基本用法:
首先创建一个OkHttp对象
OkHttpClient okClient = new OkHttpClient();
在OkHttpClient 中可以看到这段代码
public OkHttpClient() {
this(new Builder());
}
那Builder()干嘛用的呢,看一下Builder()里的参数
Dispatcher dispatcher;
@Nullable Proxy proxy;
List<Protocol> protocols;
List<ConnectionSpec> connectionSpecs;
final List<Interceptor> interceptors = new ArrayList<>();
final List<Interceptor> networkInterceptors = new ArrayList<>();
EventListener.Factory eventListenerFactory;
ProxySelector proxySelector;
CookieJar cookieJar;
@Nullable Cache cache;
@Nullable InternalCache internalCache;
SocketFactory socketFactory;
@Nullable SSLSocketFactory sslSocketFactory;
@Nullable CertificateChainCleaner certificateChainCleaner;
HostnameVerifier hostnameVerifier;
CertificatePinner certificatePinner;
Authenticator proxyAuthenticator;
Authenticator authenticator;
ConnectionPool connectionPool;
Dns dns;
boolean followSslRedirects;
boolean followRedirects;
boolean retryOnConnectionFailure;
int connectTimeout;
int readTimeout;
int writeTimeout;
int pingInterval;
在这你可以通过builder来设置改变一些参数,例如缓存,超时,连接状态等。
如果不设置就是默认状态:
dispatcher = new Dispatcher();
protocols = DEFAULT_PROTOCOLS;
connectionSpecs = DEFAULT_CONNECTION_SPECS;
eventListenerFactory = EventListener.factory(EventListener.NONE);
proxySelector = ProxySelector.getDefault();
cookieJar = CookieJar.NO_COOKIES;
socketFactory = SocketFactory.getDefault();
hostnameVerifier = OkHostnameVerifier.INSTANCE;
certificatePinner = CertificatePinner.DEFAULT;
proxyAuthenticator = Authenticator.NONE;
authenticator = Authenticator.NONE;
connectionPool = new ConnectionPool();
dns = Dns.SYSTEM;
followSslRedirects = true;
followRedirects = true;
retryOnConnectionFailure = true;
connectTimeout = 10_000;
readTimeout = 10_000;
writeTimeout = 10_000;
pingInterval = 0;
发起请求
final Request request = new Request.Builder()
.url(url)
.build();
Call call = mOkHttpClient.newCall(request);
Response response = call.execute();
OkHttp根据请求创建新的Call,看一下newCall()中的代码实现,是怎么样实现新建新的Call的
/**
* Prepares the {@code request} to be executed at some point in the future.
*/
@Override public Call newCall(Request request) {
return new RealCall(this, request, false /* for web socket */);
}
在newCall中返回了一个RealCall的类,先看一下RealCall的内容
RealCall(OkHttpClient client, Request originalRequest, boolean forWebSocket) {
final EventListener.Factory eventListenerFactory = client.eventListenerFactory();
this.client = client;
this.originalRequest = originalRequest;
this.forWebSocket = forWebSocket;
this.retryAndFollowUpInterceptor = new RetryAndFollowUpInterceptor(client, forWebSocket);
// TODO(jwilson): this is unsafe publication and not threadsafe.
this.eventListener = eventListenerFactory.create(this);
}
传过来三个参数,第一个是OkHttpClient对象;第二个是originalRequest,我们创建的Request;第三个参数forWebSocket,判断是不是WebSocket请求,WebSocket是用来建立长连接的。
这段代码的外层RealCall类实现了Call的接口
final class RealCall implements Call {}
对请求的调用进行的封装,把这三个参数传入,并创建了RetryAndFollowUpInterceptor(重试与重定向拦截器)。
网络的请求
@Override public Response execute() throws IOException {//同步
synchronized (this) {
if (executed) throw new IllegalStateException("Already Executed");
executed = true;
}
captureCallStackTrace();
try {
client.dispatcher().executed(this);
Response result = getResponseWithInterceptorChain();
if (result == null) throw new IOException("Canceled");
return result;
} finally {
client.dispatcher().finished(this);
}
}
首先判断检查call时候被执行了,要求每个call只能被执行一次啊。
调用client.dispatcher().executed(this)向client的dispatcher注册当前Call。
调用getResponseWithInterceptorChain()执行网络请求获取返回结果。
调用client.dispatcher().finished(this)是完成后注销当前的Call。
@Override public void enqueue(Callback responseCallback) {//异步
synchronized (this) {
if (executed) throw new IllegalStateException("Already Executed");
executed = true;
}
captureCallStackTrace();
client.dispatcher().enqueue(new AsyncCall(responseCallback));
}
从同步和异步来看,两者都得请求都是通过Dispatcher来处理
同步是直接执行请求并返回结果,异步是构造一个AsynCall,是自己加入到处理任务队列中等待处理。
AsynCall实际是继承Runnable
final class AsyncCall extends NamedRunnable {
private final Callback responseCallback;
AsyncCall(Callback responseCallback) {
super("OkHttp %s", redactedUrl());
this.responseCallback = responseCallback;
}
String host() {
return originalRequest.url().host();
}
Request request() {
return originalRequest;
}
RealCall get() {
return RealCall.this;
}
@Override protected void execute() {
boolean signalledCallback = false;
try {
Response response = getResponseWithInterceptorChain();
if (retryAndFollowUpInterceptor.isCanceled()) {
signalledCallback = true;
responseCallback.onFailure(RealCall.this, new IOException("Canceled"));
} else {
signalledCallback = true;
responseCallback.onResponse(RealCall.this, response);
}
} catch (IOException e) {
if (signalledCallback) {
// Do not signal the callback twice!
