进行如下的操作 struct THREADPARAM { CString m_csGamePath; CString m_csOutputPath; volatile BOOL* m_pbStop; }; THREADPARAM* pThreadParam = new THREADPARAM; LPVOID pParam = (LPVOID)pThreadParam; delete pParam; pParam = NULL; 结果,在Debug版本里就检测出了内存泄漏,泄漏点就在上面的代码里