Java简单计算器

package shiyan;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.Vector;
public class Calculator extends JFrame{
	private JButton jbtOne=new JButton("1");
	private JButton jbtTwo=new JButton("2");
	private JButton jbtThree=new JButton("3");
	private JButton jbtFour=new JButton("4");
	private JButton jbtFive=new JButton("5");
	private JButton jbtSix=new JButton("6");
	private JButton jbtSeven=new JButton("7");
	private JButton jbtEight=new JButton("8");
	private JButton jbtNine=new JButton("9");
	private JButton jbtZeon=new JButton("0");
	private JButton jbt_dian=new JButton(".");
	private JButton jbt_jia=new JButton("+");
	private JButton jbt_jian=new JButton("-");
	private JButton jbt_cheng=new JButton("*");
	private JButton jbt_chu=new JButton("/");
	private JButton jbt_deng=new JButton("=");
	private JButton jbt_clear=new JButton("clear");
	private JTextField jt_result=new JTextField("0",20);
	public Calculator(){
//		jbtOne.setMnemonic(KeyEvent.VK_1);
//		jbtTwo.setMnemonic(KeyEvent.VK_2);
//		jbtThree.setMnemonic(KeyEvent.VK_3);
//		jbtFour.setMnemonic(KeyEvent.VK_4);
//		jbtFive.setMnemonic(KeyEvent.VK_5);
//		jbtSix.setMnemonic(KeyEvent.VK_6);
//		jbtSeven.setMnemonic(KeyEvent.VK_7);
//		jbtEight.setMnemonic(KeyEvent.VK_8);
//		jbtNine.setMnemonic(KeyEvent.VK_9);
//		jbtZeon.setMnemonic(KeyEvent.VK_0);
	
		
		jt_result.setHorizontalAlignment(JTextField.RIGHT);
		JPanel pan=new JPanel();
		pan.setLayout(new GridLayout(4,4,2,2));
		pan.add(jbtSeven);
		pan.add(jbtEight);
		pan.add(jbtNine);
		pan.add(jbt_jia);
		pan.add(jbtFour);
		pan.add(jbtFive);
		pan.add(jbtSix);
		pan.add(jbt_jian);
		pan.add(jbtOne);
		pan.add(jbtTwo);
		pan.add(jbtThree);
		pan.add(jbt_cheng);
		pan.add(jbtZeon);
		pan.add(jbt_dian);
		pan.add(jbt_deng);
		pan.add(jbt_chu);
		setLayout(new BorderLayout(5,3));
		add(pan,BorderLayout.CENTER);
		JPanel pan1=new JPanel();
		pan1.setLayout(new BorderLayout(0,0));
		pan1.add(jt_result,BorderLayout.WEST);
		pan1.add(jbt_clear,BorderLayout.CENTER);
		add(pan1,BorderLayout.NORTH);
		jbtZeon.addActionListener(new ButtonListener());
		jbtOne.addActionListener(new ButtonListener());
		jbtTwo.addActionListener(new ButtonListener());
		jbtThree.addActionListener(new ButtonListener());
		jbtFour.addActionListener(new ButtonListener());
		jbtFive.addActionListener(new ButtonListener());
		jbtSix.addActionListener(new ButtonListener());
		jbtSeven.addActionListener(new ButtonListener());
		jbtEight.addActionListener(new ButtonListener());
		jbtNine.addActionListener(new ButtonListener());
		jbt_jia.addActionListener(new Listener_signal());
		jbt_jian.addActionListener(new Listener_signal());
		jbt_cheng.addActionListener(new Listener_signal());
		jbt_chu.addActionListener(new Listener_signal());
		jbt_clear.addActionListener(new Listener_clear());
		jbt_deng.addActionListener(new Listener_deng());
		jbt_dian.addActionListener(new Listener_dian());	
	}
	String str1="0";
	String str2="0";
	String signal="+";
	String result="0";
	// 以下k1至k2为状态开关

    // 开关1用于选择输入方向,将要写入str1或str2
    int k1 = 1;
    // 开关2用于记录符号键的次数,如果 k2>1 说明进行的是 2+3-9+8 这样的多符号运算
    int k2 = 1;
    // 开关3用于标识 str1 是否可以被清0 ,等于1时可以,不等于1时不能被清0
    int k3 = 1;
    // 开关4用于标识 str2 是否可以被清0
    int k4 = 1;
    // 开关5用于控制小数点可否被录入,等于1时可以,不为1时,输入的小数点被丢掉
    int k5 = 1;
	JButton store;
	Vector vt=new Vector();

	private class ButtonListener implements ActionListener{
		public void actionPerformed(ActionEvent e){
			
			 String ss = ((JButton) e.getSource()).getText();
			 store = (JButton) e.getSource();
             vt.add(store);
             if (k1 == 1) {
                 if (k3 == 1) {
                     str1 = "";

                     // 还原开关k5状态
                     k5 = 1;
                 }
                 str1 = str1 + ss;

                 k3 = k3 + 1;

                 // 显示结果
                jt_result.setText(str1);

             } else if (k1 == 2) {
                 if (k4 == 1) {
                     str2 = "";

