疑问
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
IEnumerator Start() {
print("Starting " + Time.time);
yield return StartCoroutine(WaitAndPrint(2.0F));
print("Done " + Time.time);
}
IEnumerator WaitAndPrint(float waitTime) {
yield return new WaitForSeconds(waitTime);
//这儿return后面的语句还能执行到???
print("WaitAndPrint " + Time.time);
}
}