20041220 GETSTRING.CS

此博客展示了一段C#代码,定义了一个名为mygetstring的类,其中包含一个静态字符串strChineseFirstPY,存储了20902个汉字的拼音首字母。还实现了GetChineseSpell方法,可将输入字符串中的汉字转换为拼音首字母,字母则直接转换为大写输出。

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using System;

//namespace MZSF.Controls
//{
 /// <summary>
 /// mygetstring 的摘要说明。
 /// </summary>
 public class mygetstring
 {
  public  mygetstring()
  {
   //
   // TODO: 在此处添加构造函数逻辑
   //
  }

  ///  summary>
  /// 汉字拼音首字母列表 本列表包含了20902个汉字,用于配合 GetChineseSpell 函数使用,本表收录的字符的Unicode编码范围为19968至40869
  ///  /summary>
  private static string strChineseFirstPY =
   "YDYQSXMWZSSXJBYMGCCZQPSSQBYCDSCDQLDYLYBSSJGYZZJJFKCCLZDHWDWZJLJPFYYNWJJTMYHZWZHFLZPPQHGSCYYYNJQYXXGJ"
   + "HHSDSJNKKTMOMLCRXYPSNQSECCQZGGLLYJLMYZZSECYKYYHQWJSSGGYXYZYJWWKDJHYCHMYXJTLXJYQBYXZLDWRDJRWYSRLDZJPC"
   + "BZJJBRCFTLECZSTZFXXZHTRQHYBDLYCZSSYMMRFMYQZPWWJJYFCRWFDFZQPYDDWYXKYJAWJFFXYPSFTZYHHYZYSWCJYXSCLCXXWZ"
   + "ZXNBGNNXBXLZSZSBSGPYSYZDHMDZBQBZCWDZZYYTZHBTSYYBZGNTNXQYWQSKBPHHLXGYBFMJEBJHHGQTJCYSXSTKZHLYCKGLYSMZ"
   + "XYALMELDCCXGZYRJXSDLTYZCQKCNNJWHJTZZCQLJSTSTBNXBTYXCEQXGKWJYFLZQLYHYXSPSFXLMPBYSXXXYDJCZYLLLSJXFHJXP"
   + "JBTFFYABYXBHZZBJYZLWLCZGGBTSSMDTJZXPTHYQTGLJSCQFZKJZJQNLZWLSLHDZBWJNCJZYZSQQYCQYRZCJJWYBRTWPYFTWEXCS"
   + "KDZCTBZHYZZYYJXZCFFZZMJYXXSDZZOTTBZLQWFCKSZSXFYRLNYJMBDTHJXSQQCCSBXYYTSYFBXDZTGBCNSLCYZZPSAZYZZSCJCS"
   + "HZQYDXLBPJLLMQXTYDZXSQJTZPXLCGLQTZWJBHCTSYJSFXYEJJTLBGXSXJMYJQQPFZASYJNTYDJXKJCDJSZCBARTDCLYJQMWNQNC"
   + "LLLKBYBZZSYHQQLTWLCCXTXLLZNTYLNEWYZYXCZXXGRKRMTCNDNJTSYYSSDQDGHSDBJGHRWRQLYBGLXHLGTGXBQJDZPYJSJYJCTM"
   + "RNYMGRZJCZGJMZMGXMPRYXKJNYMSGMZJYMKMFXMLDTGFBHCJHKYLPFMDXLQJJSMTQGZSJLQDLDGJYCALCMZCSDJLLNXDJFFFFJCZ"
   + "FMZFFPFKHKGDPSXKTACJDHHZDDCRRCFQYJKQCCWJDXHWJLYLLZGCFCQDSMLZPBJJPLSBCJGGDCKKDEZSQCCKJGCGKDJTJDLZYCXK"
   + "LQSCGJCLTFPCQCZGWPJDQYZJJBYJHSJDZWGFSJGZKQCCZLLPSPKJGQJHZZLJPLGJGJJTHJJYJZCZMLZLYQBGJWMLJKXZDZNJQSYZ"
   + "MLJLLJKYWXMKJLHSKJGBMCLYYMKXJQLBMLLKMDXXKWYXYSLMLPSJQQJQXYXFJTJDXMXXLLCXQBSYJBGWYMBGGBCYXPJYGPEPFGDJ"
   + "GBHBNSQJYZJKJKHXQFGQZKFHYGKHDKLLSDJQXPQYKYBNQSXQNSZSWHBSXWHXWBZZXDMNSJBSBKBBZKLYLXGWXDRWYQZMYWSJQLCJ"
   + "XXJXKJEQXSCYETLZHLYYYSDZPAQYZCMTLSHTZCFYZYXYLJSDCJQAGYSLCQLYYYSHMRQQKLDXZSCSSSYDYCJYSFSJBFRSSZQSBXXP"
   + "XJYSDRCKGJLGDKZJZBDKTCSYQPYHSTCLDJDHMXMCGXYZHJDDTMHLTXZXYLYMOHYJCLTYFBQQXPFBDFHHTKSQHZYYWCNXXCRWHOWG"
   + "YJLEGWDQCWGFJYCSNTMYTOLBYGWQWESJPWNMLRYDZSZTXYQPZGCWXHNGPYXSHMYQJXZTDPPBFYHZHTJYFDZWKGKZBLDNTSXHQEEG"
   + "ZZYLZMMZYJZGXZXKHKSTXNXXWYLYAPSTHXDWHZYMPXAGKYDXBHNHXKDPJNMYHYLPMGOCSLNZHKXXLPZZLBMLSFBHHGYGYYGGBHSC"
   + "YAQTYWLXTZQCEZYDQDQMMHTKLLSZHLSJZWFYHQSWSCWLQAZYNYTLSXTHAZNKZZSZZLAXXZWWCTGQQTDDYZTCCHYQZFLXPSLZYGPZ"
