using UnityEngine;
/// <summary>
/// 手柄射线原代码要添加好1. SteamVR_LaserPointer 2.SteamVR_TrackedController
/// 以下是负责射线抓取的代码
/// </summary>
public class catchObject : MonoBehaviour
{
SteamVR_LaserPointer slp; //射线对象
SteamVR_TrackedController stc; //控制器对象
GameObject target = null; //指向可以拾取的物体
void
unity3d VR手柄射线拾取,投掷,发射可拿去的物体
最新推荐文章于 2023-02-23 16:54:38 发布
