<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[SIMPLE DEVELOPER]]></title><description><![CDATA[SIMPLE LIFE]]></description><link>https://blog.youkuaiyun.com/zfdeveloper</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; zfdeveloper]]></copyright><item><title><![CDATA[免费的ＵＭＬ工具starUML]]></title><link>https://blog.youkuaiyun.com/zfdeveloper/article/details/6090955</link><guid>https://blog.youkuaiyun.com/zfdeveloper/article/details/6090955</guid><author>zfdeveloper</author><pubDate>Wed, 22 Dec 2010 09:48:00 +0800</pubDate><description><![CDATA[starUML 不仅口碑好，而且是免费的，以后画ＵＭＬ图可以考虑从它开始了]]></description><category></category></item><item><title><![CDATA[8款很实用的Actionscript写的位图(BitMap)操作类]]></title><link>https://blog.youkuaiyun.com/zfdeveloper/article/details/6051210</link><guid>https://blog.youkuaiyun.com/zfdeveloper/article/details/6051210</guid><author>zfdeveloper</author><pubDate>Thu, 02 Dec 2010 20:42:00 +0800</pubDate><description><![CDATA[<br />Bitmap一般被用于处理由像素数据定义的图像。<br />位图也称为点阵图像或绘制图像，是由称作像素（图片元素）的单个点组成的。这些点可以进行不同的排列和染色以构成图样。当放大位图时，可以看见赖以构成整个图像的无数单个方块。扩大位图尺寸的效果是增多单个像素，从而使线条和形状显得参差不齐。然而，如果从稍远的位置观看它，位图图像的颜色和形状又显得是连续的。在体检时，工作人员会给你一个本子，在这个本子上有一些图像，而图像都是由一个个的点组成的，这和位图图像其实是差不多的。由于每一个像素都是单独染色的]]></description><category></category></item><item><title><![CDATA[FlexPaper: 一个轻量级的在浏览器上显示各种文档的Flex开源组件]]></title><link>https://blog.youkuaiyun.com/zfdeveloper/article/details/6049312</link><guid>https://blog.youkuaiyun.com/zfdeveloper/article/details/6049312</guid><author>zfdeveloper</author><pubDate>Thu, 02 Dec 2010 09:46:00 +0800</pubDate><description><![CDATA[FlexPaper是一个开源轻量级的在浏览器上显示各种文档的组件，被设计用来与PDF2SWF一起使用， 使在Flex中显示PDF成为可能，而这个过程并无需PDF软件环境的支持。它可以被当做Flex的库来使用。
http://blog.minidx.com/2010/02/18/3106.html]]></description><category></category></item><item><title><![CDATA[Flash AS3化骨綿掌之Flash AS3 Compiler的Bug]]></title><link>https://blog.youkuaiyun.com/zfdeveloper/article/details/6049298</link><guid>https://blog.youkuaiyun.com/zfdeveloper/article/details/6049298</guid><author>zfdeveloper</author><pubDate>Thu, 02 Dec 2010 09:42:00 +0800</pubDate><description><![CDATA[Flash AS3 Compiler 的 Bug]]></description><category></category></item><item><title><![CDATA[看到一篇博客 要经常回家看看父母]]></title><link>https://blog.youkuaiyun.com/zfdeveloper/article/details/6049248</link><guid>https://blog.youkuaiyun.com/zfdeveloper/article/details/6049248</guid><author>zfdeveloper</author><pubDate>Thu, 02 Dec 2010 09:31:00 +0800</pubDate><description><![CDATA[ 要经常回家看看父母]]></description><category></category></item><item><title><![CDATA[Flash3D引擎——Flare3D]]></title><link>https://blog.youkuaiyun.com/zfdeveloper/article/details/6039849</link><guid>https://blog.youkuaiyun.com/zfdeveloper/article/details/6039849</guid><author>zfdeveloper</author><pubDate>Sat, 27 Nov 2010 19:31:00 +0800</pubDate><description><![CDATA[Flare3d引擎，玩了它的几个demo：赛车、滑雪、网球、高尔夫，感觉都不错，有兴趣的可以去看看。
]]></description><category></category></item><item><title><![CDATA[解决【无法读取流中的对象。类 flex.messaging.io.ArrayCollection 虽未实现 flash.utils.IExternalizable，但由其别名可得知它为 externalizable 类。】]]></title><link>https://blog.youkuaiyun.com/zfdeveloper/article/details/6019234</link><guid>https://blog.youkuaiyun.com/zfdeveloper/article/details/6019234</guid><author>zfdeveloper</author><pubDate>Thu, 18 Nov 2010 15:56:00 +0800</pubDate><description><![CDATA[【无法读取流中的对象。类 flex.messaging.io.ArrayCollection 虽未实现 flash.utils.IExternalizable，但由其别名可得知它为 externalizable 类。】]]></description><category></category></item><item><title><![CDATA[Flex-代码格式化插件: Flex Formatter]]></title><link>https://blog.youkuaiyun.com/zfdeveloper/article/details/6018437</link><guid>https://blog.youkuaiyun.com/zfdeveloper/article/details/6018437</guid><author>zfdeveloper</author><pubDate>Thu, 18 Nov 2010 12:09:00 +0800</pubDate><description><![CDATA[Flex Formatter is an extremely useful plugin for FlexBuilder / FlashBuilder that formats your ActionScript code (AS3) and MXML according to a broad range of settings, and helps you to generate ASDoc comments automatically. It is free, and open source.]]