   + "SZNGLNDQTBDLXGTCTAJDKYWNSYZLJHHZZCWNYYZYWMHYCHHYXHJKZWSXHZYXLYSKQYSPSLYZWMYPPKBYGLKZHTYXAXQSYSHXASMC"
   + "HKDSCRSWJPWXSGZJLWWSCHSJHSQNHCSEGNDAQTBAALZZMSSTDQJCJKTSCJAXPLGGXHHGXXZCXPDMMHLDGTYBYSJMXHMRCPXXJZCK"
   + "ZXSHMLQXXTTHXWZFKHCCZDYTCJYXQHLXDHYPJQXYLSYYDZOZJNYXQEZYSQYAYXWYPDGXDDXSPPYZNDLTWRHXYDXZZJHTCXMCZLHP"
   + "YYYYMHZLLHNXMYLLLMDCPPXHMXDKYCYRDLTXJCHHZZXZLCCLYLNZSHZJZZLNNRLWHYQSNJHXYNTTTKYJPYCHHYEGKCTTWLGQRLGG"
   + "TGTYGYHPYHYLQYQGCWYQKPYYYTTTTLHYHLLTYTTSPLKYZXGZWGPYDSSZZDQXSKCQNMJJZZBXYQMJRTFFBTKHZKBXLJJKDXJTLBWF"
   + "ZPPTKQTZTGPDGNTPJYFALQMKGXBDCLZFHZCLLLLADPMXDJHLCCLGYHDZFGYDDGCYYFGYDXKSSEBDHYKDKDKHNAXXYBPBYYHXZQGA"
   + "FFQYJXDMLJCSQZLLPCHBSXGJYNDYBYQSPZWJLZKSDDTACTBXZDYZYPJZQSJNKKTKNJDJGYYPGTLFYQKASDNTCYHBLWDZHBBYDWJR"
   + "YGKZYHEYYFJMSDTYFZJJHGCXPLXHLDWXXJKYTCYKSSSMTWCTTQZLPBSZDZWZXGZAGYKTYWXLHLSPBCLLOQMMZSSLCMBJCSZZKYDC"
   + "ZJGQQDSMCYTZQQLWZQZXSSFPTTFQMDDZDSHDTDWFHTDYZJYQJQKYPBDJYYXTLJHDRQXXXHAYDHRJLKLYTWHLLRLLRCXYLBWSRSZZ"
   + "SYMKZZHHKYHXKSMDSYDYCJPBZBSQLFCXXXNXKXWYWSDZYQOGGQMMYHCDZTTFJYYBGSTTTYBYKJDHKYXBELHTYPJQNFXFDYKZHQKZ"
   + "BYJTZBXHFDXKDASWTAWAJLDYJSFHBLDNNTNQJTJNCHXFJSRFWHZFMDRYJYJWZPDJKZYJYMPCYZNYNXFBYTFYFWYGDBNZZZDNYTXZ"
   + "EMMQBSQEHXFZMBMFLZZSRXYMJGSXWZJSPRYDJSJGXHJJGLJJYNZZJXHGXKYMLPYYYCXYTWQZSWHWLYRJLPXSLSXMFSWWKLCTNXNY"
   + "NPSJSZHDZEPTXMYYWXYYSYWLXJQZQXZDCLEEELMCPJPCLWBXSQHFWWTFFJTNQJHJQDXHWLBYZNFJLALKYYJLDXHHYCSTYYWNRJYX"
   + "YWTRMDRQHWQCMFJDYZMHMYYXJWMYZQZXTLMRSPWWCHAQBXYGZYPXYYRRCLMPYMGKSJSZYSRMYJSNXTPLNBAPPYPYLXYYZKYNLDZY"
   + "JZCZNNLMZHHARQMPGWQTZMXXMLLHGDZXYHXKYXYCJMFFYYHJFSBSSQLXXNDYCANNMTCJCYPRRNYTYQNYYMBMSXNDLYLYSLJRLXYS"
   + "XQMLLYZLZJJJKYZZCSFBZXXMSTBJGNXYZHLXNMCWSCYZYFZLXBRNNNYLBNRTGZQYSATSWRYHYJZMZDHZGZDWYBSSCSKXSYHYTXXG"
   + "CQGXZZSHYXJSCRHMKKBXCZJYJYMKQHZJFNBHMQHYSNJNZYBKNQMCLGQHWLZNZSWXKHLJHYYBQLBFCDSXDLDSPFZPSKJYZWZXZDDX"
   + "JSMMEGJSCSSMGCLXXKYYYLNYPWWWGYDKZJGGGZGGSYCKNJWNJPCXBJJTQTJWDSSPJXZXNZXUMELPXFSXTLLXCLJXJJLJZXCTPSWX"
   + "LYDHLYQRWHSYCSQYYBYAYWJJJQFWQCQQCJQGXALDBZZYJGKGXPLTZYFXJLTPADKYQHPMATLCPDCKBMTXYBHKLENXDLEEGQDYMSAW"
   + "HZMLJTWYGXLYQZLJEEYYBQQFFNLYXRDSCTGJGXYYNKLLYQKCCTLHJLQMKKZGCYYGLLLJDZGYDHZWXPYSJBZKDZGYZZHYWYFQYTYZ"
   + "SZYEZZLYMHJJHTSMQWYZLKYYWZCSRKQYTLTDXWCTYJKLWSQZWBDCQYNCJSRSZJLKCDCDTLZZZACQQZZDDXYPLXZBQJYLZLLLQDDZ"
   + "QJYJYJZYXNYYYNYJXKXDAZWYRDLJYYYRJLXLLDYXJCYWYWNQCCLDDNYYYNYCKCZHXXCCLGZQJGKWPPCQQJYSBZZXYJSQPXJPZBSB"
   + "DSFNSFPZXHDWZTDWPPTFLZZBZDMYYPQJRSDZSQZSQXBDGCPZSWDWCSQZGMDHZXMWWFYBPDGPHTMJTHZSMMBGZMBZJCFZWFZBBZMQ"
