想要实现的功能:在服务器端有一个控制台程序(或者Windows服务),与多个客户端程序通讯,其中主线程有一个socket绑定在一个固定端口上,负责监听客户端的Socket信息。每当启动一个客户端程序,客户端发送来一个socket连接请求,server端就新开启一个线程,并在其中创建一个socket与该客户端的socket通讯,直到客户端程序关闭,结束该线程。主线程中的socket在应用程序退出时关闭。
这里是Server端代码的简单示意,展示了如何创建多线程的Socket Server。
#include "StdAfx.h"
#include <stdio.h> DWORD WINAPI AnswerThread(LPVOID lparam) { SOCKET ClientSocket=(SOCKET)(LPVOID)lparam; int bytesRecv; char sendbuf[32]=""; char recvbuf[32]=""; while(1) { bytesRecv=SOCKET_ERROR; for(int i=0;i<(int)strlen(recvbuf);i++) { recvbuf[i]='/0'; } while(bytesRecv==SOCKET_ERROR) { //Receiving Data bytesRecv=recv(ClientSocket,recvbuf,32,0); }
//Write your processing code here
send(ClientSocket,recvbuf,strlen(recvbuf),0); printf("%s/n",recvbuf); } return 0; } int main(int argc,char* argv[]) { //initialize Winsock WSADATA wsaData; int iRet=WSAStartup(MAKEWORD(2,2),&wsaData); if(iRet!=NO_ERROR) printf("Error at WSAStartup()/n"); //create a socket SOCKET m_socket; m_socket=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP); if(m_socket==INVALID_SOCKET) { printf("Error at socket():%ld/n",WSAGetLastError()); WSACleanup(); return 0; } //bind a socket sockaddr_in service; service.sin_family=AF_INET; service.sin_addr.s_addr=inet_addr("172.16.3.250"); service.sin_port=htons(2501); if(bind(m_socket,(SOCKADDR*)&service,sizeof(service))==SOCKET_ERROR) { printf("bind() failed./n"); closesocket(m_socket); return 0; } else printf("bind OK./n"); //listen on a socket if(listen(m_socket,20)==SOCKET_ERROR) printf("Error listening on socket./n"); else printf("listening ok./n"); //accept a connection SOCKET AcceptSocket; printf("Waiting for a client to connect.../n"); while(1) { AcceptSocket=SOCKET_ERROR; while(AcceptSocket==SOCKET_ERROR) { AcceptSocket=accept(m_socket,NULL,NULL); } printf("Client Connected./n"); DWORD dwThreadId; HANDLE hThread; hThread=CreateThread(NULL,NULL, AnswerThread, (LPVOID)AcceptSocket,0,&dwThreadId); if(hThread==NULL) { printf("CreatThread AnswerThread() failed./n"); } else { printf("CreateThread OK./n"); } } return 0; } |