鼠标经过三维物体时放大并旋转,离开时停止旋转,恢复到原来大小
void OnMouseEnter()//放大物体
{
transform.localScale += new Vector3(0.01f,0.01f,0.01f);
}
void OnMouseOver()//旋转物体
{
transform.Rotate (0,20*Time.deltaTime,0);
}
void OnMouseExit()//缩小还原物体
{
t
原创
2015-07-25 09:20:09 ·
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