Clone an undirected graph. Each node in the graph contains a label
and
a list of its neighbors
.
OJ's undirected graph serialization:
Nodes are labeled uniquely.
We use#
as a separator for each node, and ,
as
a separator for node label and each neighbor of the node.
As an example, consider the serialized graph {0,1,2#1,2#2,2}
.
The graph has a total of three nodes, and therefore contains three parts as separated by #
.
- First node is labeled as
0
. Connect node0
to both nodes1
and2
. - Second node is labeled as
1
. Connect node1
to node2
. - Third node is labeled as
2
. Connect node2
to node2
(itself), thus forming a self-cycle.
Visually, the graph looks like the following:
1 / \ / \ 0 --- 2 / \ \_//** * Definition for undirected graph. * struct UndirectedGraphNode { * int label; * vector<UndirectedGraphNode *> neighbors; * UndirectedGraphNode(int x) : label(x) {}; * }; */ class Solution { public: UndirectedGraphNode *cloneGraph(UndirectedGraphNode *node) { if(node==NULL){ return node; } queue<UndirectedGraphNode* > nodeQueue; map<int,UndirectedGraphNode*> newNodeMap; map<int,bool> visitedMap; UndirectedGraphNode *newNode=new UndirectedGraphNode(node->label); newNodeMap[node->label]=newNode; visitedMap[node->label]=false; nodeQueue.push(node); while(!nodeQueue.empty()){ UndirectedGraphNode* &tmp=nodeQueue.front(); int label = tmp->label; vector<UndirectedGraphNode*> &neighbors= tmp->neighbors; nodeQueue.pop(); if(visitedMap[label]==true){ continue; } visitedMap[label]=true; map<int,UndirectedGraphNode*>::iterator nodeIter= newNodeMap.find(label); for(vector<UndirectedGraphNode*>::iterator iter=neighbors.begin();iter!=neighbors.end();iter++){ int neighborLabel = (*iter)->label; map<int,UndirectedGraphNode*>::iterator mapIter= newNodeMap.find(neighborLabel); UndirectedGraphNode *neighborNode = NULL; if(mapIter==newNodeMap.end()){ neighborNode = new UndirectedGraphNode(neighborLabel); newNodeMap[neighborLabel]=neighborNode; }else{ neighborNode = mapIter->second; } nodeIter->second->neighbors.push_back(neighborNode); nodeQueue.push(*iter); } } return newNode; } };