var MoveSpeed = 8;
var RotateSpeed = 40;
function Update () {
if(Input.GetKey(KeyCode.W))
{
print("Moving W");
this.transform.Translate(Vector3.forward*Time.deltaTime*MoveSpeed);
}
else if(Input.GetKey(KeyCode.S))
{
print("Moving S");
this.transform.Translate(Vector3.forward*Time.deltaTime*-MoveSpeed);
}
if(Input.GetKey(KeyCode.A))
{
this.transform.Rotate(Vector3.up*Time.deltaTime*-RotateSpeed);
}
else if(Input.GetKey(KeyCode.D))
{
this.transform.Rotate(Vector3.up*Time.deltaTime*RotateSpeed);
}