TCP
参考《Linux程序设计》
client主要用到socket和connect,server主要用到socket,bind,listen和accept
Client端:
#include<stdio.h>
#include<string.h>
#include<unistd.h>
#include<sys/types.h>
#include<sys/socket.h>
#include<sys/un.h>
#define UNIX_DOMAIN "./unix_tmp"
int main()
{
int fd, ret, len;
struct sockaddr_un un;
char ch = 'A';
//create socket
fd = socket(AF_UNIX, SOCK_STREAM, 0);
if(fd<0)
{
printf("socket error\n");
return -1;
}
//name the socket
un.sun_family=AF_UNIX;
strcpy(un.sun_path, UNIX_DOMAIN);
len = sizeof(un);
//connect
ret = connect(fd, (struct sockaddr*)&un, len);
if(ret < 0)
{
printf("connect error\n");
close(fd);
return -1;
}
//write and read by socket fd
write(fd, &ch, 1);
r