<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[沫尘的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/zeuseign</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; zeuseign]]></copyright><item><title><![CDATA[tf教程（七）：Debugging tf problems]]></title><link>https://blog.youkuaiyun.com/zeuseign/article/details/74078671</link><guid>https://blog.youkuaiyun.com/zeuseign/article/details/74078671</guid><author>zeuseign</author><pubDate>Sat, 01 Jul 2017 19:17:17 +0800</pubDate><description><![CDATA[Debugging tf problems
Description: This
 tutorial gives a systematic approach for debugging tf related problems.

Tutorial
 Level: ADVANCED 








目录

Starting the exampleFinding the]]></description><category></category></item><item><title><![CDATA[tf教程（六）：Time travel with tf]]></title><link>https://blog.youkuaiyun.com/zeuseign/article/details/74078503</link><guid>https://blog.youkuaiyun.com/zeuseign/article/details/74078503</guid><author>zeuseign</author><pubDate>Sat, 01 Jul 2017 18:37:05 +0800</pubDate><description><![CDATA[Time travel with tf (C++)
Description: This
 tutorial teaches you about advanced time travel features of tf

Tutorial
 Level: ADVANCED 








目录

Time travelAdvanced API for lookupTr]]></description><category></category></item><item><title><![CDATA[tf教程（五）：Learning about tf and time]]></title><link>https://blog.youkuaiyun.com/zeuseign/article/details/74075229</link><guid>https://blog.youkuaiyun.com/zeuseign/article/details/74075229</guid><author>zeuseign</author><pubDate>Sat, 01 Jul 2017 17:25:34 +0800</pubDate><description><![CDATA[Learning about tf and time (C++)
Description: This
 tutorial teaches you to use the waitForTransform function to wait for a transform to be available on the tf tree.

Tutorial
 Level: INTERMEDIAT]]></description><category></category></item><item><title><![CDATA[tf教程（四）：Adding a frame]]></title><link>https://blog.youkuaiyun.com/zeuseign/article/details/74065274</link><guid>https://blog.youkuaiyun.com/zeuseign/article/details/74065274</guid><author>zeuseign</author><pubDate>Sat, 01 Jul 2017 15:19:19 +0800</pubDate><description><![CDATA[Adding a frame (C++)
Description: This
 tutorial teaches you how to add an extra fixed frame to tf.

Tutorial
 Level: BEGINNER

Next
 Tutorial: tf and time (C++) 








目录

Why ad]]></description><category></category></item><item><title><![CDATA[tf教程（三）：Writing a tf listener]]></title><link>https://blog.youkuaiyun.com/zeuseign/article/details/74016107</link><guid>https://blog.youkuaiyun.com/zeuseign/article/details/74016107</guid><author>zeuseign</author><pubDate>Fri, 30 Jun 2017 23:00:55 +0800</pubDate><description><![CDATA[Writing a tf listener (C++)
Description: This tutorial(辅导的) teaches
 you how to use tf to get access to frame(设计) transformations(转化).

Tutorial
 Level: BEGINNER

Next
 Tutorial: Adding a fram]]></description><category></category></item><item><title><![CDATA[tf教程（二）：Writing a tf broadcaster]]></title><link>https://blog.youkuaiyun.com/zeuseign/article/details/74012634</link><guid>https://blog.youkuaiyun.com/zeuseign/article/details/74012634</guid><author>zeuseign</author><pubDate>Fri, 30 Jun 2017 22:18:10 +0800</pubDate><description><![CDATA[Writing a tf broadcaster (C++)
Description: This
 tutorial teaches you how to broadcast coordinate frames of a robot to tf.