Platform.get().log(INFO, "Callback failure for " + toLoggableString(), e);
} else {
responseCallback.onFailure(RealCall.this, e);
}
} finally {
client.dispatcher().finished(this);
}
}
}
在上边同步和异步可以看出无论是哪一种都会通过getResponseWithInterceptorChain()来过去Response,只是异步比同步对个异步线程执行的过程。
那么我们看下getResponseWithInterceptorChain():
Response getResponseWithInterceptorChain() throws IOException {
// Build a full stack of interceptors.
List<Interceptor> interceptors = new ArrayList<>();
interceptors.addAll(client.interceptors());
interceptors.add(retryAndFollowUpInterceptor);
interceptors.add(new BridgeInterceptor(client.cookieJar()));
interceptors.add(new CacheInterceptor(client.internalCache()));
interceptors.add(new ConnectInterceptor(client));
if (!forWebSocket) {
interceptors.addAll(client.networkInterceptors());
}
interceptors.add(new CallServerInterceptor(forWebSocket));
Interceptor.Chain chain = new RealInterceptorChain(
interceptors, null, null, null, 0, originalRequest);
return chain.proceed(originalRequest);
}
OkHttp的主要核心就是interceptors,Interceptor是请求拦截器,负责拦截并处理请求,但不只是拦截请求,实际它将网络请求、缓存、透明压缩等功能都统一起来,每个功能都是一个Interceptor,所有的Interceptor最 终连接成一个Interceptor.Chain。典型的责任链模式实现。
RetryAndFollowUpInterceptor:负责失败重试和重定向;
BridgeInterceptor负责把用户请求的数据信息转化为发送给服务器的请求,然后返回信息时,再把服务器返回的响应转化为对用户友好的响应;
CacheInterceptor:负者缓存的更新和读取;
ConnectInterceptor:负责和服务器建立连接;
CallServerInterceptor:负责向服务器发送数据和从服务器读取响应数据。
这里说明一下,先执行靠前的Interceptor,最后一个Interceptor可定是负责和服务器连接通信的,其他的一定是在它之前完成。
Interceptor
在上述代码可以看出每一个环节都是Interceptor进行处理,所有的拦截器都实现了Interceptor接口:
public interface Interceptor {
Response intercept(Chain chain) throws IOException;
interface Chain {
Request request();
Response proceed(Request request) throws IOException;
/**
* Returns the connection the request will be executed on. This is only available in the chains
* of network interceptors; for application interceptors this is always null.
