namespace UnityEngine.EventSystems
{
public class PointerEventData : BaseEventData
{
//
// Fields
//
public List<GameObject> hovered;
//
// Properties
//
public PointerEventData.InputButton button {
[CompilerGenerated]
get;
[CompilerGenerated]
set;
}
public int clickCount {
[CompilerGenerated]
get;
[CompilerGenerated]
set;
}
public float clickTime {
[CompilerGenerated]
get;
[CompilerGenerated]
set;
}
public Vector2 delta {
[CompilerGenerated]
get;
[CompilerGenerated]
set;
}
public bool dragging {
[CompilerGenerated]
get;
[CompilerGenerated]
set;
}
public bool eligibleForClick {
[CompilerGenerated]
get;
[CompilerGenerated]
set;
}
public Camera enterEventCamera {
get;
}
public GameObject lastPress {
[CompilerGenerated]
get;
[CompilerGenerated]
private set;
}
public RaycastResult pointerCurrentRaycast {
unity中UnityEngine.EventSystems类PointerEventData包含的属性数据
最新推荐文章于 2025-06-22 02:37:11 发布