using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class AudioController : MonoBehaviour
{
public static AudioController instance;
private Dictionary<string, AudioClip> audioDict = new Dictionary<string, AudioClip>();
public AudioClip[] audioClipArray;
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public AudioSource musicSource;
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public AudioSource soundfxSource;
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Unity3D的全局音频管理
最新推荐文章于 2025-05-30 09:38:51 发布