   + "CFMBDMCJXLGPNJBBXGYHYYJGPTZGZMQBQTCGYXJXLWZKYDPDYMGCFTPFXYZTZXDZXTGKMTYBBCLBJASKYTSSQYYMSZXFJEWLXLLS"
   + "ZBQJJJAKLYLXLYCCTSXMCWFKKKBSXLLLLJYXTYLTJYYTDPJHNHNNKBYQNFQYYZBYYESSESSGDYHFHWTCJBSDZZTFDMXHCNJZYMQW"
   + "SRYJDZJQPDQBBSTJGGFBKJBXTGQHNGWJXJGDLLTHZHHYYYYYYSXWTYYYCCBDBPYPZYCCZYJPZYWCBDLFWZCWJDXXHYHLHWZZXJTC"
   + "ZLCDPXUJCZZZLYXJJTXPHFXWPYWXZPTDZZBDZCYHJHMLXBQXSBYLRDTGJRRCTTTHYTCZWMXFYTWWZCWJWXJYWCSKYBZSCCTZQNHX"
   + "NWXXKHKFHTSWOCCJYBCMPZZYKBNNZPBZHHZDLSYDDYTYFJPXYNGFXBYQXCBHXCPSXTYZDMKYSNXSXLHKMZXLYHDHKWHXXSSKQYHH"
   + "CJYXGLHZXCSNHEKDTGZXQYPKDHEXTYKCNYMYYYPKQYYYKXZLTHJQTBYQHXBMYHSQCKWWYLLHCYYLNNEQXQWMCFBDCCMLJGGXDQKT"
   + "LXKGNQCDGZJWYJJLYHHQTTTNWCHMXCXWHWSZJYDJCCDBQCDGDNYXZTHCQRXCBHZTQCBXWGQWYYBXHMBYMYQTYEXMQKYAQYRGYZSL"
   + "FYKKQHYSSQYSHJGJCNXKZYCXSBXYXHYYLSTYCXQTHYSMGSCPMMGCCCCCMTZTASMGQZJHKLOSQYLSWTMXSYQKDZLJQQYPLSYCZTCQ"
   + "QPBBQJZCLPKHQZYYXXDTDDTSJCXFFLLCHQXMJLWCJCXTSPYCXNDTJSHJWXDQQJSKXYAMYLSJHMLALYKXCYYDMNMDQMXMCZNNCYBZ"
   + "KKYFLMCHCMLHXRCJJHSYLNMTJZGZGYWJXSRXCWJGJQHQZDQJDCJJZKJKGDZQGJJYJYLXZXXCDQHHHEYTMHLFSBDJSYYSHFYSTCZQ"
   + "LPBDRFRZTZYKYWHSZYQKWDQZRKMSYNBCRXQBJYFAZPZZEDZCJYWBCJWHYJBQSZYWRYSZPTDKZPFPBNZTKLQYHBBZPNPPTYZZYBQN"
   + "YDCPJMMCYCQMCYFZZDCMNLFPBPLNGQJTBTTNJZPZBBZNJKLJQYLNBZQHKSJZNGGQSZZKYXSHPZSNBCGZKDDZQANZHJKDRTLZLSWJ"
   + "LJZLYWTJNDJZJHXYAYNCBGTZCSSQMNJPJYTYSWXZFKWJQTKHTZPLBHSNJZSYZBWZZZZLSYLSBJHDWWQPSLMMFBJDWAQYZTCJTBNN"
   + "WZXQXCDSLQGDSDPDZHJTQQPSWLYYJZLGYXYZLCTCBJTKTYCZJTQKBSJLGMGZDMCSGPYNJZYQYYKNXRPWSZXMTNCSZZYXYBYHYZAX"
   + "YWQCJTLLCKJJTJHGDXDXYQYZZBYWDLWQCGLZGJGQRQZCZSSBCRPCSKYDZNXJSQGXSSJMYDNSTZTPBDLTKZWXQWQTZEXNQCZGWEZK"
   + "SSBYBRTSSSLCCGBPSZQSZLCCGLLLZXHZQTHCZMQGYZQZNMCOCSZJMMZSQPJYGQLJYJPPLDXRGZYXCCSXHSHGTZNLZWZKJCXTCFCJ"
   + "XLBMQBCZZWPQDNHXLJCTHYZLGYLNLSZZPCXDSCQQHJQKSXZPBAJYEMSMJTZDXLCJYRYYNWJBNGZZTMJXLTBSLYRZPYLSSCNXPHLL"
   + "HYLLQQZQLXYMRSYCXZLMMCZLTZSDWTJJLLNZGGQXPFSKYGYGHBFZPDKMWGHCXMSGDXJMCJZDYCABXJDLNBCDQYGSKYDQTXDJJYXM"
   + "SZQAZDZFSLQXYJSJZYLBTXXWXQQZBJZUFBBLYLWDSLJHXJYZJWTDJCZFQZQZZDZSXZZQLZCDZFJHYSPYMPQZMLPPLFFXJJNZZYLS"
   + "JEYQZFPFZKSYWJJJHRDJZZXTXXGLGHYDXCSKYSWMMZCWYBAZBJKSHFHJCXMHFQHYXXYZFTSJYZFXYXPZLCHMZMBXHZZSXYFYMNCW"
   + "DABAZLXKTCSHHXKXJJZJSTHYGXSXYYHHHJWXKZXSSBZZWHHHCWTZZZPJXSNXQQJGZYZYWLLCWXZFXXYXYHXMKYYSWSQMNLNAYCYS"
   + "PMJKHWCQHYLAJJMZXHMMCNZHBHXCLXTJPLTXYJHDYYLTTXFSZHYXXSJBJYAYRSMXYPLCKDUYHLXRLNLLSTYZYYQYGYHHSCCSMZCT"
   + "ZQXKYQFPYYRPFFLKQUNTSZLLZMWWTCQQYZWTLLMLMPWMBZSSTZRBPDDTLQJJBXZCSRZQQYGWCSXFWZLXCCRSZDZMCYGGDZQSGTJS"
   + "WLJMYMMZYHFBJDGYXCCPSHXNZCSBSJYJGJMPPWAFFYFNXHYZXZYLREMZGZCYZSSZDLLJCSQFNXZKPTXZGXJJGFMYYYSNBTYLBNLH"
