<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[yuliu_的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/yuliu_</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; yuliu_]]></copyright><item><title><![CDATA[unity 中的 TextMeshPro 为什么使用下滑线的时候显示不出来]]></title><link>https://blog.youkuaiyun.com/yuliu_/article/details/154074133</link><guid>https://blog.youkuaiyun.com/yuliu_/article/details/154074133</guid><author>yuliu_</author><pubDate>Wed, 29 Oct 2025 15:53:49 +0800</pubDate><description><![CDATA[需要在打字体的时候，里面字符添加进 _ 这个符号，才能正常显示。]]></description><category></category></item><item><title><![CDATA[通过网站链接来拷贝 jenkins的任务]]></title><link>https://blog.youkuaiyun.com/yuliu_/article/details/149202879</link><guid>https://blog.youkuaiyun.com/yuliu_/article/details/149202879</guid><author>yuliu_</author><pubDate>Tue, 08 Jul 2025 17:26:21 +0800</pubDate><description><![CDATA[你的Jenkins地址/createItem?name=新任务名&mode=copy&from=旧任务名。根据现有的任务，然后需要拷贝出一个副本，可以直接在网页中输入下面的链接。把“你的Jenkins地址”替换为 jenkins 的地址。“新任务名”替换为要起的新名称（后续可改）“旧任务名”替换为原任务的名称。]]></description><category></category></item><item><title><![CDATA[unity 开启安卓和 ios的高刷新率，120 +帧]]></title><link>https://blog.youkuaiyun.com/yuliu_/article/details/148012794</link><guid>https://blog.youkuaiyun.com/yuliu_/article/details/148012794</guid><author>yuliu_</author><pubDate>Fri, 16 May 2025 17:40:26 +0800</pubDate><description><![CDATA[但是在 iOS 里面只加入这个代码不会生效，需要在Build Settings -> Player Settings ->Other Settings里面打开Enable Promotion Support。]]></description><category></category></item><item><title><![CDATA[Unity 打包 IOS，第一次进入很多特效和页面会卡顿，后续在进入就恢复正常]]></title><link>https://blog.youkuaiyun.com/yuliu_/article/details/147957314</link><guid>https://blog.youkuaiyun.com/yuliu_/article/details/147957314</guid><author>yuliu_</author><pubDate>Wed, 14 May 2025 16:22:55 +0800</pubDate><description><![CDATA[拉到下方有个 Shader Loading，先选择 Save to asset...，保存ShaderVariants，然后在 Preloaded Shaders 里面把ShaderVariants加入进去。先打开 project setting -> Graphics。]]></description><category></category></item><item><title><![CDATA[解决Unity TextMeshPro 文本阴影太小]]></title><link>https://blog.youkuaiyun.com/yuliu_/article/details/147112764</link><guid>https://blog.youkuaiyun.com/yuliu_/article/details/147112764</guid><author>yuliu_</author><pubDate>Thu, 10 Apr 2025 10:39:08 +0800</pubDate><description><![CDATA[的大小取决于制作的字体大小，在贴图的角度来讲也就是图片间隔，Padding属性默认为5，也就是说无论你进textmeshpro shader中将OffsetY这个值改到多大，阴影区域一定是在间隔范围内的。此处的OffsetY指的是（-1到1）*padding值。如果默认的Padding值就是5，那阴影的最大值就只能是5。结论：扩大Padding值重新制作字体，再调整OffsetY即可解决阴影太小的问题。同理：其他textmeshpro的特殊效果都是这个道理，扩大贴图间隔即可。]]></description><category></category></item><item><title><![CDATA[关于 unity 在不同项目中导入特效，表现不一致]]></title><link>https://blog.youkuaiyun.com/yuliu_/article/details/146509611</link><guid>https://blog.youkuaiyun.com/yuliu_/article/details/146509611</guid><author>yuliu_</author><pubDate>Tue, 25 Mar 2025 18:31:09 +0800</pubDate><description><![CDATA[最后查出来是 player setting 下的色彩空间不一样，改为一致，表现就一致了。把引用的资源全删除了，重新导入，还是不一样。]]></description><category></category></item><item><title><![CDATA[unity打包安卓显示android.enableR8过时，被舍弃]]></title><link>https://blog.youkuaiyun.com/yuliu_/article/details/144355063</link><guid>https://blog.youkuaiyun.com/yuliu_/article/details/144355063</guid><author>yuliu_</author><pubDate>Mon, 09 Dec 2024 18:52:04 +0800</pubDate><description><![CDATA[如果没有这个文件，则去player setting里面，把这个勾选上。在unity的这个里面把这行注释掉即可。]]></description><category></category></item><item><title><![CDATA[unity使用滚动矩形 (Scroll Rect)，在缩放的时候，会产生滑动问题]]></title><link>https://blog.youkuaiyun.com/yuliu_/article/details/143845686</link><guid>https://blog.youkuaiyun.com/yuliu_/article/details/143845686</guid><author>yuliu_</author><pubDate>Mon, 18 Nov 2024 10:15:29 +0800</pubDate><description><![CDATA[在缩放开始的时候禁用Scroll Rect，等待缩放完毕在打开。]]></description><category></category></item><item><title><![CDATA[Unity判断苹果iPhone灵动岛型号]]></title><link>https://blog.youkuaiyun.com/yuliu_/article/details/143436815</link><guid>https://blog.youkuaiyun.com/yuliu_/article/details/143436815</guid><author>yuliu_</author><pubDate>Fri, 01 Nov 2024 17:25:45 +0800</pubDate><description><![CDATA[【代码】Unity判断苹果iPhone灵动岛型号。]]></description><category></category></item></channel></rss>