判断是否在编译中
if(EditorApplication.isCompiling)
弹出提示框
EditorUtility.DisplayDialog(“提示”,“请等待…”,“确定”)
当前选中的多个物体
Object[] objs = Selection.objects;
选中的单个物体
Object obj = Selection.activeObject;
获取物体的工程相对目录
string path = AssetDatabase.GetAssetPath(go);
刷新工程目录
AssetDatabase.Refresh();
显示进度条
EditorUtility.DisplayProgressBar(title, desc, value);
EditorUtility.ClearProgressBar();