   + "PFZDCYFBMGQRRSSSZXYSGTZRNYDZZCDGPJAFJFZKNZBLCZSZPSGCYCJSZLMLRSZBZZLDLSLLYSXSQZQLYXZLSKKBRXBRBZCYCXZZ"
   + "ZEEYFGKLZLYYHGZSGZLFJHGTGWKRAAJYZKZQTSSHJJXDCYZUYJLZYRZDQQHGJZXSSZBYKJPBFRTJXLLFQWJHYLQTYMBLPZDXTZYG"
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   + "MMNYTPZSXQHJCJYQXYZXZQZCPSHKZZYSXCDFGMWQRLLQXRFZTLYSTCTMJCXJJXHJNXTNRZTZFQYHQGLLGCXSZSJDJLJCYDSJTLNY"
   + "XHSZXCGJZYQPYLFHDJSBPCCZHJJJQZJQDYBSSLLCMYTTMQTBHJQNNYGKYRQYQMZGCJKPDCGMYZHQLLSLLCLMHOLZGDYYFZSLJCQZ"
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   + "GYTQOHXHXPYXXXULCYEYCHZZCBWQBBWJQZSCSZSSLZYLKDESJZWMYMCYTSDSXXSCJPQQSQYLYYZYCMDJDZYWCBTJSYDJKCYDDJLB"
   + "DJJSODZYSYXQQYXDHHGQQYQHDYXWGMMMAJDYBBBPPBCMUUPLJZSMTXERXJMHQNUTPJDCBSSMSSSTKJTSSMMTRCPLZSZMLQDSDMJM"
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   + "PXXHYQFXXQYWYYHYSCDYDHHQMNMTMWCPBSZPPZZGLMZFOLLCFWHMMSJZTTDHZZYFFYTZZGZYSKYJXQYJZQBHMBZZLYGHGFMSHPZF"
   + "ZSNCLPBQSNJXZSLXXFPMTYJYGBXLLDLXPZJYZJYHHZCYWHJYLSJEXFSZZYWXKZJLUYDTMLYMQJPWXYHXSKTQJEZRPXXZHHMHWQPW"
   + "QLYJJQJJZSZCPHJLCHHNXJLQWZJHBMZYXBDHHYPZLHLHLGFWLCHYYTLHJXCJMSCPXSTKPNHQXSRTYXXTESYJCTLSSLSTDLLLWWYH"
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   + "CHDZJWJCCTLJCLDTLJJCPDDSQDSSZYBNDBJLGGJZXSXNLYCYBJXQYCBYLZCFZPPGKCXZDZFZTJJFJSJXZBNZYJQTTYJYHTYCZHYM"
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   + "MPFMDMMKXKSYZYSHDZKXSYSMMZZZMSYDNZZCZXFPLSTMZDNMXCKJMZTYYMZMZZMSXHHDCZJEMXXKLJSTLWLSQLYJZLLZJSSDPPMH"
   + "NLZJCZYHMXXHGZCJMDHXTKGRMXFWMCGMWKDTKSXQMMMFZZYDKMSCLCMPCGMHSPXQPZDSSLCXKYXTWLWJYAHZJGZQMCSNXYYMMPML"
   + "KJXMHLMLQMXCTKZMJQYSZJSYSZHSYJZJCDAJZYBSDQJZGWZQQXFKDMSDJLFWEHKZQKJPEYPZYSZCDWYJFFMZZYLTTDZZEFMZLBNP"
   + "PLPLPEPSZALLTYLKCKQZKGENQLWAGYXYDPXLHSXQQWQCQXQCLHYXXMLYCCWLYMQYSKGCHLCJNSZKPYZKCQZQLJPDMDZHLASXLBYD"
   + "WQLWDNBQCRYDDZTJYBKBWSZDXDTNPJDTCTQDFXQQMGNXECLTTBKPWSLCTYQLPWYZZKLPYGZCQQPLLKCCYLPQMZCZQCLJSLQZDJXL"
   + "DDHPZQDLJJXZQDXYZQKZLJCYQDYJPPYPQYKJYRMPCBYMCXKLLZLLFQPYLLLMBSGLCYSSLRSYSQTMXYXZQZFDZUYSYZTFFMZZSMZQ"
   + "HZSSCCMLYXWTPZGXZJGZGSJSGKDDHTQGGZLLBJDZLCBCHYXYZHZFYWXYZYMSDBZZYJGTSMTFXQYXQSTDGSLNXDLRYZZLRYYLXQHT"
   + "XSRTZNGZXBNQQZFMYKMZJBZYMKBPNLYZPBLMCNQYZZZSJZHJCTZKHYZZJRDYZHNPXGLFZTLKGJTCTSSYLLGZRZBBQZZKLPKLCZYS"
   + "SUYXBJFPNJZZXCDWXZYJXZZDJJKGGRSRJKMSMZJLSJYWQSKYHQJSXPJZZZLSNSHRNYPZTWCHKLPSRZLZXYJQXQKYSJYCZTLQZYBB"
   + "YBWZPQDWWYZCYTJCJXCKCWDKKZXSGKDZXWWYYJQYYTCYTDLLXWKCZKKLCCLZCQQDZLQLCSFQCHQHSFSMQZZLNBJJZBSJHTSZDYSJ"
   + "QJPDLZCDCWJKJZZLPYCGMZWDJJBSJQZSYZYHHXJPBJYDSSXDZNCGLQMBTSFSBPDZDLZNFGFJGFSMPXJQLMBLGQCYYXBQKDJJQYRF"
   + "KZTJDHCZKLBSDZCFJTPLLJGXHYXZCSSZZXSTJYGKGCKGYOQXJPLZPBPGTGYJZGHZQZZLBJLSQFZGKQQJZGYCZBZQTLDXRJXBSXXP"
