cf 121 ABC

我只会这些比较水的题委屈

A. Funky Numbers

这道题一开始卡了一下,其实都很简单的,只不过很快的想着记忆化了。看了下数据,果断的想公式。

#include <iostream>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <stdlib.h>
#include <algorithm>
#include <vector>
#include <limits.h>
#include <queue>
#include <stack>
using namespace std;
bool is(double n)
{
    if(n == 0) return 0;
    double p = sqrt(2*n+0.25) - 0.5;
    int pp = (int)p;
    if(p-pp == 0) return 1;
    else return 0;
}
int main()
{
    double i;
    double n;
    bool f ;
    while(cin>>n)
    {
        f = 0;
        for(i = 1.0;i*(i+1)*0.5 <= n;i += 1.0)
        {
            double tmp = i*(i+1)*0.5;
            //cout<<tmp<<endl;
            if(is(n - tmp)) {f = 1;cout<<"YES"<<endl;break;}
        }
        if(!f) cout<<"NO"<<endl;
    }
}

B. Walking in the Rain

这题水DP,但是一开始被题意卡了一下。状态方程很容易想。

#include <iostream>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <stdlib.h>
#include <algorithm>
#include <vector>
#include <limits.h>
#include <queue>
#include <stack>
using namespace std;
int main()
{
    int dp[1010],a[1010];
    int n,i;
    while(cin>>n)
    {
        for(i = 1;i <= n;i ++)
        cin>>a[i];
        dp[1] = a[1];
        dp[2] = min(dp[1],a[2]);
        for(i = 3;i <= n;i ++)
        {
            dp[i] = max(min(a[i],dp[i-1]),min(a[i],dp[i-2]));
        }
        cout<<dp[n]<<endl;
    }

}

C. Dynasty Puzzles

DP,昨晚的思路已经是对的了,但是不知道神经病地去处理长度,其实长度为1,和 > 1都是一样处理的,还神经地用map,写了n久,总在test7WA,知道比赛结束都没ac,真是坑爹。刚刚上英语课的时候就想到了。

状态转移:dp[j][s[len-1]-'a'] = max(dp[j][s[0]-'a'] + len,dp[j][s[len-1]-'a']);

dp[i][j]指的是以i开头,以j结尾最长长度~。

效率很快~200ms

#include <iostream>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <stdlib.h>
#include <algorithm>
#include <vector>
#include <limits.h>
#include <queue>
#include <stack>
#include <map>
using namespace std;
int main()
{
    int dp[26][26],i,j,n;
    while(scanf("%d",&n)!=EOF)
    {
        char s[100];
        memset(dp,0,sizeof(dp));
        for(i = 0;i < n;i ++)
        {
            scanf("%s",&s);
            int len = strlen(s);
            for(j = 0;j < 26;j ++)
            {
                if(dp[j][s[0]-'a'] > 0)
                {
                    dp[j][s[len-1]-'a'] = max(dp[j][s[0]-'a'] + len,dp[j][s[len-1]-'a']);

                }
            }
            dp[s[0]-'a'][s[len-1]-'a'] = max(len,dp[s[0]-'a'][s[len-1]-'a']);
            //cout<<dp[0][0]<<endl;
        }
        int ans = 0;
        for(i = 0;i < 26;i ++)
        {
            if(dp[i][i] > ans) ans = dp[i][i];
        }
        printf("%d\n",ans);
    }

}


JsonReaderException: Additional text encountered after finished reading JSON content: |. Path '', line 1, position 58920. Newtonsoft.Json.JsonTextReader.Read () (at <97722d3abc9f4cf69f9e21e6770081b3>:0) Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) (at <97722d3abc9f4cf69f9e21e6770081b3>:0) Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) (at <97722d3abc9f4cf69f9e21e6770081b3>:0) Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) (at <97722d3abc9f4cf69f9e21e6770081b3>:0) Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) (at <97722d3abc9f4cf69f9e21e6770081b3>:0) Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) (at <97722d3abc9f4cf69f9e21e6770081b3>:0) Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value) (at <97722d3abc9f4cf69f9e21e6770081b3>:0) Siccity.GLTFUtility.Importer.ImportGLB (System.Byte[] bytes, Siccity.GLTFUtility.ImportSettings importSettings, UnityEngine.AnimationClip[]& animations) (at Assets/GLTFUtility-master/Scripts/Importer.cs:78) Siccity.GLTFUtility.Importer.LoadFromBytes (System.Byte[] bytes, Siccity.GLTFUtility.ImportSettings importSettings) (at Assets/GLTFUtility-master/Scripts/Importer.cs:47) LoadModel.<ImportGLBAsync>b__15_0 (System.Byte[] data) (at Assets/Scripts/LoadModel.cs:76) LoadModel+<>c__DisplayClass19_0.<Load>b__0 (System.Byte[] data) (at Assets/Scripts/LoadModel.cs:121) LoadBytes+<LoadBYTE>d__6.MoveNext () (at Assets/Scripts/LoadBytes.cs:48) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <27467129168e4121a08fe0095397099f>:0)
最新发布
06-24
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