一.基本使用
public class MainActivity extends AppCompatActivity {
private static final String TAG = MainActivity.class.getSimpleName();
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
MyTask myTask = new MyTask();
myTask.execute();
}
static class MyTask extends AsyncTask<String,Integer,Integer> {
@Override
protected void onPreExecute() {
super.onPreExecute();
Log.d(TAG,"loading start");
}
@Override
protected Integer doInBackground(String... strings) {
int progress = 0;
for ( progress = 0; progress <= 100; progress++) {
publishProgress(progress);
}
return progress;
}
@Override
protected void onProgressUpdate(Integer... values) {
super.onProgressUpdate(values);
Log.d(TAG, "progress = " + values[0]);
}
@Override
protected void onPostExecute(Integer s) {
super.onPostExecute(s);
Log.d(TAG,"result progress = " + s);
}
@Override
protected void onCancelled() {
super.onCancelled();
Log.d(TAG, "cancell");
}
}
}
二.源码分析
1.从myTask.exectue()执行逻辑开始,进入源码
@MainThread
public final AsyncTask<Params, Progress, Result> execute(Params... params) {
return executeOnExecutor(sDefaultExecutor, params);
}
@MainThread
public final AsyncTask<Params, Progress, Result> executeOnExecutor(Executor exec,
Params... params) {
if (mStatus != Status.PENDING) {
switch (mStatus) {
case RUNNING:
throw new IllegalStateException("Cannot execute task:"
+ " the task is already running.");
case FINISHED:
throw new IllegalStateException("Cannot execute task:"
+ " the task has already been executed "
+ "(a task can be executed only once)");
}
}
mStatus = Status.RUNNING;
onPreExecute();
mWorker.mParams = params;
exec.execute(mFuture);
return this;
}
可以看到最终调用了exec.execute(mFuture)来在线程中执行逻辑,在线程开启前,会调用onPreExecute()方法,我们可以在这里处理预置操作,比如弹起Loading提示。我们看到开启线程是通过线程池来实现到,线程池的定义为
private static volatile Executor sDefaultExecutor = SERIAL_EXECUTOR;
是叫SERIAL_EXECUTOR的线程池赋值,我们再看它的初始化
public static final Executor SERIAL_EXECUTOR = new SerialExecutor();
看下SerialExecutor的定义
private static class SerialExecutor implements Executor {
final ArrayDeque<Runnable> mTasks = new ArrayDeque<Runnable>();
Runnable mActive;
public synchronized void execute(final Runnable r) {
mTasks.offer(new Runnable() {
public void run() {
try {
r.run();
} finally {
scheduleNext();
}
}
});
if (mActive == null) {
scheduleNext();
}
}
protected synchronized void scheduleNext() {
if ((mActive = mTasks.poll()) != null) {
THREAD_POOL_EXECUTOR.execute(mActive);
}
}
}
我们看到调用execute方法时,通过队列ArrayDeque把线程执行事件进入队列,并且用synchronized修饰,则事件是按照串行的方式入队的,在事件入队后,判断mActive=null,没有任务在执行,则调用scheduleNext()方法,而THREAD_POOL_EXECUTOR.execute(mActive)中的THREAD_POOL_EXECUTOR是真正的线程池去执行事件的,它执行完一个事件后,在finally后,我们看到又执行了schduleNext()方法,取出队列下一个事件执行,直到队列中没有事件结束.我们这里看下THREAD_POOL_EXECUTO线程池是怎么生成的。
public static final Executor THREAD_POOL_EXECUTOR;
static {
ThreadPoolExecutor threadPoolExecutor = new ThreadPoolExecutor(
CORE_POOL_SIZE, MAXIMUM_POOL_SIZE, KEEP_ALIVE_SECONDS, TimeUnit.SECONDS,
new SynchronousQueue<Runnable>(), sThreadFactory);
threadPoolExecutor.setRejectedExecutionHandler(sRunOnSerialPolicy);
THREAD_POOL_EXECUTOR = threadPoolExecutor;
}
在AsyncTask创建的时候,就初始化了线程池.这样我们就知道了事件的执行是通过线程池去创建线程执行的,那么接下来看下具体事件是怎么执行的。
2.第一步我们看到exec.execute(mFuture)执行了事件,我们看下mFuture是什么
@UnsupportedAppUsage
private final FutureTask<Result> mFuture;
mFuture = new FutureTask<Result>(mWorker) {
@Override
protected void done() {
try {
postResultIfNotInvoked(get());
} catch (InterruptedException e) {
android.util.Log.w(LOG_TAG, e);
} catch (ExecutionException e) {
throw new RuntimeException("An error occurred while executing doInBackground()",
e.getCause());
} catch (CancellationException e) {
postResultIfNotInvoked(null);
}
}
};
可见mFutrue是FutureTask,而FutureTask真正执行的是构造函数中的Callable,也就是mWorker,我们看下mWorker的实现
@UnsupportedAppUsage
private final WorkerRunnable<Params, Result> mWorker;
mWorker = new WorkerRunnable<Params, Result>() {
public Result call() throws Exception {
mTaskInvoked.set(true);
Result result = null;
try {
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
//noinspection unchecked
result = doInBackground(mParams);
Binder.flushPendingCommands();
} catch (Throwable tr) {
mCancelled.set(true);
throw tr;
} finally {
postResult(result);
}
return result;
}
};
从中可以看到我们熟悉的方法result = doInBackground(mParams);这样doInBackgroud()方法就实现了在线程中执行,其传入的值mParams,我们可追溯下面
public final AsyncTask<Params, Progress, Result> executeOnExecutor(Executor exec,
Params... params) {
...