Tutorial
 Level: BEGINNER

Next
 Tutorial: Writing a tf listener (C]]></description><category></category></item><item><title><![CDATA[tf教程（一）：Introduction to tf]]></title><link>https://blog.youkuaiyun.com/zeuseign/article/details/74011736</link><guid>https://blog.youkuaiyun.com/zeuseign/article/details/74011736</guid><author>zeuseign</author><pubDate>Fri, 30 Jun 2017 19:29:43 +0800</pubDate><description><![CDATA[Introduction to tf
Description: This tutorial(辅导的) will
 give you a good idea of what tf can do for you. It shows off some of the tf power in a multi-robot example using turtlesim.
 This also intro]]></description><category></category></item><item><title><![CDATA[Rviz教程（十一）：Rviz in Stereo]]></title><link>https://blog.youkuaiyun.com/zeuseign/article/details/73928890</link><guid>https://blog.youkuaiyun.com/zeuseign/article/details/73928890</guid><author>zeuseign</author><pubDate>Thu, 29 Jun 2017 22:43:06 +0800</pubDate><description><![CDATA[Rviz in Stereo
Description: Teaches
 how to set up Rviz to render(致使) in
 3D Stereo.

Tutorial
 Level: INTERMEDIATE 








目录

IntroHardware Requirements

Using NVIDIA hardware
]]></description><category></category></item><item><title><![CDATA[Rviz教程（十）：Librviz: Incorporating RViz into a Custom GUI]]></title><link>https://blog.youkuaiyun.com/zeuseign/article/details/73928874</link><guid>https://blog.youkuaiyun.com/zeuseign/article/details/73928874</guid><author>zeuseign</author><pubDate>Thu, 29 Jun 2017 22:41:29 +0800</pubDate><description><![CDATA[Librviz Tutorial¶


Overview
RViz is not just a visualizer(视觉型的人) application, it is also a library! Much of RViz’s functionality(功能) can
 be accessed within your own application by linking again]]></description><category></category></item><item><title><![CDATA[Rviz教程（九）：Plugins: New Tool Type]]></title><link>https://blog.youkuaiyun.com/zeuseign/article/details/73923971</link><guid>https://blog.youkuaiyun.com/zeuseign/article/details/73923971</guid><author>zeuseign</author><pubDate>Thu, 29 Jun 2017 18:20:20 +0800</pubDate><description><![CDATA[PlantFlagTool¶


Overview
This tutorial shows how to write a new tool for RViz.
In RViz, a tool is a class that determines how mouse events interact with the visualizer. In this example we descri]]></description><category></category></item><item><title><![CDATA[Rviz教程（八）：Plugins: New Dockable Panel]]></title><link>https://blog.youkuaiyun.com/zeuseign/article/details/73923791</link><guid>https://blog.youkuaiyun.com/zeuseign/article/details/73923791</guid><author>zeuseign</author><pubDate>Thu, 29 Jun 2017 18:18:20 +0800</pubDate><description><![CDATA[TeleopPanel


Overview
This tutorial shows how to write a simple Panel(仪表板) plugin for RViz.
A panel in RViz is a GUI widget(装饰物) which can be docked(使靠码头) in
 the main window or floating. It do]]></description><category></category></item><item><title><![CDATA[Rviz教程（七）：Plugins: New Display Type]]></title><link>https://blog.youkuaiyun.com/zeuseign/article/details/73822627</link><guid>https://blog.youkuaiyun.com/zeuseign/article/details/73822627</guid><author>zeuseign</author><pubDate>Tue, 27 Jun 2017 19:25:36 +0800</pubDate><description><![CDATA[ImuDisplay


Overview
This tutorial shows how to write a simple Display plugin for RViz.
RViz does not currently have a way to display sensor(传感器)_msgs/Imu messages directly.
 The code in this t]]></description><category></category></item><item><title><![CDATA[Rviz教程（六）：Interactive Markers: Basic Controls]]></title><link>https://blog.youkuaiyun.com/zeuseign/article/details/73656292</link><guid>https://blog.youkuaiyun.com/zeuseign/article/details/73656292</guid><author>zeuseign</author><pubDate>Fri, 23 Jun 2017 21:23:18 +0800</pubDate><description><![CDATA[Interactive Markers: Basic Controls
Description: This
 tutorial explains how the basic_controls tutorial code works.

Tutorial
 Level: BEGINNER

Next
 Tutorial: Plugins:
 New Display Type 
]]></description><category></category></item><item><title><![CDATA[Rviz教程（五）：Interactive Markers: Writing a Simple Interactive Marker Server]]></title><link>https://blog.youkuaiyun.com/zeuseign/article/details/73656273</link><guid>https://blog.youkuaiyun.com/zeuseign/article/details/73656273</guid><author>zeuseign</author><pubDate>Fri, 23 Jun 2017 21:21:18 +0800</pubDate><description><![CDATA[Interactive Markers: Writing a Simple Interactive Marker Server
Description: This
 tutorial explains how to setup a minimalist server which manages a single interactive marker.