   + "ZXHYZYCLWDXJJHXMFDZPFZHQHQMQGKSLYHTYCGFRZGNQXCLPDLBZCSCZQLLJBLHBZCYPZZPPDYMZZSGYHCKCPZJGSLJLNSCDSLDL"
   + "XBMSTLDDFJMKDJDHZLZXLSZQPQPGJLLYBDSZGQLBZLSLKYYHZTTNTJYQTZZPSZQZTLLJTYYLLQLLQYZQLBDZLSLYYZYMDFSZSNHL"
   + "XZNCZQZPBWSKRFBSYZMTHBLGJPMCZZLSTLXSHTCSYZLZBLFEQHLXFLCJLYLJQCBZLZJHHSSTBRMHXZHJZCLXFNBGXGTQJCZTMSFZ"
   + "KJMSSNXLJKBHSJXNTNLZDNTLMSJXGZJYJCZXYJYJWRWWQNZTNFJSZPZSHZJFYRDJSFSZJZBJFZQZZHZLXFYSBZQLZSGYFTZDCSZX"
   + "ZJBQMSZKJRHYJZCKMJKHCHGTXKXQGLXPXFXTRTYLXJXHDTSJXHJZJXZWZLCQSBTXWXGXTXXHXFTSDKFJHZYJFJXRZSDLLLTQSQQZ"
   + "QWZXSYQTWGWBZCGZLLYZBCLMQQTZHZXZXLJFRMYZFLXYSQXXJKXRMQDZDMMYYBSQBHGZMWFWXGMXLZPYYTGZYCCDXYZXYWGSYJYZ"
   + "NBHPZJSQSYXSXRTFYZGRHZTXSZZTHCBFCLSYXZLZQMZLMPLMXZJXSFLBYZMYQHXJSXRXSQZZZSSLYFRCZJRCRXHHZXQYDYHXSJJH"
   + "ZCXZBTYNSYSXJBQLPXZQPYMLXZKYXLXCJLCYSXXZZLXDLLLJJYHZXGYJWKJRWYHCPSGNRZLFZWFZZNSXGXFLZSXZZZBFCSYJDBRJ"
   + "KRDHHGXJLJJTGXJXXSTJTJXLYXQFCSGSWMSBCTLQZZWLZZKXJMLTMJYHSDDBXGZHDLBMYJFRZFSGCLYJBPMLYSMSXLSZJQQHJZFX"
   + "GFQFQBPXZGYYQXGZTCQWYLTLGWSGWHRLFSFGZJMGMGBGTJFSYZZGZYZAFLSSPMLPFLCWBJZCLJJMZLPJJLYMQDMYYYFBGYGYZMLY"
   + "ZDXQYXRQQQHSYYYQXYLJTYXFSFSLLGNQCYHYCWFHCCCFXPYLYPLLZYXXXXXKQHHXSHJZCFZSCZJXCPZWHHHHHAPYLQALPQAFYHXD"
   + "YLUKMZQGGGDDESRNNZLTZGCHYPPYSQJJHCLLJTOLNJPZLJLHYMHEYDYDSQYCDDHGZUNDZCLZYZLLZNTNYZGSLHSLPJJBDGWXPCDU"
   + "TJCKLKCLWKLLCASSTKZZDNQNTTLYYZSSYSSZZRYLJQKCQDHHCRXRZYDGRGCWCGZQFFFPPJFZYNAKRGYWYQPQXXFKJTSZZXSWZDDF"
   + "BBXTBGTZKZNPZZPZXZPJSZBMQHKCYXYLDKLJNYPKYGHGDZJXXEAHPNZKZTZCMXCXMMJXNKSZQNMNLWBWWXJKYHCPSTMCSQTZJYXT"
   + "PCTPDTNNPGLLLZSJLSPBLPLQHDTNJNLYYRSZFFJFQWDPHZDWMRZCCLODAXNSSNYZRESTYJWJYJDBCFXNMWTTBYLWSTSZGYBLJPXG"
   + "LBOCLHPCBJLTMXZLJYLZXCLTPNCLCKXTPZJSWCYXSFYSZDKNTLBYJCYJLLSTGQCBXRYZXBXKLYLHZLQZLNZCXWJZLJZJNCJHXMNZ"
   + "ZGJZZXTZJXYCYYCXXJYYXJJXSSSJSTSSTTPPGQTCSXWZDCSYFPTFBFHFBBLZJCLZZDBXGCXLQPXKFZFLSYLTUWBMQJHSZBMDDBCY"
   + "SCCLDXYCDDQLYJJWMQLLCSGLJJSYFPYYCCYLTJANTJJPWYCMMGQYYSXDXQMZHSZXPFTWWZQSWQRFKJLZJQQYFBRXJHHFWJJZYQAZ"
   + "MYFRHCYYBYQWLPEXCCZSTYRLTTDMQLYKMBBGMYYJPRKZNPBSXYXBHYZDJDNGHPMFSGMWFZMFQMMBCMZZCJJLCNUXYQLMLRYGQZCY"
   + "XZLWJGCJCGGMCJNFYZZJHYCPRRCMTZQZXHFQGTJXCCJEAQCRJYHPLQLSZDJRBCQHQDYRHYLYXJSYMHZYDWLDFRYHBPYDTSSCNWBX"
   + "GLPZMLZZTQSSCPJMXXYCSJYTYCGHYCJWYRXXLFEMWJNMKLLSWTXHYYYNCMMCWJDQDJZGLLJWJRKHPZGGFLCCSCZMCBLTBHBQJXQD"
   + "SPDJZZGKGLFQYWBZYZJLTSTDHQHCTCBCHFLQMPWDSHYYTQWCNZZJTLBYMBPDYYYXSQKXWYYFLXXNCWCXYPMAELYKKJMZZZBRXYYQ"
   + "JFLJPFHHHYTZZXSGQQMHSPGDZQWBWPJHZJDYSCQWZKTXXSQLZYYMYSDZGRXCKKUJLWPYSYSCSYZLRMLQSYLJXBCXTLWDQZPCYCYK"
   + "PPPNSXFYZJJRCEMHSZMSXLXGLRWGCSTLRSXBZGBZGZTCPLUJLSLYLYMTXMTZPALZXPXJTJWTCYYZLBLXBZLQMYLXPGHDSLSSDMXM"
