转载自:http://blog.youkuaiyun.com/wan8180192/article/details/50705882
audiod 中经常遇到的场景是音量调整与输出设备的切换,下面两篇文章 针对这两个场景分别分析一下
1,音量调整场景
android 音量调整,可以使用两种方式:
软件mixer的时候修改PCM data
控制DAC硬件的增益
第一种情况,如果是多路mix的情况,就是MixerThread进行软件mixer,然后在mixer计算的时候来缩放PCM data,
首先,JNI层调用了AudioFlinger::setStreamVolume。
- status_t AudioFlinger::setStreamVolume(audio_stream_type_t stream, float value,
- audio_io_handle_t output)
- {
- AutoMutex lock(mLock);
- PlaybackThread *thread = NULL;
- if (output) {
- thread = checkPlaybackThread_l(output); //获得对应的PlaybackThread
- if (thread == NULL) {
- return BAD_VALUE;
- }
- }
- if (thread == NULL) {
- for (size_t i = 0; i < mPlaybackThreads.size(); i++) {
- mPlaybackThreads.valueAt(i)->setStreamVolume(stream, value);
- }
- } else {
- thread->setStreamVolume(stream, value); //继续向下层设置
- }
- return NO_ERROR;
- }
status_t AudioFlinger::setStreamVolume(audio_stream_type_t stream, float value,
audio_io_handle_t output)
{
AutoMutex lock(mLock);
PlaybackThread *thread = NULL;
if (output) {
thread = checkPlaybackThread_l(output); //获得对应的PlaybackThread
if (thread == NULL) {
return BAD_VALUE;
}
}
if (thread == NULL) {
for (size_t i = 0; i < mPlaybackThreads.size(); i++) {
mPlaybackThreads.valueAt(i)->setStreamVolume(stream, value);
}
} else {
thread->setStreamVolume(stream, value); //继续向下层设置
}
return NO_ERROR;
}
可以看到,最终是调用了PlaybackThread::setStreamVolume来继续设置音量
- void AudioFlinger::PlaybackThread::setStreamVolume(audio_stream_type_t stream, float value)
- {
- Mutex::Autolock _l(mLock);
- mStreamTypes[stream].volume = value;//把音量数据存起来
- broadcast_l();
- }
void AudioFlinger::PlaybackThread::setStreamVolume(audio_stream_type_t stream, float value)
{
Mutex::Autolock _l(mLock);
mStreamTypes[stream].volume = value;//把音量数据存起来
broadcast_l();
}
- AudioFlinger::PlaybackThread::mixer_state AudioFlinger::MixerThread::prepareTracks_l()
- {
- float typeVolume = mStreamTypes[track->streamType()].volume; //取出暂存的音量数据
- float v = masterVolume * typeVolume;
- AudioTrackServerProxy *proxy = track->mAudioTrackServerProxy;
- uint32_t vlr = proxy->getVolumeLR();
- vl = vlr & 0xFFFF;
- vr = vlr >> 16;
- vl = (uint32_t)(v * vl) << 12;
- vr = (uint32_t)(v * vr) << 12;
- mAudioMixer->setParameter(name, param, AudioMixer::VOLUME0, (void *)vl); //设置给audioMixer
- mAudioMixer->setParameter(name, param, AudioMixer::VOLUME1, (void *)vr);
- }
AudioFlinger::PlaybackThread::mixer_state AudioFlinger::MixerThread::prepareTracks_l()
{
float typeVolume = mStreamTypes[track->streamType()].volume; //取出暂存的音量数据
float v = masterVolume * typeVolume;
AudioTrackServerProxy *proxy = track->mAudioTrackServerProxy;
uint32_t vlr = proxy->getVolumeLR();
vl = vlr & 0xFFFF;
vr = vlr >> 16;
vl = (uint32_t)(v * vl) << 12;
vr = (uint32_t)(v * vr) << 12;
mAudioMixer->setParameter(name, param, AudioMixer::VOLUME0, (void *)vl); //设置给audioMixer
mAudioMixer->setParameter(name, param, AudioMixer::VOLUME1, (void *)vr);
}
可以看到上述函数把参数设置到了audioMixer里面,在audioMixer章节里面,
我们介绍过在audioMixer的实际操作函数是track__16BitsStereo这种函数,
对track__16BitsStereo的分析中,我们可以看到根据音量对PCM data进行实际的缩放
不再继续赘述了。
对于第二种方式,控制DAC硬件的增益,主要用在了DirectOutputThread,中,因为DirectOutputThread只有一路音频,直接写入HAL层,直接写入硬件的,
所以需要直接调用硬件DAC芯片的控制接口来调整音量。
其主要流程如下:
和mixerThread的流程一样,上层在调用了AudioFlinger::setStreamVolume之后,会调用prepareTracks_l函数
- AudioFlinger::PlaybackThread::mixer_state AudioFlinger::DirectOutputThread::prepareTracks_l(
- Vector< sp<Track> > *tracksToRemove
- )
- {
