Recovering an overflowed LVM volume configured with –virtualsize

本文介绍如何使用LVM的薄配置特性创建超过实际可用空间的逻辑卷,并通过一个实例展示当数据超出分配空间导致文件系统错误时,如何通过调整逻辑卷大小并修复元数据来恢复数据。

/dev/vg/somevolume: read failed after 0 of 4096 at nnnnn: Input/output error

If you’ve ever seen the above error, this usually means you have run out of disk space on the CoW-volume of a snapshot volume.

…but there is another uses for snapshots, and that is thin provisioning for sparse data use.  If you create an LVM volume using the –virtualsize option, you can provide a logical size that is much larger than the actual underlying volume.  If you exceed the space for such a volume, you will get the same error above—and all data on the volume will be invalidated and inaccessible.

LVM silently uses the ‘zero’ devicemapper target as the underlying volume.  Thus, even though the data is invalidated nothing is lost.  By overlaying the lost data over the top of a zero device, we can resurrect the data.

We have prepared our example file with the following:

lvcreate -L 100m --virtualsize 200m -n virtual_test vg
mkfs.ext4 /dev/vg/virtual_test
 [...]
mount /dev/vg/virtual_test /mnt/tmp/

And now we fill the disk:

dd if=/dev/zero of=/mnt/tmp/overflow-file
dd: writing to `/mnt/tmp/overflow-file': Input/output error

Message from syslogd@backup at Aug 27 15:17:27 ...
 kernel:journal commit I/O error
272729+0 records in
272728+0 records out
139636736 bytes (140 MB) copied
[I had to reboot here.  The kernel still thought
 the filesystem was mounted and I could not continue.
 Obviously we are working near the kernel's limits on
 this CentOS 6.2 2.6.32-based kernel]

Now we have a 200MB volume with 100MB allocated to it, which is now full.  LVM has marked the volume as invalid and the data is no longer available.

First, resize the volume so we have room after resizing.  Otherwise, the first byte written to the volume would, again, invalidate the disk:

lvresize -L +100m /dev/vg/virtual_test
 [errors, possibly, just ignore them]
  Extending logical volume virtual_test to 200.00 MiB
  Logical volume virtual_test successfully resized

Now we edit the -cow file directly with a short perl script.  The 5th byte is the ‘valid’ flag (see http://www.redhat.com/archives/linux-lvm/2006-September/msg00132.html) so all we need to is set it to ‘1’:

 perl -e 'open(F, ">>", "/dev/mapper/vg-virtual_test-cow"); seek(F, 4, SEEK_SET); syswrite(F,"\x01",1); close(F);'

Now have lvm re-read the CoW metadata and you’re in business:

lvchange -an /dev/backup/virtual_test
  [ignore errors]
lvchange -ay /dev/backup/virtual_test
  [shouldn't have any errors]
lvs
  LV                    VG       Attr     LSize   Pool Origin               Data% 
  virtual_test          vg   swi-a-s- 200.00m      [virtual_test_vorigin]   33.63

At this point you should probably fsck your filesystem, it may be damaged—or at least nead a journal-replay since it stopped abruptly at the end of its allocated space.  And as you can see, the “overflow” file is there up until the point of filling the disk.

[root@backup mapper]# e2fsck /dev/vg/virtual_test
e2fsck 1.41.12 (17-May-2010)
/dev/vg/virtual_test: recovering journal
/dev/vg/virtual_test: clean, 12/51200 files, 66398/204800 blocks
[root@backup mapper]# mount /dev/vg/virtual_test /mnt/tmp/
[root@backup mapper]# ls -lh /mnt/tmp/
total 54M
drwx------. 2 root root 12K Aug 27 15:16 lost+found
-rw-r--r--. 1 root root 54M Aug 27 15:17 overflow-file

课程设计报告:总体方案设计说明 一、软件开发环境配置 本系统采用C++作为核心编程语言,结合Qt 5.12.7框架进行图形用户界面开发。数据库管理系统选用MySQL,用于存储用户数据与小精灵信息。集成开发环境为Qt Creator,操作系统平台为Windows 10。 二、窗口界面架构设计 系统界面由多个功能模块构成,各模块职责明确,具体如下: 1. 起始界面模块(Widget) 作为应用程序的入口界面,提供初始导航功能。 2. 身份验证模块(Login) 负责处理用户登录与账户注册流程,实现身份认证机制。 3. 游戏主大厅模块(Lobby) 作为用户登录后的核心交互区域,集成各项功能入口。 4. 资源管理模块(BagWidget) 展示用户持有的全部小精灵资产,提供可视化资源管理界面。 5. 精灵详情模块(SpiritInfo) 呈现选定小精灵的完整属性数据与状态信息。 6. 用户名录模块(UserList) 系统内所有注册用户的基本信息列表展示界面。 7. 个人资料模块(UserInfo) 显示当前用户的详细账户资料与历史数据统计。 8. 服务器精灵选择模块(Choose) 对战准备阶段,从服务器可用精灵池中选取参战单位的专用界面。 9. 玩家精灵选择模块(Choose2) 对战准备阶段,从玩家自有精灵库中筛选参战单位的操作界面。 10. 对战演算模块(FightWidget) 实时模拟精灵对战过程,动态呈现战斗动画与状态变化。 11. 对战结算模块(ResultWidget) 对战结束后,系统生成并展示战斗结果报告与数据统计。 各模块通过统一的事件驱动机制实现数据通信与状态同步,确保系统功能的连贯性与数据一致性。界面布局遵循模块化设计原则,采用响应式视觉方案适配不同显示环境。 资源来源于网络分享,仅用于学习交流使用,请勿用于商业,如有侵权请联系我删除!
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