   + "BDZZSXWHAMLCZCPJMCNHJYSNSYGCHSKQMZZQDLLKABLWJXSFMOCDXJRRLYQZKJMYBYQLYHETFJZFRFKSRYXFJTWDSXXSYSQJYSLY"
   + "XWJHSNLXYYXHBHAWHHJZXWMYLJCSSLKYDZTXBZSYFDXGXZJKHSXXYBSSXDPYNZWRPTQZCZENYGCXQFJYKJBZMLJCMQQXUOXSLYXX"
   + "LYLLJDZBTYMHPFSTTQQWLHOKYBLZZALZXQLHZWRRQHLSTMYPYXJJXMQSJFNBXYXYJXXYQYLTHYLQYFMLKLJTMLLHSZWKZHLJMLHL"
   + "JKLJSTLQXYLMBHHLNLZXQJHXCFXXLHYHJJGBYZZKBXSCQDJQDSUJZYYHZHHMGSXCSYMXFEBCQWWRBPYYJQTYZCYQYQQZYHMWFFHG"
   + "ZFRJFCDPXNTQYZPDYKHJLFRZXPPXZDBBGZQSTLGDGYLCQMLCHHMFYWLZYXKJLYPQHSYWMQQGQZMLZJNSQXJQSYJYCBEHSXFSZPXZ"
   + "WFLLBCYYJDYTDTHWZSFJMQQYJLMQXXLLDTTKHHYBFPWTYYSQQWNQWLGWDEBZWCMYGCULKJXTMXMYJSXHYBRWFYMWFRXYQMXYSZTZ"
   + "ZTFYKMLDHQDXWYYNLCRYJBLPSXCXYWLSPRRJWXHQYPHTYDNXHHMMYWYTZCSQMTSSCCDALWZTCPQPYJLLQZYJSWXMZZMMYLMXCLMX"
   + "CZMXMZSQTZPPQQBLPGXQZHFLJJHYTJSRXWZXSCCDLXTYJDCQJXSLQYCLZXLZZXMXQRJMHRHZJBHMFLJLMLCLQNLDXZLLLPYPSYJY"
   + "SXCQQDCMQJZZXHNPNXZMEKMXHYKYQLXSXTXJYYHWDCWDZHQYYBGYBCYSCFGPSJNZDYZZJZXRZRQJJYMCANYRJTLDPPYZBSTJKXXZ"
   + "YPFDWFGZZRPYMTNGXZQBYXNBUFNQKRJQZMJEGRZGYCLKXZDSKKNSXKCLJSPJYYZLQQJYBZSSQLLLKJXTBKTYLCCDDBLSPPFYLGYD"
   + "TZJYQGGKQTTFZXBDKTYYHYBBFYTYYBCLPDYTGDHRYRNJSPTCSNYJQHKLLLZSLYDXXWBCJQSPXBPJZJCJDZFFXXBRMLAZHCSNDLBJ"
   + "DSZBLPRZTSWSBXBCLLXXLZDJZSJPYLYXXYFTFFFBHJJXGBYXJPMMMPSSJZJMTLYZJXSWXTYLEDQPJMYGQZJGDJLQJWJQLLSJGJGY"
   + "GMSCLJJXDTYGJQJQJCJZCJGDZZSXQGSJGGCXHQXSNQLZZBXHSGZXCXYLJXYXYYDFQQJHJFXDHCTXJYRXYSQTJXYEFYYSSYYJXNCY"
   + "ZXFXMSYSZXYYSCHSHXZZZGZZZGFJDLTYLNPZGYJYZYYQZPBXQBDZTZCZYXXYHHSQXSHDHGQHJHGYWSZTMZMLHYXGEBTYLZKQWYTJ"
   + "ZRCLEKYSTDBCYKQQSAYXCJXWWGSBHJYZYDHCSJKQCXSWXFLTYNYZPZCCZJQTZWJQDZZZQZLJJXLSBHPYXXPSXSHHEZTXFPTLQYZZ"
   + "XHYTXNCFZYYHXGNXMYWXTZSJPTHHGYMXMXQZXTSBCZYJYXXTYYZYPCQLMMSZMJZZLLZXGXZAAJZYXJMZXWDXZSXZDZXLEYJJZQBH"
   + "ZWZZZQTZPSXZTDSXJJJZNYAZPHXYYSRNQDTHZHYYKYJHDZXZLSWCLYBZYECWCYCRYLCXNHZYDZYDYJDFRJJHTRSQTXYXJRJHOJYN"
   + "XELXSFSFJZGHPZSXZSZDZCQZBYYKLSGSJHCZSHDGQGXYZGXCHXZJWYQWGYHKSSEQZZNDZFKWYSSTCLZSTSYMCDHJXXYWEYXCZAYD"
   + "MPXMDSXYBSQMJMZJMTZQLPJYQZCGQHXJHHLXXHLHDLDJQCLDWBSXFZZYYSCHTYTYYBHECXHYKGJPXHHYZJFXHWHBDZFYZBCAPNPG"
   + "NYDMSXHMMMMAMYNBYJTMPXYYMCTHJBZYFCGTYHWPHFTWZZEZSBZEGPFMTSKFTYCMHFLLHGPZJXZJGZJYXZSBBQSCZZLZCCSTPGXM"
   + "JSFTCCZJZDJXCYBZLFCJSYZFGSZLYBCWZZBYZDZYPSWYJZXZBDSYUXLZZBZFYGCZXBZHZFTPBGZGEJBSTGKDMFHYZZJHZLLZZGJQ"
   + "ZLSFDJSSCBZGPDLFZFZSZYZYZSYGCXSNXXCHCZXTZZLJFZGQSQYXZJQDCCZTQCDXZJYQJQCHXZTDLGSCXZSYQJQTZWLQDQZTQCHQ"
   + "QJZYEZZZPBWKDJFCJPZTYPQYQTTYNLMBDKTJZPQZQZZFPZSBNJLGYJDXJDZZKZGQKXDLPZJTCJDQBXDJQJSTCKNXBXZMSLYJCQMT"
   + "JQWWCJQNJNLLLHJCWQTBZQYDZCZPZZDZYDDCYZZZCCJTTJFZDPRRTZTJDCQTQZDTJNPLZBCLLCTZSXKJZQZPZLBZRBTJDCXFCZDB"
