基于Java Swing 飞机大战游戏

一、项目概要:
基于Java Swing飞机大战游戏,打死飞机,可以随机出现加血包、子弹升级包。并支持根据游戏的分数,调整游戏难度。
二、界面展示:

三、主要代码:

package com.maoxu.jet;

import java.awt.BorderLayout;
import java.awt.Container;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

import javax.swing.JFrame;

public class GameStart extends JFrame{
	MyPlane mp = new MyPlane();
	public GameStart() {
		this.setSize(600, 700);
		this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		this.setLocationRelativeTo(null);
		this.setResizable(false);
		this.setLayout(new BorderLayout());
		this.setVisible(true);
		PicsUtil.JFRAME_WIDTH = this.getContentPane().getWidth();
		PicsUtil.JFRAME_HEIHGT = this.getContentPane().getHeight();
		this.add(mp);
		this.addKeyListener(new MyKeyAdapter());
		//System.out.println(this.getContentPane().getWidth());
		//System.out.println(this.getContentPane().getHeight());
	}
	
	class MyKeyAdapter extends KeyAdapter{
		@Override
		public void keyPressed(KeyEvent e) {
			super.keyPressed(e);
			if(e.getKeyCode() == KeyEvent.VK_UP || e.getKeyCode() == KeyEvent.VK_W){
				mp.dir_up = true;
			}else if(e.getKeyCode() == KeyEvent.VK_DOWN || e.getKeyCode() == KeyEvent.VK_S){
				mp.dir_down = true;
			}if(e.getKeyCode() == KeyEvent.VK_LEFT || e.getKeyCode() == KeyEvent.VK_A){
				mp.dir_left = true;
			}else if(e.getKeyCode() == KeyEvent.VK_RIGHT || e.getKeyCode() == KeyEvent.VK_D){
				mp.dir_right = true;
			}
		}
		
		public void keyReleased(KeyEvent e) {
			if(e.getKeyCode() == KeyEvent.VK_L){
				MyPlane.bulletLevel++;
				if(MyPlane.bulletLevel > 4){
					if(mp.playerBulletNum < 5){
						mp.playerBulletNum ++;
					}else{
						MyPlane.bulletLevel = 1;
					}
				}
			}if(e.getKeyCode() == KeyEvent.VK_P){
				if(mp.player != null){
					if(mp.player.bomb < 5)
						mp.player.bomb ++;
				}
			}if(e.getKeyCode() == KeyEvent.VK_O){
				if(mp.player != null){
					if(mp.player.HP < 99)
						mp.player.HP += 10;
				}
			}
			if(e.getKeyCode() == KeyEvent.VK_B){
				PicsUtil.BGI ++;
				mp.BGISpeed = 30;
				if(PicsUtil.BGI > 2){
					PicsUtil.BGI = 1;
					mp.BGISpeed = 1;
				}
				mp.BGI0 = PicsUtil.pics.get("background"+PicsUtil.BGI+".bmp");
				mp.BGI1 = mp.BGI0;
				mp.BGI0drag = 0;
				mp.BGI1drag = 0 - mp.BGI0.getHeight();
			}
			if(e.getKeyCode() == KeyEvent.VK_K){
				if(mp.player == null){
					mp.player = new Jet(PicsUtil.JET_PLAYER);
					//mp.score = 0;
					MyPlane.bulletLevel = 1;
					mp.player.isDeaing = false;
					mp.new MoveThread().start();
					mp.new FireThread().start();
					mp.new IntersectsThread().start();
					/*if(mp.boss == null){
						mp.showBossScore = PicsUtil.getRandom(10, 15)*100;
						System.out.println("BOSS下次出场分数:"+mp.showBossScore);
					}*/
				}
			}
			if(e.getKeyCode() == KeyEvent.VK_M){
				mp.BGISpeed ++;
			}if(e.getKeyCode() == KeyEvent.VK_N){
				mp.BGISpeed --;
				if(mp.BGISpeed <= 0){
					mp.BGISpeed = 1;
				}
			}if(e.getKeyCode() == KeyEvent.VK_J){
				if(mp.player != null){
					mp.player.HP = 0;
				}
			}
			
			if(e.getKeyCode() == KeyEvent.VK_SPACE){
				mp.new killEveryOne().start();
			}
			if(e.getKeyCode() == KeyEvent.VK_UP || e.getKeyCode() == KeyEvent.VK_W){
				mp.dir_up = false;
			}else if(e.getKeyCode() == KeyEvent.VK_DOWN || e.getKeyCode() == KeyEvent.VK_S){
				mp.dir_down = false;
			}if(e.getKeyCode() == KeyEvent.VK_LEFT || e.getKeyCode() == KeyEvent.VK_A){
				mp.dir_left = false;
			}else if(e.getKeyCode() == KeyEvent.VK_RIGHT || e.getKeyCode() == KeyEvent.VK_D){
				mp.dir_right = false;
			}
		};
	}
	
	public static void main(String[] args) {
		new GameStart();
	}
}

四、其它项目:

基于Java Swing 的通讯录管理系统

基于Java Swing记事本管理系统

基于java Swing 宿舍管理系统

基于java Swing 图书管理系统

基于Java Swing 成绩管理系统

五、获取方式:
有需要可以加QQ:571328502 或者 点击下载

六、心灵寄语:
想要赢,就一定不能怕输。不怕输结果未必能赢,但是怕输,结果则是一定输。

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