<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[zbx91的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/zbx91</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; zbx91]]></copyright><item><title><![CDATA[编译cheatengine 6.4 (ce 6.4)的方法]]></title><link>https://blog.youkuaiyun.com/zbx91/article/details/45033777</link><guid>https://blog.youkuaiyun.com/zbx91/article/details/45033777</guid><author>zbx91</author><pubDate>Mon, 13 Apr 2015 22:53:14 +0800</pubDate><description><![CDATA[修改ce:


1.获得fpcup64.exe, 随便找一个目录放
2.创建c:\development目录
3.获取fpcbootstrap.zip, 并解压到c:\development\fpcbootstrap中


4.打开命令行, 执行set PATH=c:\development\fpcbootstrap;C:\development\fpcbootstrap\svn;]]></description><category></category></item><item><title><![CDATA[3d角度运算]]></title><link>https://blog.youkuaiyun.com/zbx91/article/details/39373721</link><guid>https://blog.youkuaiyun.com/zbx91/article/details/39373721</guid><author>zbx91</author><pubDate>Thu, 18 Sep 2014 16:03:20 +0800</pubDate><description><![CDATA[#include "StdAfx.h"
#include "XMath.h"
#include "XVec3.h"


XMath::XMath(void)
{
}
XMath::~XMath(void)
{
}
float XMath::Fabs( float f )
{
 int tmp = *reinterpret_cast( &f );
 tmp &= 0x7F]]></description><category></category></item><item><title><![CDATA[libcmtd与msvcrtd冲突问题解决心得!]]></title><link>https://blog.youkuaiyun.com/zbx91/article/details/16813755</link><guid>https://blog.youkuaiyun.com/zbx91/article/details/16813755</guid><author>zbx91</author><pubDate>Tue, 19 Nov 2013 00:45:43 +0800</pubDate><description><![CDATA[注意看这里:   我生产的lib版本使用的是MDd,就会出现libcmtd与msvcrtd冲突问题
lua5.0debug.lib(lauxlib.obj) : warning LNK4075: 忽略“/EDITANDCONTINUE”(由于“/OPT:ICF”规范)
1>     正在创建库 F:\vs2012工程\ViewLua\Release\ViewLua.lib 和对象 F:\vs2]]></description><category></category></item><item><title><![CDATA[unicode to ansi]]></title><link>https://blog.youkuaiyun.com/zbx91/article/details/12308971</link><guid>https://blog.youkuaiyun.com/zbx91/article/details/12308971</guid><author>zbx91</author><pubDate>Sat, 05 Oct 2013 14:00:35 +0800</pubDate><description><![CDATA[SIZE_T cchSize=lstrLenA(ansiStr)+1;
PWSTR pszW=(PWSTR)_alloca(cchSize*sizeof(wchar_t));
StringCchPrintfw(pszW,cchSize,L"%S",ansiStr);]]></description><category></category></item><item><title><![CDATA[lua实现利用timer实现 sleep:]]></title><link>https://blog.youkuaiyun.com/zbx91/article/details/12218437</link><guid>https://blog.youkuaiyun.com/zbx91/article/details/12218437</guid><author>zbx91</author><pubDate>Tue, 01 Oct 2013 12:13:16 +0800</pubDate><description><![CDATA[lua实现sleep:
   1.设置定时器timer
   2.脚本中设置全局变量 g_timer=0
   3.函数中设置:
   g_timer=g_timer+1
   if  g_timer==n then n为timer设置的延迟*n的延迟
   g_timer=0
   end]]></description><category></category></item><item><title><![CDATA[lua中实现的定时器]]></title><link>https://blog.youkuaiyun.com/zbx91/article/details/12067797</link><guid>https://blog.youkuaiyun.com/zbx91/article/details/12067797</guid><author>zbx91</author><pubDate>Thu, 26 Sep 2013 20:45:57 +0800</pubDate><description><![CDATA[--dofile("helper_util.lua")
AI_Helper = {}
AI_Helper.Player  = {}
AI_Helper.ValidNum  = 2
AI_Helper.GlobalFlag = 0
math.randomseed(os.time())
math.random()
function AI_Helper:Copy(sPlayer)
 if]]></description><category></category></item><item><title><![CDATA[一般限制多开的常用技量]]></title><link>https://blog.youkuaiyun.com/zbx91/article/details/8927017</link><guid>https://blog.youkuaiyun.com/zbx91/article/details/8927017</guid><author>zbx91</author><pubDate>Tue, 14 May 2013 18:16:51 +0800</pubDate><description><![CDATA[一般限制多开的常用技量 
---------------------------用户层---------------------------- 
1) 窗口名 || 类名2) 互斥 || 信号量 || 事件3) 内存映射文件4) DLL全局共享区 5) 全局原子表(即全局加速键)6) 端口独占 (即端口霸占)7) 遇到再更新...
 ------------内核层--------------]]></description><category></category></item><item><title><![CDATA[dr7各域作用 & 异常码（过游戏检测）]]></title><link>https://blog.youkuaiyun.com/zbx91/article/details/8927006</link><guid>https://blog.youkuaiyun.com/zbx91/article/details/8927006</guid><author>zbx91</author><pubDate>Tue, 14 May 2013 18:15:35 +0800</pubDate><description><![CDATA[http://hi.baidu.com/bjblcracked/item/0139c1f289a26e10c6dc4551
dr7各域作用 & 异常码