*/
@Nullable Connection connection();
}
RetryAndFollowUpInterceptor
负责失败重试和重定向
源码太长了就不贴了,就简要的贴上。
当请求重定向被执行时,会执行以下代码:
//根据客户端请求创建streamAllocation ,用于管理客户端和服务器之间的连接。
streamAllocation = new StreamAllocation(
client.connectionPool(), createAddress(request.url()), callStackTrace);
在这段代码中可以看出在创建StreamAllocation时,调用了createAddress()方法,
private Address createAddress(HttpUrl url) {
SSLSocketFactory sslSocketFactory = null;
HostnameVerifier hostnameVerifier = null;
CertificatePinner certificatePinner = null;
if (url.isHttps()) {
sslSocketFactory = client.sslSocketFactory();
hostnameVerifier = client.hostnameVerifier();
certificatePinner = client.certificatePinner();
}
return new Address(url.host(), url.port(), client.dns(), client.socketFactory(),
sslSocketFactory, hostnameVerifier, certificatePinner, client.proxyAuthenticator(),
client.proxy(), client.protocols(), client.connectionSpecs(), client.proxySelector());
}
在该方法中返回了一个创建成功的Address,这就是Address把客户端请求的网络地址,和服务器的相关信息数据,进行了同一的包装,就是把数据规范化。
之后会进入到while循环中
while (true) {
if (canceled) {
streamAllocation.release();
throw new IOException("Canceled");
}
这个循环就是检查当前请求时候被取消了,如果是则释放连接,抛出异常。
若果没有则执行下列代码:
Response response = null;
boolean releaseConnection = true;
try {//继续执行下一个Intercepter
response = ((RealInterceptorChain) chain).proceed(request, streamAllocation, null, null);
releaseConnection = false;
} catch (RouteException e) {//抛出异常,检测连接是否可以继续
// The attempt to connect via a route failed. The request will not have been sent.
if (!recover(e.getLastConnectException(), false, request)) {
throw e.getLastConnectException();
}
releaseConnection = false;
continue;
} catch (IOException e) {//和服务器建立连接失败
// An attempt to communicate with a server failed. The request may have been sent.
boolean requestSendStarted = !(e instanceof ConnectionShutdownException);
if (!recover(e, requestSendStarted, request)) throw e;
releaseConnection = false;
continue;
} finally {//检测到其他未知异常,释放连接和资源
// We're throwing an unchecked exception. Release any resources.
if (releaseConnection) {
streamAllocation.streamFailed(null);
streamAllocation.release();
}
}
通过((RealInterceptorChain) chain).proceed()方法处理请求,只要发生异常,StreamAllocation就会被释放掉。
执行重定向请求构建前,首先检查客户端是否允许,如为允许,则返回null;
然后根据响应获取location,再得到url:
// Does the client allow redirects?
if (!client.followRedirects()) return null;
String location = userResponse.header("Location");
if (location == null) return null;
HttpUrl url = userResponse.request().url().resolve(location);
重新构建Request的过程:
Request.Builder requestBuilder = userResponse.request().newBuilder();
if (HttpMethod.permitsRequestBody(method)) {
final boolean maintainBody = HttpMethod.redirectsWithBody(method);
if (HttpMethod.redirectsToGet(method)) {
requestBuilder.method("GET", null);
} else {
RequestBody requestBody = maintainBody ? userResponse.request().body() : null;
requestBuilder.method(method, requestBody);
}
if (!maintainBody) {
requestBuilder.removeHeader("Transfer-Encoding");
requestBuilder.removeHeader("Content-Length");
requestBuilder.removeHeader("Content-Type");
}
}
BridgeInterceptor
负责把用户构造的请求转换为发送到服务器的请求,把服务器返回的响应转化为用户友好的响应。
@Override public Response intercept(Chain chain) throws IOException {
Request userRequest = chain.request();
Request.Builder requestBuilder = userRequest.newBuilder();
RequestBody body = userRequest.body();
if (body != null) {//进行Header的包装
MediaType contentType = body.contentType();
if (contentType != null) {
requestBuilder.header("Content-Type", contentType.toString());
}
long contentLength = body.contentLength();
if (contentLength != -1) {
requestBuilder.header("Content-Length", Long.toString(contentLength));
requestBuilder.removeHeader("Transfer-Encoding");
} else {
requestBuilder.header("Transfer-Encoding", "chunked");
requestBuilder.removeHeader("Content-Length");
}
}
if (userRequest.header("Host") == null) {
requestBuilder.header("Host", hostHeader(userRequest.url(), false));
}
if (userRequest.header("Connection") == null) {
requestBuilder.header("Connection", "Keep-Alive");
}
// If we add an "Accept-Encoding: gzip" header field we're responsible for also decompressing
// the transfer stream.