                     // 还原开关k5状态
                     k5 = 1; 
                 }
                 str2 = str2 + ss;
                 k4 = k4 + 1;
                 jt_result.setText(str2);
             }
		}
	}
	 class Listener_signal implements ActionListener {
         @SuppressWarnings("unchecked")
         public void actionPerformed(ActionEvent e) {
             String ss2 = ((JButton) e.getSource()).getText();
             store = (JButton) e.getSource();
             vt.add(store);

             if (k2 == 1) {
                 // 开关 k1 为 1 时向数 1 写输入值,为2时向数2写输入值。
                 k1 = 2;
                 k5 = 1;
                 signal = ss2;
                 k2 = k2 + 1;// 按符号键的次数
             } else {
                 int a = vt.size();
                 JButton c = (JButton) vt.get(a - 2);

                 if (!(c.getText().equals("+"))
                         && !(c.getText().equals("-"))
                         && !(c.getText().equals("*"))
                         && !(c.getText().equals("/")))

                 {
                     cal();
                     str1 = result;
                     // 开关 k1 为 1 时,向数 1 写值,为2时向数2写
                     k1 = 2;
                     k5 = 1;
                     k4 = 1;
                     signal = ss2;
                 }
                 k2 = k2 + 1;

             }

         }
     }

     // 清除键的逻辑(Clear)
     class Listener_clear implements ActionListener {
         @SuppressWarnings("unchecked")
         public void actionPerformed(ActionEvent e) {
             store = (JButton) e.getSource();
             vt.add(store);
             k5 = 1;
             k2 = 1;
             k1 = 1;
             k3 = 1;
             k4 = 1;
             str1 = "0";
             str2 = "0";
             signal = "";
             result = "0";
             jt_result.setText(result);
           
             vt.clear();
         }
     }

     // 等于键的逻辑
     class Listener_deng implements ActionListener {
         @SuppressWarnings("unchecked")
         public void actionPerformed(ActionEvent e) {

             store = (JButton) e.getSource();
             vt.add(store);
             cal();

             // 还原各个开关的状态
             k1 = 1; 
             k2 = 1;
             k3 = 1;
             k4 = 1;
             k5 = 1;
             str1 = result; 
         }
     }

     // 小数点的处理
     class Listener_dian implements ActionListener {
         @SuppressWarnings("unchecked")
         public void actionPerformed(ActionEvent e) {
             store = (JButton) e.getSource();
             vt.add(store);
             if (k5 == 1) {
                 String ss2 = ((JButton) e.getSource()).getText();
                 if (k1 == 1) {
                     if (k3 == 1) {
                         str1 = "";
                         // 还原开关k5状态
                         k5 = 1; 
                     }
                     str1 = str1 + ss2;

                     k3 = k3 + 1;

                     // 显示结果
                     jt_result.setText(str1);

                 } else if (k1 == 2) {
                     if (k4 == 1) {
                         str2 = "";
                         // 还原开关k5的状态
                         k5 = 1;
                     }
                     str2 = str2 + ss2;

                     k4 = k4 + 1;

                     jt_result.setText(str2);
                 }
             }

             k5 = k5 + 1;
         }
     }
     public void cal() {
         // 操作数1
         double a2;
         // 操作数2
         double b2;
         // 运算符
         String c = signal;
         // 运算结果
         double result2 = 0;

         if (c.equals("")) {
        	 jt_result.setText("Please input operator");

         } else {
             // 手动处理小数点的问题
             if (str1.equals("."))
                 str1 = "0.0";
             if (str2.equals("."))
                 str2 = "0.0";
             a2 = Double.valueOf(str1).doubleValue();
             b2 = Double.valueOf(str2).doubleValue();

             if (c.equals("+")) {
                 result2 = a2 + b2;
             }
             if (c.equals("-")) {
                 result2 = a2 - b2;
             }
             if (c.equals("*")) {
                 result2 = a2 * b2;
             }
             if (c.equals("/")) {
                 if (b2 == 0) {
                     result2 = 0;
                 } else {
                     result2 = a2 / b2;
                 }
             }
             result = ((new Double(result2)).toString());

             jt_result.setText(result);
         }
     }

	public static void main(String[] args) {
		try {
            UIManager.setLookAndFeel("com.sun.java.swing.plaf.motif.MotifLookAndFeel");
        } catch (Exception e) {
            e.printStackTrace();
        }
		Calculator frame=new Calculator();
		frame.setTitle("计算器");
		frame.setLocationRelativeTo(null);
		frame.pack();
		frame.setVisible(true);
		frame.setResizable(false);
	}

}

我们是试图通过 UIManager 来设置窗体的 UI 风格,如果需要更改,只要做相应的替换就可以了:

Windows 风格:com.sun.java.swing.plaf.windows.WindowsLookAndFeel
Metal 风格(默认):javax.swing.plaf.metal.MetalLookAndFeel
更换为 Motif 风格:com.sun.java.swing.plaf.motif.MotifLookAndFeel
更换为 Mac 风格:com.sun.java.swing.plaf.mac.MacLookAndFeel
更换为 GTK 风格:com.sun.java.swing.plaf.gtk.GTKLookAndFeel
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