创建自定义动画
1、覆盖父类的initialize方法,实现初始化工作。
2、实现applyTransformation的逻辑。
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
super.applyTransformation(interpolatedTime, t);
}
第一个参数:差值器时间因子,范围0-1.0。
第二个参数:矩阵的封装类。可以用来获得当前的矩阵对象,通过改版matrix来实现效果的动画。
final Matrix matrix = t.getMatrix();
模拟电视开机
public class MyAnimation extends Animation {
private int mCenterX;
private int mCenterY;
private Camera camera = new Camera();
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
setDuration(500);
setFillAfter(true);
setInterpolator(new LinearInterpolator());
mCenterX = width / 2;
mCenterY = height / 2;
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
super.applyTransformation(interpolatedTime, t);
final Matrix matrix = t.getMatrix();
camera.save();
if (interpolatedTime < 0.8) {
matrix.preScale(1 + 0.625f * interpolatedTime, 1 - interpolatedTime / 0.8f + 0.01f, mCenterX, mCenterY);
} else {
matrix.preScale(7.5f * (1 - interpolatedTime), 0.01f, mCenterX, mCenterY);
}
camera.restore();
}
}