Shader "Custom/zhudingdian" {
Properties {
_Diffuse("Diffuse",color) = (1,1,1,1)
//用于颜色设置
}
SubShader {
pass{
tags{"LightMode" = "ForwardBase"}
CGPROGRAM
#pragma fragment frag
#include "Lighting.cginc"
struct a2v {
float4 vertex:POSITION;
Properties {
_Diffuse("Diffuse",color) = (1,1,1,1)
//用于颜色设置
}
SubShader {
pass{
tags{"LightMode" = "ForwardBase"}
CGPROGRAM
float4 _Diffuse;
//取用设置中的颜色信息
#pragma vertex vert#pragma fragment frag
#include "Lighting.cginc"
struct a2v {
float4 vertex:POSITION;