1 使用jQueryRotate.js实现
<span ...>
<rvml:group class="rvml"...>
<rvml:image class="rvml".../>
</rvml:group>
</span>
查看这三种方法的代码会发现,本质上是一种解决方案:chrome下使用canvas对象实现,ie8下使用VML或者Matrix()或BasicImage()实现。本人近期改造一个组件:其中涉及到旋转、放大图片,由于jQueryRotate.js在ie8下会生成一个新的对象,导致放大图片前选择图片时,需要进行特殊处理。后决定对chrome、ie8分开处理,chrome下使用jQueryRotate实现,ie8下使用BasicImage()实现,保证了代码的简洁性和可读性。
示例代码:
- <!DOCTYPE html>
- <html>
- <head>
- <title></title>
- <style type="text/css">
- #div1 {
- width: 800px;
- height: 600px;
- background-color: #ff0;
- position: absolute;
- }
- .imgRotate {
- width: 100px;
- height: 80px;
- position: absolute;
- top: 50%;
- left: 50%;
- margin: -40px 0 0 -50px;
- }
- </style>
- </head>
- <body>
- <div id="div1">
- <img id="img1" class="imgRotate" src="http://www.baidu.com/img/logo-yy.gif" />
- <input id="input2" type="button" value="btn2"></input>
- </div>
- </body>
- <script type="text/javascript" src="jquery.min.js"></script>
- <script type="text/javascript" src="jQueryRotate.js"></script>
- <script type="text/javascript">
- var num = 0;
- $("#input2").click(function(){
- num ++;
- $("#img1").rotate(90*num);
- });
- </script>
- </html>
测试结果:chrome下效果正常,旋转后img对象仍为img对象;ie8下效果正常,但旋转后img对象变为下面对象,由于对象变化,若旋转后仍按原来方法获取img对象,则会报js错误。欲获取image对象,可根据class获取。如果图像旋转后,不进行其它操作,则可用此方法。若进行其它操作,如放大、缩小图像,则此方法实现较复杂。
<span ...>
<rvml:group class="rvml"...>
<rvml:image class="rvml".../>
</rvml:group>
</span>
2 使用Microsoft提供的Matrix对象
示例代码:
- <!DOCTYPE html>
- <html>
- <head>
- <title></title>
- <style type="text/css">
- #div1 {
- width: 800px;
- height: 600px;
- background-color: #ff0;
- position: absolute;
- }
- .imgRotate {
- width: 100px;
- height: 100px;
- position: absolute;
- top: 50%;
- left: 50%;
- margin: -50px 0 0 -50px;
- }
- #imgRotate {
- width: 100px;
- height: 100px;
- position: absolute;
- top: 50%;
- left: 50%;
- margin: -50px 0 0 -50px;
- }
- </style>
- </head>
- <body>
- <div id="div1">
- <img id="img1" class="imgRotate" src="http://www.baidu.com/img/logo-yy.gif" />
- <input id="input1" type="button" value="btn1"></input>
- </div>
- </body>
- <script type="text/javascript" src="jquery.min.js"></script>
- <script type="text/javascript">
- function rotate(id,angle,whence) {
- var p = document.getElementById(id);
- // we store the angle inside the image tag for persistence
- if (!whence) {
- p.angle = ((p.angle==undefined?0:p.angle) + angle) % 360;
- } else {
- p.angle = angle;
- }
- if (p.angle >= 0) {
- var rotation = Math.PI * p.angle / 180;
- } else {
- var rotation = Math.PI * (360+p.angle) / 180;
- }
- var costheta = Math.cos(rotation);
- var sintheta = Math.sin(rotation);
- if (document.all && !window.opera) {
- var canvas = document.createElement('img');
- canvas.src = p.src;
- canvas.height = p.height;
- canvas.width = p.width;
- canvas.style.filter = "progid:DXImageTransform.Microsoft.Matrix(M11="+costheta+",M12="+(-sintheta)+",M21="+sintheta+",M22="+costheta+",SizingMethod='auto expand')";
- } else {
- var canvas = document.createElement('canvas');
- if (!p.oImage) {
- canvas.oImage = new Image();
- canvas.oImage.src = p.src;
- } else {
- canvas.oImage = p.oImage;
- }
- canvas.style.width = canvas.width = Math.abs(costheta*canvas.oImage.width) + Math.abs(sintheta*canvas.oImage.height);
- canvas.style.height = canvas.height = Math.abs(costheta*canvas.oImage.height) + Math.abs(sintheta*canvas.oImage.width);
- var context = canvas.getContext('2d');
- context.save();
- if (rotation <= Math.PI/2) {
- context.translate(sintheta*canvas.oImage.height,0);
- } else if (rotation <= Math.PI) {
- context.translate(canvas.width,-costheta*canvas.oImage.height);
- } else if (rotation <= 1.5*Math.PI) {
- context.translate(-costheta*canvas.oImage.width,canvas.height);
- } else {
- context.translate(0,-sintheta*canvas.oImage.width);
- }
- context.rotate(rotation);
- context.drawImage(canvas.oImage, 0, 0, canvas.oImage.width, canvas.oImage.height);
- context.restore();
- }
- canvas.id = p.id;
- canvas.angle = p.angle;
- p.parentNode.replaceChild(canvas, p);
- }
- function rotateRight(id,angle) {
- rotate(id,angle==undefined?90:angle);
- }
- function rotateLeft(id,angle) {
- rotate(id,angle==undefined?-90:-angle);
- }
- $("#input1").click(function(){
- $("img.imgRotate").attr("id","imgRotate");
- rotateLeft("imgRotate",90);
- $("#imgRotate").attr("top","50%");
- $("#imgRotate").attr("left","50%");
- $("#imgRotate").attr("margin","-50px 0 0 -50px");
- });
- </script>
- </html>
测试结果:chrome下效果正常,但旋转后img对象变为canvas对象;ie8下效果正常,旋转后img对象仍为img对象。Matrix()参数较多,使用时需较多计算。
3 使用Microsoft提供的BasicImage对象
示例代码:
- <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
- <html xmlns="http://www.w3.org/1999/xhtml">
- <head>
- <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
- </head>
- <body>
- <img id="image" src="http://www.baidu.com/img/logo-yy.gif" />
- <input id="input2" type="button" value="btn2"></input>
- </body>
- <script type="text/javascript" src="jquery.min.js"></script>
- <script type="text/javascript">
- var num = 0;
- $("#input2").click(function(){
- num = (num + 1) % 4;
- document.getElementById('image').style.filter = 'progid:DXImageTransform.Microsoft.BasicImage(rotation='+num+')';
- });
- </script>
- </html>
测试结果:chrome下不能旋转;ie8下效果正常,旋转后img对象仍为img对象。BasicImage()仅一个参数。
查看这三种方法的代码会发现,本质上是一种解决方案:chrome下使用canvas对象实现,ie8下使用VML或者Matrix()或BasicImage()实现。本人近期改造一个组件:其中涉及到旋转、放大图片,由于jQueryRotate.js在ie8下会生成一个新的对象,导致放大图片前选择图片时,需要进行特殊处理。后决定对chrome、ie8分开处理,chrome下使用jQueryRotate实现,ie8下使用BasicImage()实现,保证了代码的简洁性和可读性。