boolean transparentGzip = false;
if (userRequest.header("Accept-Encoding") == null && userRequest.header("Range") == null) {
transparentGzip = true;
requestBuilder.header("Accept-Encoding", "gzip");
}
//创建OkHttpClient配置的cookieJar
List<Cookie> cookies = cookieJar.loadForRequest(userRequest.url());
if (!cookies.isEmpty()) {
requestBuilder.header("Cookie", cookieHeader(cookies));
}
if (userRequest.header("User-Agent") == null) {
requestBuilder.header("User-Agent", Version.userAgent());
}
Response networkResponse = chain.proceed(requestBuilder.build());
//解析服务器返回的Header
HttpHeaders.receiveHeaders(cookieJar, userRequest.url(), networkResponse.headers());
Response.Builder responseBuilder = networkResponse.newBuilder()
.request(userRequest);
//判断服务器时候支持gzip压缩,如果支持,则将压缩提交给Okio库来处理
if (transparentGzip
&& "gzip".equalsIgnoreCase(networkResponse.header("Content-Encoding"))
&& HttpHeaders.hasBody(networkResponse)) {
GzipSource responseBody = new GzipSource(networkResponse.body().source());
Headers strippedHeaders = networkResponse.headers().newBuilder()
.removeAll("Content-Encoding")
.removeAll("Content-Length")
.build();
responseBuilder.headers(strippedHeaders);
responseBuilder.body(new RealResponseBody(strippedHeaders, Okio.buffer(responseBody)));
}
return responseBuilder.build();
}
其实就是在Request阶段配置用户信息,并添加一些请求头。在Response阶段,进行gzip解压。
CacheInterceptor:用来负责读取缓存以及更新缓存
@Override public Response intercept(Chain chain) throws IOException {
Response cacheCandidate = cache != null//读取候选缓存
? cache.get(chain.request())
: null;
long now = System.currentTimeMillis();
//创建缓存策略
CacheStrategy strategy = new CacheStrategy.Factory(now, chain.request(), cacheCandidate).get();
Request networkRequest = strategy.networkRequest;
Response cacheResponse = strategy.cacheResponse;
if (cache != null) {
cache.trackResponse(strategy);
}
if (cacheCandidate != null && cacheResponse == null) {
closeQuietly(cacheCandidate.body()); // The cache candidate wasn't applicable. Close it.
}
//根据策略,不使用网络是,有没有缓存的直接报错,并返回错误代码504
// If we're forbidden from using the network and the cache is insufficient, fail.
if (networkRequest == null && cacheResponse == null) {
return new Response.Builder()
.request(chain.request())
.protocol(Protocol.HTTP_1_1)
.code(504)
.message("Unsatisfiable Request (only-if-cached)")
.body(Util.EMPTY_RESPONSE)
.sentRequestAtMillis(-1L)
.receivedResponseAtMillis(System.currentTimeMillis())
.build();
}
//根据策略,不使用网络,有缓存的直接返回
// If we don't need the network, we're done.
if (networkRequest == null) {
return cacheResponse.newBuilder()
.cacheResponse(stripBody(cacheResponse))
.build();
}
Response networkResponse = null;
try {//如果前两个都没有返回,则继续执行下一个Interceptor
networkResponse = chain.proceed(networkRequest);
} finally {//发生IO异常,释放缓存
// If we're crashing on I/O or otherwise, don't leak the cache body.
if (networkResponse == null && cacheCandidate != null) {
closeQuietly(cacheCandidate.body());
}
}
//接收到网络结果,如果响应code式304,则使用缓存,返回结果
// If we have a cache response too, then we're doing a conditional get.
if (cacheResponse != null) {
if (networkResponse.code() == HTTP_NOT_MODIFIED) {
Response response = cacheResponse.newBuilder()
.headers(combine(cacheResponse.headers(), networkResponse.headers()))
.sentRequestAtMillis(networkResponse.sentRequestAtMillis())
.receivedResponseAtMillis(networkResponse.receivedResponseAtMillis())
.cacheResponse(stripBody(cacheResponse))
.networkResponse(stripBody(networkResponse))
.build();
networkResponse.body().close();
// Update the cache after combining headers but before stripping the
// Content-Encoding header (as performed by initContentStream()).
cache.trackConditionalCacheHit();
cache.update(cacheResponse, response);
return response;
} else {
closeQuietly(cacheResponse.body());
}
}
//读取网络结果
Response response = networkResponse.newBuilder()
.cacheResponse(stripBody(cacheResponse))
.networkResponse(stripBody(networkResponse))
.build();
//缓存数据
if (cache != null) {
if (HttpHeaders.hasBody(response) && CacheStrategy.isCacheable(response, networkRequest)) {
// Offer this request to the cache.
CacheRequest cacheRequest = cache.put(response);
return cacheWritingResponse(cacheRequest, response);
}
if (HttpMethod.invalidatesCache(networkRequest.method())) {
try {
cache.remove(networkRequest);
} catch (IOException ignored) {
// The cache cannot be written.