Tutorial
 Level: ]]></description><category></category></item><item><title><![CDATA[Rviz教程（四）：Interactive Markers: Getting Started]]></title><link>https://blog.youkuaiyun.com/zeuseign/article/details/73652282</link><guid>https://blog.youkuaiyun.com/zeuseign/article/details/73652282</guid><author>zeuseign</author><pubDate>Fri, 23 Jun 2017 18:58:54 +0800</pubDate><description><![CDATA[Interactive Markers: Getting Started
Description: This
 tutorial explains what Interactive Marker are and teaches you some of the basic concepts.

Tutorial
 Level: BEGINNER

Next
 Tutorial: In]]></description><category></category></item><item><title><![CDATA[Rviz教程（三）：Markers: Points and Lines (C++)]]></title><link>https://blog.youkuaiyun.com/zeuseign/article/details/73650108</link><guid>https://blog.youkuaiyun.com/zeuseign/article/details/73650108</guid><author>zeuseign</author><pubDate>Fri, 23 Jun 2017 17:09:09 +0800</pubDate><description><![CDATA[Markers: Points and Lines (C++)
Description: Teaches
 how to use the visualization_msgs/Marker message
 to send points and lines to rviz.

Tutorial
 Level: BEGINNER

Next
 Tutorial: Interacti]]></description><category></category></item><item><title><![CDATA[Rviz教程（二）：Markers: Sending Basic Shapes (C++)]]></title><link>https://blog.youkuaiyun.com/zeuseign/article/details/73649023</link><guid>https://blog.youkuaiyun.com/zeuseign/article/details/73649023</guid><author>zeuseign</author><pubDate>Fri, 23 Jun 2017 15:53:00 +0800</pubDate><description><![CDATA[Markers: Sending Basic Shapes (C++)
Description: Shows
 how to use visualization_msgs/Marker messages
 to send basic shapes (cube, sphere(范围), cylinder(圆筒),
 arrow) to rviz.

Tutorial
 Level: B]]></description><category></category></item><item><title><![CDATA[Rviz教程（一）：用户指南]]></title><link>https://blog.youkuaiyun.com/zeuseign/article/details/73639524</link><guid>https://blog.youkuaiyun.com/zeuseign/article/details/73639524</guid><author>zeuseign</author><pubDate>Fri, 23 Jun 2017 13:49:53 +0800</pubDate><description><![CDATA[rvizUserGuide





维基

DistributionsROS/InstallationROS/TutorialsRecentChanges
rviz/UserGuide



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------------------------]]></description><category></category></item><item><title><![CDATA[ROS教程（二十四）：在python中使用C++类]]></title><link>https://blog.youkuaiyun.com/zeuseign/article/details/73633315</link><guid>https://blog.youkuaiyun.com/zeuseign/article/details/73633315</guid><author>zeuseign</author><pubDate>Fri, 23 Jun 2017 13:25:39 +0800</pubDate><description><![CDATA[在python中使用C++类
Description: 本教程阐述一种在python中使用C++类的方法。

Keywords: C++,
 Python, bindings

Tutorial
 Level: ADVANCED 

Next
 Tutorial: 如何编写教程







catkin
rosbuild




目录

Cla]]></description><category></category></item><item><title><![CDATA[ROS教程（二十三）：自定义消息]]></title><link>https://blog.youkuaiyun.com/zeuseign/article/details/73633225</link><guid>https://blog.youkuaiyun.com/zeuseign/article/details/73633225</guid><author>zeuseign</author><pubDate>Fri, 23 Jun 2017 13:24:26 +0800</pubDate><description><![CDATA[自定义消息
Description: 本教程将展示如何使用ROS Message
 Description Language来定义你自己的消息类型.

Tutorial
 Level: INTERMEDIATE 

Next
 Tutorial: 在Pyhon中使用C++类 








目录

自定义消息引用和输出消息类型

C++Python
依]]></description><category></category></item></channel></rss>