></description><category></category></item><item><title><![CDATA[游戏地图编辑器]]></title><link>https://blog.youkuaiyun.com/zfdeveloper/article/details/6016451</link><guid>https://blog.youkuaiyun.com/zfdeveloper/article/details/6016451</guid><author>zfdeveloper</author><pubDate>Wed, 17 Nov 2010 22:07:00 +0800</pubDate><description><![CDATA[几乎任何一款商业游戏都有自己的游戏地图编辑器，不管你是2D游戏，还是3D游戏。当然，2D游戏的地图编辑器和3D游戏的编辑器有很大的不同。我们今天在这里讲解的也是2d游戏编辑器。]]></description><category></category></item><item><title><![CDATA[Flex- maintainAspectRatio属性]]></title><link>https://blog.youkuaiyun.com/zfdeveloper/article/details/6016446</link><guid>https://blog.youkuaiyun.com/zfdeveloper/article/details/6016446</guid><author>zfdeveloper</author><pubDate>Wed, 17 Nov 2010 22:05:00 +0800</pubDate><description><![CDATA[maintainAspectRatio:一个标志，指示是否保持加载内容的高宽比]]></description><category></category></item><item><title><![CDATA[AS3 与 JavaScript 的交互]]></title><link>https://blog.youkuaiyun.com/zfdeveloper/article/details/6016442</link><guid>https://blog.youkuaiyun.com/zfdeveloper/article/details/6016442</guid><author>zfdeveloper</author><pubDate>Wed, 17 Nov 2010 22:04:00 +0800</pubDate><description><![CDATA[AS3 和 javaScript 交换的代码样例]]></description><category></category></item><item><title><![CDATA[AS3 字体嵌入]]></title><link>https://blog.youkuaiyun.com/zfdeveloper/article/details/6016440</link><guid>https://blog.youkuaiyun.com/zfdeveloper/article/details/6016440</guid><author>zfdeveloper</author><pubDate>Wed, 17 Nov 2010 22:03:00 +0800</pubDate><description><![CDATA[AS嵌入字体样例]]></description><category></category></item><item><title><![CDATA[Graffiti AS3 Bitmap Drawing Library]]></title><link>https://blog.youkuaiyun.com/zfdeveloper/article/details/6016431</link><guid>https://blog.youkuaiyun.com/zfdeveloper/article/details/6016431</guid><author>zfdeveloper</author><pubDate>Wed, 17 Nov 2010 22:00:00 +0800</pubDate><description><![CDATA[The Graffiti AS3 Bitmap Drawing Library is designed for ActionScript developers to easily integrate drawing functionality into a Flash, Flex or Air project.]]></description><category></category></item><item><title><![CDATA[AMF(Action Message Format)]]></title><link>https://blog.youkuaiyun.com/zfdeveloper/article/details/6011257</link><guid>https://blog.youkuaiyun.com/zfdeveloper/article/details/6011257</guid><author>zfdeveloper</author><pubDate>Mon, 15 Nov 2010 23:01:00 +0800</pubDate><description><![CDATA[AMF是Adobe独家开发出来的通信协议，它采用二进制压缩，序列化、反序列化、传输数据，从而为Flash 播放器与Flash Remoting网关通信提供了一种轻量级的、高效能的通信方式。]]></description><category></category></item><item><title><![CDATA[How to send HTTP request in java?]]></title><link>https://blog.youkuaiyun.com/zfdeveloper/article/details/6010398</link><guid>https://blog.youkuaiyun.com/zfdeveloper/article/details/6010398</guid><author>zfdeveloper</author><pubDate>Mon, 15 Nov 2010 15:59:00 +0800</pubDate><description><![CDATA[Java中发送http请求 代码样例
]]></description><category></category></item><item><title><![CDATA[Flex日志系统]]></title><link>https://blog.youkuaiyun.com/zfdeveloper/article/details/5987602</link><guid>https://blog.youkuaiyun.com/zfdeveloper/article/details/5987602</guid><author>zfdeveloper</author><pubDate>Thu, 04 Nov 2010 16:06:00 +0800</pubDate><description><![CDATA[Flex logging 代码样例]]></description><category></category></item><item><title><![CDATA[工欲善其事必先利其器之 Python 篇]]></title><link>https://blog.youkuaiyun.com/zfdeveloper/article/details/5986474</link><guid>https://blog.youkuaiyun.com/zfdeveloper/article/details/5986474</guid><author>zfdeveloper</author><pubDate>Thu, 04 Nov 2010 09:45:00 +0800</pubDate><description><![CDATA[刚开始学Python 按照之前的方式 我比较喜欢先把开发环境搞定]]></description><category></category></item></channel></rss>