}
}
}
return response;
}
首先根据request判断cache中时候有缓存的response,并判断response时候有效,然后判断缓存的策略,根据缓存策略的不同返回不同的数据,如果前两个都没有返回,则继续下一个Intetceptor,接收网络结果,若果响应304则使用缓存,返回缓存结果,读取网络结果,缓存未缓存过的response。
ConnectInterceptor
在RetryAndFollowUpInterceptor中初始化了一个StreamAllocation对象,StreamAllocation对象中初始化了一个Socket来做连接,但并不是真正的连接,等前几个Interceptor执行完之后,才调用ConnectInterceptor来做真正的连接。
@Override public Response intercept(Chain chain) throws IOException {
RealInterceptorChain realChain = (RealInterceptorChain) chain;
Request request = realChain.request();
StreamAllocation streamAllocation = realChain.streamAllocation();
// We need the network to satisfy this request. Possibly for validating a conditional GET.
boolean doExtensiveHealthChecks = !request.method().equals("GET");
HttpCodec httpCodec = streamAllocation.newStream(client, doExtensiveHealthChecks);
RealConnection connection = streamAllocation.connection();
return realChain.proceed(request, streamAllocation, httpCodec, connection);
}
创建了俩对象:
HttpCodec:用来编码HTTP requests和解码HTTP responses,它是对http协议操作的抽象,有俩实现Http1Cpde和Http2Code,分别对应的是HTTP/1.1和HTTP/2。
RealConnection:连接对象,负责发起与服务器的连接。
CallServerInterceptor发送和接收数据
负责从服务器读取响应的数据。
@Override public Response intercept(Chain chain) throws IOException {
RealInterceptorChain realChain = (RealInterceptorChain) chain;
HttpCodec httpCodec = realChain.httpStream();//获取HttpCode
StreamAllocation streamAllocation = realChain.streamAllocation();
RealConnection connection = (RealConnection) realChain.connection();
Request request = realChain.request();
long sentRequestMillis = System.currentTimeMillis();
httpCodec.writeRequestHeaders(request);//写入请求头 向服务器发送请求
Response.Builder responseBuilder = null;
if (HttpMethod.permitsRequestBody(request.method()) && request.body() != null) {//检查时候有请求body
// If there's a "Expect: 100-continue" header on the request, wait for a "HTTP/1.1 100
// Continue" response before transmitting the request body. If we don't get that, return what
// we did get (such as a 4xx response) without ever transmitting the request body.
if ("100-continue".equalsIgnoreCase(request.header("Expect"))) {
httpCodec.flushRequest();
responseBuilder = httpCodec.readResponseHeaders(true);//构建responseBuilder对象
}
//请求体
if (responseBuilder == null) {
// Write the request body if the "Expect: 100-continue" expectation was met.
Sink requestBodyOut = httpCodec.createRequestBody(request, request.body().contentLength());
BufferedSink bufferedRequestBody = Okio.buffer(requestBodyOut);
request.body().writeTo(bufferedRequestBody);
bufferedRequestBody.close();
} else if (!connection.isMultiplexed()) {
// If the "Expect: 100-continue" expectation wasn't met, prevent the HTTP/1 connection from
// being reused. Otherwise we're still obligated to transmit the request body to leave the
// connection in a consistent state.
streamAllocation.noNewStreams();
}
}
httpCodec.finishRequest();//结束请求
//构建请求builder 读取响应头
if (responseBuilder == null) {
responseBuilder = httpCodec.readResponseHeaders(false);
}
Response response = responseBuilder
.request(request)
.handshake(streamAllocation.connection().handshake())
.sentRequestAtMillis(sentRequestMillis)
.receivedResponseAtMillis(System.currentTimeMillis())
.build();
//读取响应体
int code = response.code();
if (forWebSocket && code == 101) {
// Connection is upgrading, but we need to ensure interceptors see a non-null response body.
response = response.newBuilder()
.body(Util.EMPTY_RESPONSE)
.build();
} else {
response = response.newBuilder()
.body(httpCodec.openResponseBody(response))
.build();
}
if ("close".equalsIgnoreCase(response.request().header("Connection"))
|| "close".equalsIgnoreCase(response.header("Connection"))) {
streamAllocation.noNewStreams();
}
if ((code == 204 || code == 205) && response.body().contentLength() > 0) {
throw new ProtocolException(
"HTTP " + code + " had non-zero Content-Length: " + response.body().contentLength());
}
return response;
}
该方法首先获取httpCode对象,对不同的http协议的请求和响应做对应的处理。
然后发送http请求数据,构建Response.Builder对象,进行网路请求得到response
返回response。
至此OkHttp源码简单分析就到这,后续继续补充。
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