// DEMO3_1.CPP - Demo of loading an icon and cursor resource
// INCLUDES ///////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN // just say no to MFC
#include <windows.h> // include all the windows headers
#include <windowsx.h> // include useful macros
#include <mmsystem.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include<tchar.h>
//#include "DEMO3_1RES.H" // include the resource header
// DEFINES ////////////////////////////////////////////////
// defines for windows
#define WINDOW_CLASS_NAME "WINCLASS1"
// GLOBALS ////////////////////////////////////////////////
HWND main_window_handle = NULL;
HINSTANCE main_instance = NULL;
#define KEYDOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)
#define KEYUP(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1)
// FUNCTIONS //////////////////////////////////////////////
//LRESULT CALLBACK TimerProc(HWND)
LRESULT CALLBACK WindowProc(HWND hwnd,
UINT msg,
WPARAM wparam,
LPARAM lparam)
{
// this is the main message handler of the system
PAINTSTRUCT ps; // used in WM_PAINT
HDC hdc; // handle to a device context
TCHAR buffer[80];
// what is the message
switch(msg)
{
case WM_CREATE:
{
// do initialization stuff here
// return success
return(0);
} break;
case WM_COMMAND: msg: WM_COMMAND
{ LOWORD(wparam): 子窗口ID
if (LOWORD(wparam) == 100) HIWORD(wparam): 通知码
{ lparam : 子窗口句柄
hdc = GetDC(hwnd);
// set background mode
SetBkMode(hdc,OPAQUE);
// select a random text and background color
SetTextColor(hdc,RGB(0,255,0));
SetBkColor(hdc,RGB(128,128,128));
// print out the wparam an lparam
sprintf(buffer, "LOWORD(wparam) = %d, HIWORD(wparam) = %d ",
LOWORD(wparam), HIWORD(wparam));
// print text at a random location
TextOut(hdc,220,100,buffer,strlen(buffer));
sprintf(buffer, "LOWORD(lparam) = 0X%X, HIWORD(lparam) = 0X%X ",
LOWORD(lparam), HIWORD(lparam));
// print text at a random location
TextOut(hdc,220,140,buffer,strlen(buffer));
// release the dc
ReleaseDC(hwnd, hdc);
}////end if
}break;
case WM_PAINT:
{
// simply validate the window
hdc = BeginPaint(hwnd,&ps);
// you would do all your painting here
//TextOut(hdc,0,0,buffer,strlen(buffer));
EndPaint(hwnd,&ps);
// return success
return(0);
} break;
//////调用顺序:WM_CLOSE---->WM_DESTROY--->WM_QUIT
case WM_DESTROY:
{
// kill the application, this sends a WM_QUIT message
PostQuitMessage(0);
// return success
return(0);
} break;
default:break;
} // end switch
// process any messages that we didn't take care of
return (DefWindowProc(hwnd, msg, wparam, lparam));
} // end WinProc
///start game main
void Game_Main()
{
}
// WINMAIN ////////////////////////////////////////////////
int WINAPI WinMain( HINSTANCE hinstance,
HINSTANCE hprevinstance,
LPSTR lpcmdline,
int ncmdshow)
{
WNDCLASSEX winclass; // this will hold the class we create
HWND hwnd; // generic window handle
MSG msg; // generic message
// first fill in the window class stucture
winclass.cbSize = sizeof(WNDCLASSEX);
winclass.style = CS_DBLCLKS | CS_OWNDC |
CS_HREDRAW | CS_VREDRAW;
winclass.lpfnWndProc = WindowProc;
winclass.cbClsExtra = 0;
winclass.cbWndExtra = 0;
winclass.hInstance = hinstance;
winclass.hIcon = LoadIcon(hinstance, IDI_APPLICATION);
winclass.hCursor = LoadCursor(hinstance, IDC_ARROW);
winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
winclass.lpszMenuName = NULL;
winclass.lpszClassName = WINDOW_CLASS_NAME;
winclass.hIconSm = LoadIcon(hinstance, IDI_APPLICATION);
// register the window class
if (!RegisterClassEx(&winclass))
return(0);
// create the window
if (!(hwnd = CreateWindowEx(NULL, // extended style
WINDOW_CLASS_NAME, // class
"Demo of Custom Cursor and Icon", // title
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0,0, // initial x,y
640,480,
//GetSystemMetrics(SM_CXFULLSCREEN),
//GetSystemMetrics(SM_CYFULLSCREEN), // initial width, height
NULL, // handle to parent
NULL, // handle to menu
hinstance,// instance of this application
NULL))) // extra creation parms
return(0);
main_window_handle = hwnd;
main_instance = hinstance;
////using a button
#define BUTTON_NAME TEXT("push_me")
#define BUTTON_STYLE BS_PUSHBUTTON
CreateWindowEx(NULL,
"button",/////////////////////////////////////////////class
BUTTON_NAME,///text on button
WS_CHILD|WS_VISIBLE|BUTTON_STYLE,
10,10,///initial x,y
100,24,////initial width ,height
main_window_handle,///handle to parent
(HMENU)(100),//////id of button,notice cast to HEMNU
hinstance,////instance of this application
NULL);////extra creation parms
/////using some controls(控件)
/*
#define BUTTON_BASE_ID 100
#define NUM_BUTTONS 8
char *button_names[NUM_BUTTONS] =
{
"PUSHBUTTON",
"RADIOBUTTON",
"CHECKBOX",
"3STATE",
"AUTO3STATE",
"AUTOCHECKBOX",
"AUTORADIOBUTTON",
"OWNERDRAW"};
long button_types[NUM_BUTTONS] = //////这些styles都是系统定义的
{
BS_PUSHBUTTON,
BS_RADIOBUTTON,
BS_CHECKBOX,
BS_3STATE,
BS_AUTO3STATE,
BS_AUTOCHECKBOX,
BS_AUTORADIOBUTTON,
BS_OWNERDRAW
};
for (int button = 0; button < NUM_BUTTONS; button++)
{
CreateWindowEx(NULL, // extended style
"button", // class
button_names[button], // title
WS_CHILD | WS_VISIBLE | button_types[button],
10,10+button*36, // initial x,y
strlen(button_names[button])*16,24, // initial width, height
main_window_handle, // handle to parent
(HMENU)(BUTTON_BASE_ID + button), // handle to menu
hinstance, // instance of this application
NULL); // extra creation parms
} // end for button
*/
// enter main event loop, but this time we use PeekMessage()
// instead of GetMessage() to retrieve messages
while(TRUE)
{
// test if there is a message in queue, if so get it
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
// test if this is a quit
if (msg.message == WM_QUIT)
break;
// translate any accelerator keys
TranslateMessage(&msg);
// send the message to the window proc
DispatchMessage(&msg);
} // end if
// main game processing goes here
//Game_Main(); // or whatever your loop is called
if(KEYDOWN(VK_ESCAPE))
SendMessage(hwnd,WM_CLOSE,0,0);////////WM_QUIT为什么不行????
} // end while
// return to Windows like this
return(msg.wParam);
} // end WinMain
///////////////////////////////////////////////////////////