 2;
    private final int STATE_CORRECT = 3;
    private final int STATE_WRONG = 4;

    StringBuffer pathsb;//记录路径中的圆点的下标
    CallBackListener listener;
    Vibrator vibrator;//震动
    boolean isVibrator = true;//设置是否需要震动
    Context context;
    ResetRunnable resetRunnable;//手势完成后 重置

    public GestureView(Context context) {
        this(context, null);
    }

    public GestureView(Context context, @Nullable AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public GestureView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        this.context = context;
        initView();
    }

    private void initView() {
        mCirclePaint = new Paint();
        mCirclePaint.setColor(normalColor);

        //初始化画笔
        mLinePaint = new Paint();
        mLinePaint.setColor(selectColor);
        mLinePaint.setAntiAlias(true);
        mLinePaint.setDither(true);
        mLinePaint.setStrokeWidth(10);
        mLinePaint.setStrokeJoin(Paint.Join.ROUND);
        mLinePaint.setStrokeCap(Paint.Cap.ROUND);
        mLinePaint.setStyle(Paint.Style.STROKE);

        mCircleList = new ArrayList<>();
        mLineList = new ArrayList<>();
        tempPath = new Path();//临时Path
        mPath = new Path();

        pathsb = new StringBuffer();
        resetRunnable = new ResetRunnable();
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        Log.i(getClass().getSimpleName(), "onMeasure");
        width = MeasureSpec.getSize(widthMeasureSpec);
        height = MeasureSpec.getSize(heightMeasureSpec);

    }

    @Override
    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
        super.onLayout(changed, left, top, right, bottom);
        Log.i(getClass().getSimpleName(), "onLayout");
        mBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
        mCanvas = new Canvas(mBitmap);
        if (width <= height) {
            redius = width / 14;
            specX = width / 4;//宽度等分四份
            specY = height / 4;//高度等分四份
        } else {
            redius = height / 14;
            specX = height / 4;
            specY = width / 4;
        }

        mCircleList.clear();//放置数据重复加入
        for (int i = 1; i <= 9; i++) {

            int x = ((i - 1) % 3) * specX + specX;
            int y = ((i - 1) / 3) * specY + specY;
            CircleRect circleRect = new CircleRect(x, y);
            circleRect.setIdnex(i);
            mCircleList.add(circleRect);
        }
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        Log.i(getClass().getSimpleName(), "onDraw");
        canvas.drawBitmap(mBitmap, 0, 0, null);
        for (int i = 0; i < mCircleList.size(); i++) {
            drawRectCircle(mCircleList.get(i), mCircleList.get(i).getState());
        }
        canvas.drawPath(mPath, mLinePaint);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        float curX = event.getX(), curY = event.getY();
        CircleRect rect = getSelectedRect(curX, curY);

        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                this.reset();
                if (rect != null) {
                    //获取圆心 保证路径通过圆心绘制
                    startY = rect.getY();
                    startX = rect.getX();
                    tempPath.moveTo(startX, startY);//此处的作用:让路径在 ACTION_MOVE 中开始绘制
                    mLineList.add(rect);
                    rect.setState(STATE_SELECTED);
                    effectiveClick = true;
                }
                break;
            case MotionEvent.ACTION_MOVE:
                if (effectiveClick) {
                    mPath.reset();
                    mPath.addPath(tempPath);
                    mPath.lineTo(startX, startY);
                    if (rect != null) {
                        startY = rect.getY();
                        startX = rect.getX();
                        mLineList.add(rect);
                        tempPath.lineTo(startX, startY);
                        rect.setState(STATE_SELECTED);
                    }
                }
                break;
            case MotionEvent.ACTION_UP:
                effectiveClick = false;
                if (mLineList.size() > 0) {
                    mPath.reset();
                    mPath.addPath(tempPath);
                    pathsb.delete(0, pathsb.length());
                    for (CircleRect rect1 : mLineList) {
                        pathsb.append(rect1.getIdnex());
                    }

                    if (listener != null) {
                        if (listener.isSuccess(pathsb.toString())){
                            listener.onSuccess();
                            setAllViewState(STATE_CORRECT);
                        }else{
                            if (isVibrator){
                                if (vibrator==null){
                                    vibrator = (Vibrator) context.getSystemService(Context.VIBRATOR_SERVICE);
                                }
                                vibrator.vibrate(1000);
                            }
                            listener.onFailure();
                            setAllViewState(STATE_WRONG);
                        }
                    }
                    if (resetRunnable == null){
                        resetRunnable = new ResetRunnable();
                    }
                    this.postDelayed(resetRunnable,1000);
                }
                break;
        }
        invalidate();
        return true;
    }

    public void setVibrator(boolean vibrator) {
        isVibrator = vibrator;
    }

    public void setCallBackListener(CallBackListener l) {
        this.listener = l;
    }

    /**
     * 重置
     */
    private void reset() {
        setAllViewState(STATE_NORMAL);
        mPath.reset();
        tempPath.reset();
        mLinePaint.setColor(selectColor);
        mLineList.clear();
    }

    private void setAllViewState(int state) {
        mLinePaint.setColor(getColorByState(state));
        for (CircleRect rect : mLineList) {
            rect.setState(state);
        }
    }

    /**
     * 根据状态绘制圆
     */
    private void drawRectCircle(CircleRect rect, int state) {
        mCirclePaint.setColor(getColorByState(state));
        mCanvas.drawCircle(rect.getX(), rect.getY(), redius, mCirclePaint);
    }

    private int getColorByState(int state) {
        switch (state) {
            case STATE_NORMAL:
                return normalColor;
            case STATE_SELECTED:
                return selectColor;
            case STATE_CORRECT:
                return correctColor;
            case STATE_WRONG:
                return wrongColor;
            default:
                return normalColor;
        }
    }

    /*
        判断哪个圆点被选中
     */
    private CircleRect getSelectedRect(float x, float y) {
        CircleRect rect = null;
        for (int i = 0; i < mCircleList.size(); i++) {
            rect = mCircleList.get(i);
            if (Math.sqrt(Math.abs(x - rect.getX()) * Math.abs(x - rect.getX()) + Math.abs(y - rect.getY()) * Math.abs(y - rect.getY())) <= redius) {
               if (rect.getState()!=STATE_SELECTED)//放置重复添加
                 return rect;
            }
        }
        return null;
    }

    interface CallBackListener {
        boolean isSuccess(String path);
        void onSuccess( );

        void onFailure( );
    }

    class  ResetRunnable implements Runnable {
        @Override
        public void run() {
            reset();//手势Up后1秒 重置状态
            invalidate();
        }
    }

package com.example.zhangdan.gesturedemo;

/**
 * Created by zhangdan on 2018/1/29.
 */

public class CircleRect {
    int x;
    int y;
    int state;
    int idnex;//记录路径点


    public CircleRect(int x, int y) {
        this.x = x;
        this.y = y;
    }

    public int getX() {
        return x;
    }

    public void setX(int x) {
        this.x = x;
    }

    public int getY() {
        return y;
    }

    public void setY(int y) {
        this.y = y;
    }

    public int getState() {
        return state;
    }

    public void setState(int state) {
        this.state = state;
    }

    public int getIdnex() {
        return idnex;
    }

    public void setIdnex(int idnex) {
        this.idnex = idnex;
    }
}
需要注意:

1 震动需要<uses-permission android:name="android.permission.VIBRATE"/>

2 调用的时候需要调用setCallBackListener回调




点击下载demo

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值