建立基于对话框的工程MenuDemo
添加两个菜单资源
IDR_MENU1添加两个子菜单ID为ID_MI_DISABLE 和ID_MI_ENABLE,“禁用菜单”和“启用菜单”
和IDR_MENU2添加子菜单ID为ID_MI_CHECK,“选中”
///主对话框中添加
protected:
HMENU m_hMenu1;///菜单1的句柄
HMENU m_hMenu2;//菜单2的句柄
/OnInitDialog中
//从资源加载菜单
m_hMenu1 = LoadMenu(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDR_MENU1));
m_hMenu2 = LoadMenu(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDR_MENU2));
///添加WM_DESTROY消息
void CMenuDemoDlg::OnDestroy()
{
CDialog::OnDestroy();
DestroyMenu(m_hMenu1);
DestroyMenu(m_hMenu2);
}
///子菜单项的消息响应函数
void CMenuDemoDlg::OnOk()
{
// TODO: Add your control notification handler code here
///定义一个变量,保存当前显示的是哪个菜单
static int nMenu = 1;
///如果是1号菜单,切换到2号,如果是2号,切换到1号
if(nMenu == 1)
{
::SetMenu(this->GetSafeHwnd() , m_hMenu2);
nMenu = 2;
}
else
{
::SetMenu(this->GetSafeHwnd() , m_hMenu1);
nMenu = 1;
}
}
void CMenuDemoDlg::OnHideMenu()
{
// TODO: Add your control notification handler code here
///将当前窗体的菜单设置为空,以取消菜单
::SetMenu(this->GetSafeHwnd() , NULL);
}
void CMenuDemoDlg::OnMiCheck()
{
// TODO: Add your command handler code here
///单击了"选中"菜单
MENUITEMINFO mi = {0};
mi.cbSize = sizeof(mi);
mi.fMask = MIIM_STATE;
///取出菜单信息
bool bRet = GetMenuItemInfo(m_hMenu2 , ID_MI_CHECK , FALSE ,&mi);
ASSERT(bRet);
///如果选中,设置为未选中状态,否则设置为选中状态
if((mi.fState & MFS_CHECKED) == MFS_CHECKED)
{
mi.fState = MFS_UNCHECKED;
}
else
{
mi.fState = MFS_CHECKED;
}
///设置菜单信息
bRet = SetMenuItemInfo(m_hMenu2 , ID_MI_CHECK , FALSE , &mi);
ASSERT(bRet);
}
void CMenuDemoDlg::OnMiDisable()
{
// TODO: Add your command handler code here
//单击了"禁用"菜单,禁用自己
MENUITEMINFO mi = {0};
mi.cbSize = sizeof(mi);
mi.fMask = MIIM_STATE;
mi.fState = MFS_DISABLED;
SetMenuItemInfo(m_hMenu1 , ID_MI_DISABLE , FALSE ,&mi);
}
void CMenuDemoDlg::OnMiEnable()
{
// TODO: Add your command handler code here
///单击了“启用”菜单,启用被禁用的菜单
MENUITEMINFO mi = {0};
mi.cbSize = sizeof(mi);
mi.fMask = MIIM_STATE;
mi.fState = MFS_ENABLED;
SetMenuItemInfo(m_hMenu1 , ID_MI_DISABLE,false ,&mi);
}