   + "CCJJLTQQPLDCGZDBBZJCQDCJWYNLLZYZCCDWLLXWZLXRXNTQQCZXKQLSGDFQTDDGLRLAJJTKUYMKQLLTZYTDYYCZGJWYXDXFRSKS"
   + "TQTENQMRKQZHHQKDLDAZFKYPBGGPZREBZZYKZZSPEGJXGYKQZZZSLYSYYYZWFQZYLZZLZHWCHKYPQGNPGBLPLRRJYXCCSYYHSFZF"
   + "YBZYYTGZXYLXCZWXXZJZBLFFLGSKHYJZEYJHLPLLLLCZGXDRZELRHGKLZZYHZLYQSZZJZQLJZFLNBHGWLCZCFJYSPYXZLZLXGCCP"
   + "ZBLLCYBBBBUBBCBPCRNNZCZYRBFSRLDCGQYYQXYGMQZWTZYTYJXYFWTEHZZJYWLCCNTZYJJZDEDPZDZTSYQJHDYMBJNYJZLXTSST"
   + "PHNDJXXBYXQTZQDDTJTDYYTGWSCSZQFLSHLGLBCZPHDLYZJYCKWTYTYLBNYTSDSYCCTYSZYYEBHEXHQDTWNYGYCLXTSZYSTQMYGZ"
   + "AZCCSZZDSLZCLZRQXYYELJSBYMXSXZTEMBBLLYYLLYTDQYSHYMRQWKFKBFXNXSBYCHXBWJYHTQBPBSBWDZYLKGZSKYHXQZJXHXJX"
   + "GNLJKZLYYCDXLFYFGHLJGJYBXQLYBXQPQGZTZPLNCYPXDJYQYDYMRBESJYYHKXXSTMXRCZZYWXYQYBMCLLYZHQYZWQXDBXBZWZMS"
   + "LPDMYSKFMZKLZCYQYCZLQXFZZYDQZPZYGYJYZMZXDZFYFYTTQTZHGSPCZMLCCYTZXJCYTJMKSLPZHYSNZLLYTPZCTZZCKTXDHXXT"
   + "QCYFKSMQCCYYAZHTJPCYLZLYJBJXTPNYLJYYNRXSYLMMNXJSMYBCSYSYLZYLXJJQYLDZLPQBFZZBLFNDXQKCZFYWHGQMRDSXYCYT"
   + "XNQQJZYYPFZXDYZFPRXEJDGYQBXRCNFYYQPGHYJDYZXGRHTKYLNWDZNTSMPKLBTHBPYSZBZTJZSZZJTYYXZPHSSZZBZCZPTQFZMY"
   + "FLYPYBBJQXZMXXDJMTSYSKKBJZXHJCKLPSMKYJZCXTMLJYXRZZQSLXXQPYZXMKYXXXJCLJPRMYYGADYSKQLSNDHYZKQXZYZTCGHZ"
   + "TLMLWZYBWSYCTBHJHJFCWZTXWYTKZLXQSHLYJZJXTMPLPYCGLTBZZTLZJCYJGDTCLKLPLLQPJMZPAPXYZLKKTKDZCZZBNZDYDYQZ"
   + "JYJGMCTXLTGXSZLMLHBGLKFWNWZHDXUHLFMKYSLGXDTWWFRJEJZTZHYDXYKSHWFZCQSHKTMQQHTZHYMJDJSKHXZJZBZZXYMPAGQM"
   + "STPXLSKLZYNWRTSQLSZBPSPSGZWYHTLKSSSWHZZLYYTNXJGMJSZSUFWNLSOZTXGXLSAMMLBWLDSZYLAKQCQCTMYCFJBSLXCLZZCL"
   + "XXKSBZQCLHJPSQPLSXXCKSLNHPSFQQYTXYJZLQLDXZQJZDYYDJNZPTUZDSKJFSLJHYLZSQZLBTXYDGTQFDBYAZXDZHZJNHHQBYKN"
   + "XJJQCZMLLJZKSPLDYCLBBLXKLELXJLBQYCXJXGCNLCQPLZLZYJTZLJGYZDZPLTQCSXFDMNYCXGBTJDCZNBGBQYQJWGKFHTNPYQZQ"
   + "GBKPBBYZMTJDYTBLSQMPSXTBNPDXKLEMYYCJYNZCTLDYKZZXDDXHQSHDGMZSJYCCTAYRZLPYLTLKXSLZCGGEXCLFXLKJRTLQJAQZ"
   + "NCMBYDKKCXGLCZJZXJHPTDJJMZQYKQSECQZDSHHADMLZFMMZBGNTJNNLGBYJBRBTMLBYJDZXLCJLPLDLPCQDHLXZLYCBLCXZZJAD"
   + "JLNZMMSSSMYBHBSQKBHRSXXJMXSDZNZPXLGBRHWGGFCXGMSKLLTSJYYCQLTSKYWYYHYWXBXQYWPYWYKQLSQPTNTKHQCWDQKTWPXX"
   + "HCPTHTWUMSSYHBWCRWXHJMKMZNGWTMLKFGHKJYLSYYCXWHYECLQHKQHTTQKHFZLDXQWYZYYDESBPKYRZPJFYYZJCEQDZZDLATZBB"
   + "FJLLCXDLMJSSXEGYGSJQXCWBXSSZPDYZCXDNYXPPZYDLYJCZPLTXLSXYZYRXCYYYDYLWWNZSAHJSYQYHGYWWAXTJZDAXYSRLTDPS"
   + "SYYFNEJDXYZHLXLLLZQZSJNYQYQQXYJGHZGZCYJCHZLYCDSHWSHJZYJXCLLNXZJJYYXNFXMWFPYLCYLLABWDDHWDXJMCXZTZPMLQ"
   + "ZHSFHZYNZTLLDYWLSLXHYMMYLMBWWKYXYADTXYLLDJPYBPWUXJMWMLLSAFDLLYFLBHHHBQQLTZJCQJLDJTFFKMMMBYTHYGDCQRDD"
   + "WRQJXNBYSNWZDBYYTBJHPYBYTTJXAAHGQDQTMYSTQXKBTZPKJLZRBEQQSSMJJBDJOTGTBXPGBKTLHQXJJJCTHXQDWJLWRFWQGWSH"