mStatus = Status.RUNNING;
onPreExecute();
mWorker.mParams = params;
exec.execute(mFuture);
return this;
}
在线程池执行事件前mWorker.mParams = params传入了。我们看到doInBackgroud()方法执行完后,在finally最后调用了postResult(result)方法,我们看下其实现
private Result postResult(Result result) {
@SuppressWarnings("unchecked")
Message message = getHandler().obtainMessage(MESSAGE_POST_RESULT,
new AsyncTaskResult<Result>(this, result));
message.sendToTarget();
return result;
}
可见其内部用Handler发送标志为MESSAGE_POST_RESULT的Message,我们先看下getHandler()的实现
public AsyncTask(@Nullable Looper callbackLooper) {
mHandler = callbackLooper == null || callbackLooper == Looper.getMainLooper()
? getMainHandler()
: new Handler(callbackLooper);
...
}
这里在AsyncTask构造方法中定义了Handler,如果没有传入Looper,则用UI线程的Looper,也就是Handler在UI线程中接收信息。看完Handler的定义,我们接着看MESSAGE_POST_RESULT在哪里接收的
private static class InternalHandler extends Handler {
public InternalHandler(Looper looper) {
super(looper);
}
@SuppressWarnings({"unchecked", "RawUseOfParameterizedType"})
@Override
public void handleMessage(Message msg) {
AsyncTaskResult<?> result = (AsyncTaskResult<?>) msg.obj;
switch (msg.what) {
case MESSAGE_POST_RESULT:
// There is only one result
result.mTask.finish(result.mData[0]);
break;
case MESSAGE_POST_PROGRESS:
result.mTask.onProgressUpdate(result.mData);
break;
}
}
}
可见收到MESSAGE_POST_RESULT的Message,执行了result.mTask.finish(result.mData[0]),其finish方法我们进入看
private void finish(Result result) {
if (isCancelled()) {
onCancelled(result);
} else {
onPostExecute(result);
}
mStatus = Status.FINISHED;
}
这里看出如果Task执行Cancell方法,则调用onCancelled(result)结束,否则就调用onPostExecute(result)完成事件的执行。
这样我们从事件开始前onPreExecute(),到线程执行doInBackground(),到执行完事件到onPostExecute()流程就清楚了。
3.我们看到还有publishProgress(),onProgressUpdate()方法进程在项目中使用,那它们是怎么执行的呢,我们进入publishProgress()方法看下
protected final void publishProgress(Progress... values) {
if (!isCancelled()) {
getHandler().obtainMessage(MESSAGE_POST_PROGRESS,
new AsyncTaskResult<Progress>(this, values)).sendToTarget();
}
}
private static class InternalHandler extends Handler {
public InternalHandler(Looper looper) {
super(looper);
}
@SuppressWarnings({"unchecked", "RawUseOfParameterizedType"})
@Override
public void handleMessage(Message msg) {
AsyncTaskResult<?> result = (AsyncTaskResult<?>) msg.obj;
switch (msg.what) {
...
case MESSAGE_POST_PROGRESS:
result.mTask.onProgressUpdate(result.mData);
break;
}
}
}
从这,我们就很清楚知道了Progress的valuse值也是通过Handler传递了Message,最终执行 result.mTask.onProgressUpdate(result.mData),更新onProgressUpdate()。