1:Server端
#include <stdio.h> #include <Winsock2.h> #pragma comment(lib, "ws2_32.lib") void main()
{ WORD wVersionRequested;
WSADATA wsaData;
int err;
wVersionRequested = MAKEWORD( 1, 1 );
err = WSAStartup( wVersionRequested, &wsaData );
if ( err != 0 ) {
return ;
}
if ( LOBYTE( wsaData.wVersion ) != 1 ||
HIBYTE( wsaData.wVersion ) != 1 ) {
WSACleanup( );
return ;
}
SOCKET sockSrv=socket(AF_INET,SOCK_STREAM,0);
SOCKADDR_IN addrSrv;
addrSrv.sin_addr.S_un.S_addr=htonl(INADDR_ANY);
addrSrv.sin_family=AF_INET;
addrSrv.sin_port=htons(6000);
bind(sockSrv,(SOCKADDR*)&addrSrv, sizeof (SOCKADDR));
listen(sockSrv,5);
SOCKADDR_IN addrClient;
int len= sizeof (SOCKADDR);
while (1)
{
SOCKET sockConn=accept(sockSrv,(SOCKADDR*)&addrClient,&len);
char sendBuf[50];
sprintf (sendBuf, "Welcome %s to here!" ,inet_ntoa(addrClient.sin_addr));
send(sockConn,sendBuf, strlen (sendBuf)+1,0);
char recvBuf[50];
recv(sockConn,recvBuf,50,0);
printf ( "%s\n" ,recvBuf);
closesocket(sockConn);
}
} 2.客户端:
#include <stdio.h>
#include <Winsock2.h>
void main() { WORD wVersionRequested; WSADATA wsaData; int err; wVersionRequested = MAKEWORD( 1, 1 ); err = WSAStartup( wVersionRequested, &wsaData ); if ( err !=0 ) { return; } if ( LOBYTE( wsaData.wVersion ) !=1|| HIBYTE( wsaData.wVersion ) !=1 ) { WSACleanup( ); return; } SOCKET sockClient=socket(AF_INET,SOCK_STREAM,0); SOCKADDR_IN addrSrv; addrSrv.sin_addr.S_un.S_addr=inet_addr("127.0.0.1"); addrSrv.sin_family=AF_INET; addrSrv.sin_port=htons(6000); connect(sockClient,(SOCKADDR*)&addrSrv,sizeof(SOCKADDR)); send(sockClient,"hello",strlen("hello")+1,0); char recvBuf[50]; recv(sockClient,recvBuf,50,0); printf("%s\n",recvBuf); closesocket(sockClient); WSACleanup(); }
第二升级: 改进支持多客户端连接; 怎么办,accpet一个连接后,立刻就起一个线程这样 针对每个客户端 启动一个线程去hold住,做接收和发送的工作 ,这样可以支持多个 客户端了
第三部分: iocp方式,要知道线程这个东西是很消耗cpu资源的, 并且线程数量是有限的,并且io也消耗资源所以需要使用iocp这种框架系统 去做!!
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