现在网上很多网络游戏,当我们修改网络游戏的内存时,哪怕是只修改一个字节.
都会被游戏都会检测到...
有的说是CRC校验,有的说是内存效验. 总之,不管他怎么效验..
我们都可以用 dr硬读 + VEH]]></description><category></category></item><item><title><![CDATA[VC++通过HTTP方式获取网页源代码]]></title><link>https://blog.youkuaiyun.com/zbx91/article/details/8886593</link><guid>https://blog.youkuaiyun.com/zbx91/article/details/8886593</guid><author>zbx91</author><pubDate>Sun, 05 May 2013 13:09:35 +0800</pubDate><description><![CDATA[在浏览网页的时候，我们通过右键操作即可查看网页的源代码，这个功能要是在VC++中该如何实现呢？下面我们就来看看如何在VC++中查看网页的源代码。

CStdioFile* OpenURL( LPCTSTR pstrURL, //准备打开的URL地址
                 DWORD dwContext = 1, //上下文ID
                 DWORD dw]]></description><category></category></item><item><title><![CDATA[SysListView32控件的使用]]></title><link>https://blog.youkuaiyun.com/zbx91/article/details/8886252</link><guid>https://blog.youkuaiyun.com/zbx91/article/details/8886252</guid><author>zbx91</author><pubDate>Sun, 05 May 2013 11:01:37 +0800</pubDate><description><![CDATA[SysListView32控件的使用 

2011-05-07 17:34:25|  分类：

计算机 |  标签：
|字号大中小
订阅 

http://gunxue77.blog.163.com/blog/static/1196804220114753425303/
 
使用列表控制的步骤如下：
1.            调用CreateWindowEx函数来创建一个列]]></description><category></category></item><item><title><![CDATA[VC6.0配置LUA编译环境及LUA调用C++函数的简单示例]]></title><link>https://blog.youkuaiyun.com/zbx91/article/details/8759783</link><guid>https://blog.youkuaiyun.com/zbx91/article/details/8759783</guid><author>zbx91</author><pubDate>Thu, 04 Apr 2013 20:56:10 +0800</pubDate><description><![CDATA[VC6.0配置LUA编译环境及LUA调用C++函数的简单示例
 | 
在http://www.lua.org,下载了lua 5.13源代码下来,一共有四个目录:doc | src | test | etc ;然后按网上的教程用VC6来编译出LUA的编译器和解释器(已经成功编译出两个lib,core.lib、standard.lib):
第一步:编译出两个lib core.lib:新建静态连接]]></description><category></category></item></channel></rss>