void Context::getGLExtension()
{
const char* sVersion = (const char*)glGetString(GL_VERSION);
this->_version = std::string(sVersion);
const char* sShadingLanguageVersion = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
this->_shadingLanguageVersion = std::string(sShadingLanguageVersion);
const char* sVendor = (const char*)glGetString(GL_VENDOR);
OpenGL入门系列- OpenGL版本查询
于 2014-12-01 18:32:01 首次发布