Unity uGUI 长按事件

本文介绍在Unity中如何处理UI元素上的长按事件及结合点击事件的实现方法,通过自定义脚本LongPressEventTrigger和LongPressOrClickEventTrigger,实现对长按和点击事件的精确控制。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

长按事件

以下是一种实现方式,来自《Handling long press events in uGUI (Unity 4.6)

using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;

public class LongPressEventTrigger : UIBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerExitHandler
{
    [Tooltip("How long must pointer be down on this object to trigger a long press")]
    public float durationThreshold = 1.0f;

    public UnityEvent onLongPress = new UnityEvent();

    private bool isPointerDown = false;
    private bool longPressTriggered = false;
    private float timePressStarted;

    private void Update()
    {
        if (isPointerDown && !longPressTriggered)
        {
            if (Time.time - timePressStarted > durationThreshold)
            {
                longPressTriggered = true;
                onLongPress.Invoke();
            }
        }
    }

    public void OnPointerDown(PointerEventData eventData)
    {
        timePressStarted = Time.time;
        isPointerDown = true;
        longPressTriggered = false;
    }

    public void OnPointerUp(PointerEventData eventData)
    {
        isPointerDown = false;
    }

    public void OnPointerExit(PointerEventData eventData)
    {
        isPointerDown = false;
    }
}
  •  

长按或点击事件

当存在长按事件,又想存在点击事件时,那么就需要判断是否已经执行了长按事件,已经执行了就不能再执行点击事件了,代码如下:

using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;

public class LongPressOrClickEventTrigger : UIBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerExitHandler, IPointerClickHandler
{
    [Tooltip("How long must pointer be down on this object to trigger a long press")]
    public float durationThreshold = 1.0f;

    public UnityEvent onLongPress = new UnityEvent();
    public UnityEvent onClick = new UnityEvent();

    private bool isPointerDown = false;
    private bool longPressTriggered = false;
    private float timePressStarted;

    private void Update()
    {
        if (isPointerDown && !longPressTriggered)
        {
            if (Time.time - timePressStarted > durationThreshold)
            {
                longPressTriggered = true;
                onLongPress.Invoke();
            }
        }
    }

    public void OnPointerDown(PointerEventData eventData)
    {
        timePressStarted = Time.time;
        isPointerDown = true;
        longPressTriggered = false;
    }

    public void OnPointerUp(PointerEventData eventData)
    {
        isPointerDown = false;
    }

    public void OnPointerExit(PointerEventData eventData)
    {
        isPointerDown = false;
    }

    public void OnPointerClick(PointerEventData eventData)
    {
        if (!longPressTriggered)
        {
            onClick.Invoke();
        }
    }
}

--------------------- 本文来自 无幻 的优快云 博客 ,全文地址请点击:https://blog.youkuaiyun.com/akof1314/article/details/51378363?utm_source=copy

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值