http://janbarry0914.blogspot.com/2014/07/androiddump-call-stack.html
dump call stack
[文章重點]
- kernel call stack
- Android Java layer
- Android framework ( written by c++)
- Android HAL ( written by c )
- Call Stack 沒有出現function name
kernel call stack
void func_foo(void){ int a=3; ... dump_stack(); ... } |
Java layer call stack
public void foo(boolean state, int flags) { ... Log.d(TAG,"xxxx", new Throwable()); ... } |
C++ layer call stack
#include <utils/CallStack.h> ... void foo(void) { ... android::CallStack stack; stack.update(); stack.dump("XXX"); ... } |
#include <utils/CallStack.h> ... void foo(void) { ... android::CallStack stack; stack.update( ); stack.log("XXX"); ... } |
LOCAL_SHARED_LIBRARIES += libutils
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C layer call stack
#ifdef __cplusplus extern "C" { #endif void dump_stack_android(void); #ifdef __cplusplus } #endif |
#include "dump_stack.h" #include <utils/CallStack.h> using namespace android; extern "C"{ void dump_stack_android(void) { CallStack stack; stack.update(); stack.dump("XXX"); } } |
#include "dump_stack.h" #include <utils/CallStack.h> using namespace android; extern "C"{ void dump_stack_android(void) { CallStack stack; stack.update(); stack.log("XXX"); } } |
LOCAL_SRC_FILES := \ …... \ dump_stack.cpp LOCAL_SHARED_LIBRARIES += libutils |
extern void dump_stack_android(); void function_a() { … dump_stack_android(); … } |
有時我們會發現在C++ 或 C 語言中使用 CallStack , 在 call dump 中並沒有出現 function name
D/XXX( 147): #00 pc 00001b90 /system/lib/hw/audio.primary.mrvl.so (dump_stack_android+19)
D/XXX( 147): #01 pc 00004b56 /system/lib/hw/audio.primary.mrvl.so
D/XXX( 147): #02 pc 0001f828 /system/lib/libaudioflinger.so
D/XXX( 147): #03 pc 00019138 /system/lib/libaudioflinger.so
D/XXX( 147): #04 pc 00023bb6 /system/lib/libaudioflinger.so
D/XXX( 147): #05 pc 0000e9fe /system/lib/libutils.so (android::Thread::_threadLoop(void*)+213)
D/XXX( 147): #06 pc 0000e530 /system/lib/libutils.so
D/XXX( 147): #07 pc 0000d208 /system/lib/libc.so (__thread_entry+72)
D/XXX( 147): #08 pc 0000d3a4 /system/lib/libc.so (pthread_create+240)
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我們追一下 CallStack 是如何被實作
先回顧一下 CallStack 是如何被使用 (以 Android 4.4 為例)
CallStack stack;
stack.update();
stack.log();
先看一下 update( ) function 的定義 ( it is under system/core/include/utils/CallStack.h)
// Immediately collect the stack traces for the specified thread.
void update(int32_t ignoreDepth=1, int32_t maxDepth=MAX_DEPTH, pid_t tid=CURRENT_THREAD);
所以透過 update( ) function, 我們可以設定想看哪一個 thread 並 dump 出多少層的 call stack, 如果都沒寫, 就是以當前的 thread 去做 call stack dump, update( ) function 會將實際可以 dump 多少的 frame 給抓出來, 其中 frame 的數量記錄在 mCount 變數, 各 frame 的資訊則記錄在 mStack[ ] 裡面, 接下來再透過 log( ) function 把 call stack 裡的 program counter 所記載的記憶體位址去把相對應的 function name 給解析出來.
log( )
|--> print( )
|--> get_backtrace_symbols( )
看一下 get_backtrace_symbols( ) 在做些什麼
void get_backtrace_symbols(const backtrace_frame_t* backtrace, size_t frames,
backtrace_symbol_t* backtrace_symbols) {
...
for (size_t i = 0; i < frames; i++) {
...
Dl_info info;
if (dladdr((const void*)frame->absolute_pc, &info) && info.dli_sname) {
symbol->relative_symbol_addr = (uintptr_t)info.dli_saddr
- (uintptr_t)info.dli_fbase;
symbol->symbol_name = strdup(info.dli_sname);
symbol->demangled_name =
demangle_symbol_name(symbol->symbol_name);
}
...
}
release_my_map_info_list(milist);
}
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