- // compute volume for this track
- processVolume_l(track, last);
- }
AudioFlinger::PlaybackThread::mixer_state AudioFlinger::DirectOutputThread::prepareTracks_l(
Vector< sp<Track> > *tracksToRemove
)
{
// compute volume for this track
processVolume_l(track, last);
}
AT章节中,我们提到过prepareTracks_l函数,其中会调用processVolume_l来处理音量
- void AudioFlinger::DirectOutputThread::processVolume_l(Track *track, bool lastTrack)
- {
- audio_track_cblk_t* cblk = track->cblk();
- float left, right;
- float typeVolume = mStreamTypes[track->streamType()].volume; //和mixerThread一样,也是从mStreamTypes里面取出音量数据
- float v = mMasterVolume * typeVolume;
- AudioTrackServerProxy *proxy = track->mAudioTrackServerProxy;
- uint32_t vlr = proxy->getVolumeLR();
- float v_clamped = v * (vlr & 0xFFFF);
- if (v_clamped > MAX_GAIN) v_clamped = MAX_GAIN;
- left = v_clamped/MAX_GAIN;
- v_clamped = v * (vlr >> 16);
- if (v_clamped > MAX_GAIN) v_clamped = MAX_GAIN;
- right = v_clamped/MAX_GAIN;
- if (lastTrack) {
- if (left != mLeftVolFloat || right != mRightVolFloat) {
- mLeftVolFloat = left;
- mRightVolFloat = right;
- uint32_t vl = (uint32_t)(left * (1 << 24));
- uint32_t vr = (uint32_t)(right * (1 << 24));
- if (mOutput->stream->set_volume) {
- mOutput->stream->set_volume(mOutput->stream, left, right); //向下层设置音量
- }
- }
- }
- }
void AudioFlinger::DirectOutputThread::processVolume_l(Track *track, bool lastTrack)
{
audio_track_cblk_t* cblk = track->cblk();
float left, right;
float typeVolume = mStreamTypes[track->streamType()].volume; //和mixerThread一样,也是从mStreamTypes里面取出音量数据
float v = mMasterVolume * typeVolume;
AudioTrackServerProxy *proxy = track->mAudioTrackServerProxy;
uint32_t vlr = proxy->getVolumeLR();
float v_clamped = v * (vlr & 0xFFFF);
if (v_clamped > MAX_GAIN) v_clamped = MAX_GAIN;
left = v_clamped/MAX_GAIN;
v_clamped = v * (vlr >> 16);
if (v_clamped > MAX_GAIN) v_clamped = MAX_GAIN;
right = v_clamped/MAX_GAIN;
if (lastTrack) {
if (left != mLeftVolFloat || right != mRightVolFloat) {
mLeftVolFloat = left;
mRightVolFloat = right;
uint32_t vl = (uint32_t)(left * (1 << 24));
uint32_t vr = (uint32_t)(right * (1 << 24));
if (mOutput->stream->set_volume) {
mOutput->stream->set_volume(mOutput->stream, left, right); //向下层设置音量
}
}
}
}
mOutput->stream->set_volume实际上调用的是 libhardware_legacy中的函数
- static int out_set_volume(struct audio_stream_out *stream, float left, //调用libhardware_legacy中的函数
- float right)
- {
- struct legacy_stream_out *out =
- reinterpret_cast<struct legacy_stream_out *>(stream);
- return out->legacy_out->setVolume(left, right);
- }
static int out_set_volume(struct audio_stream_out *stream, float left, //调用libhardware_legacy中的函数
float right)
{
struct legacy_stream_out *out =
reinterpret_cast<struct legacy_stream_out *>(stream);
return out->legacy_out->setVolume(left, right);
}
然后就进入了HAL层代码,HAL层代码中最终调用了 ioctl(ctl->mixer->fd, SNDRV_CTL_IOCTL_ELEM_WRITE, &ev);
写入驱动
由于商业机密,HAL层代码不能贴出来。
到了内核中,则是按照以下调用序列,最终通过IIC总线,将音量控制命令写入了DAC芯片中
- ioctl(ctl->mixer->fd, SNDRV_CTL_IOCTL_ELEM_WRITE, &ev);
- snd_ctl_elem_write_user
- snd_ctl_elem_write_user
- snd_ctl_elem_write
- wm8523_controls
- snd_soc_put_volsw
- snd_soc_update_bits_locked
ioctl(ctl->mixer->fd, SNDRV_CTL_IOCTL_ELEM_WRITE, &ev);
snd_ctl_elem_write_user
snd_ctl_elem_write_user
snd_ctl_elem_write
wm8523_controls
snd_soc_put_volsw
snd_soc_update_bits_locked
IIC总线写入命令
关于驱动的流程我们在这里不展开讲,后续会单独讲解
其他系列可参考
http://blog.youkuaiyun.com/WAN8180192/article/category/6103460