   + "CKRYSWGFTGYGBXSDWDWRFHWYTJJXXXJYZYSLPYYYPAYXHYDQKXSHXYXGSKQHYWFDDDPPLCJLQQEEWXKSYYKDYPLTJTHKJLTCYYHH"
   + "JTTPLTZZCDLTHQKZXQYSTEEYWYYZYXXYYSTTJKLLPZMCYHQGXYHSRMBXPLLNQYDQHXSXXWGDQBSHYLLPJJJTHYJKYPPTHYYKTYEZ"
   + "YENMDSHLCRPQFDGFXZPSFTLJXXJBSWYYSKSFLXLPPLBBBLBSFXFYZBSJSSYLPBBFFFFSSCJDSTZSXZRYYSYFFSYZYZBJTBCTSBSD"
   + "HRTJJBYTCXYJEYLXCBNEBJDSYXYKGSJZBXBYTFZWGENYHHTHZHHXFWGCSTBGXKLSXYWMTMBYXJSTZSCDYQRCYTWXZFHMYMCXLZNS"
   + "DJTTTXRYCFYJSBSDYERXJLJXBBDEYNJGHXGCKGSCYMBLXJMSZNSKGXFBNBPTHFJAAFXYXFPXMYPQDTZCXZZPXRSYWZDLYBBKTYQP"
   + "QJPZYPZJZNJPZJLZZFYSBTTSLMPTZRTDXQSJEHBZYLZDHLJSQMLHTXTJECXSLZZSPKTLZKQQYFSYGYWPCPQFHQHYTQXZKRSGTTSQ"
   + "CZLPTXCDYYZXSQZSLXLZMYCPCQBZYXHBSXLZDLTCDXTYLZJYYZPZYZLTXJSJXHLPMYTXCQRBLZSSFJZZTNJYTXMYJHLHPPLCYXQJ"
   + "QQKZZSCPZKSWALQSBLCCZJSXGWWWYGYKTJBBZTDKHXHKGTGPBKQYSLPXPJCKBMLLXDZSTBKLGGQKQLSBKKTFXRMDKBFTPZFRTBBR"
   + "FERQGXYJPZSSTLBZTPSZQZSJDHLJQLZBPMSMMSXLQQNHKNBLRDDNXXDHDDJCYYGYLXGZLXSYGMQQGKHBPMXYXLYTQWLWGCPBMQXC"
   + "YZYDRJBHTDJYHQSHTMJSBYPLWHLZFFNYPMHXXHPLTBQPFBJWQDBYGPNZTPFZJGSDDTQSHZEAWZZYLLTYYBWJKXXGHLFKXDJTMSZS"
   + "QYNZGGSWQSPHTLSSKMCLZXYSZQZXNCJDQGZDLFNYKLJCJLLZLMZZNHYDSSHTHZZLZZBBHQZWWYCRZHLYQQJBEYFXXXWHSRXWQHWP"
   + "SLMSSKZTTYGYQQWRSLALHMJTQJSMXQBJJZJXZYZKXBYQXBJXSHZTSFJLXMXZXFGHKZSZGGYLCLSARJYHSLLLMZXELGLXYDJYTLFB"
   + "HBPNLYZFBBHPTGJKWETZHKJJXZXXGLLJLSTGSHJJYQLQZFKCGNNDJSSZFDBCTWWSEQFHQJBSAQTGYPQLBXBMMYWXGSLZHGLZGQYF"
   + "LZBYFZJFRYSFMBYZHQGFWZSYFYJJPHZBYYZFFWODGRLMFTWLBZGYCQXCDJYGZYYYYTYTYDWEGAZYHXJLZYYHLRMGRXXZCLHNELJJ"
   + "TJTPWJYBJJBXJJTJTEEKHWSLJPLPSFYZPQQBDLQJJTYYQLYZKDKSQJYYQZLDQTGJQYZJSUCMRYQTHTEJMFCTYHYPKMHYZWJDQFHY"
   + "YXWSHCTXRLJHQXHCCYYYJLTKTTYTMXGTCJTZAYYOCZLYLBSZYWJYTSJYHBYSHFJLYGJXXTMZYYLTXXYPZLXYJZYZYYPNHMYMDYYL"
   + "BLHLSYYQQLLNJJYMSOYQBZGDLYXYLCQYXTSZEGXHZGLHWBLJHEYXTWQMAKBPQCGYSHHEGQCMWYYWLJYJHYYZLLJJYLHZYHMGSLJL"
   + "JXCJJYCLYCJPCPZJZJMMYLCQLNQLJQJSXYJMLSZLJQLYCMMHCFMMFPQQMFYLQMCFFQMMMMHMZNFHHJGTTHHKHSLNCHHYQDXTMMQD"
   + "CYZYXYQMYQYLTDCYYYZAZZCYMZYDLZFFFMMYCQZWZZMABTBYZTDMNZZGGDFTYPCGQYTTSSFFWFDTZQSSYSTWXJHXYTSXXYLBYQHW"
   + "WKXHZXWZNNZZJZJJQJCCCHYYXBZXZCYZTLLCQXYNJYCYYCYNZZQYYYEWYCZDCJYCCHYJLBTZYYCQWMPWPYMLGKDLDLGKQQBGYCHJ"
   + "XY" ;

  /// 
  /// 获得一个字符串的汉语拼音码
  /// 
  /// name="strText">字符串
  /// 汉语拼音码,该字符串只包含大写的英文字母
  public static string GetChineseSpell( string strText)
  {
   if( strText == null || strText.Length == 0 )
    return strText ;
   System.Text.StringBuilder myStr = new System.Text.StringBuilder();
   foreach( char vChar in strText)
   {
    // 若是字母则直接输出
    if( ( vChar >= 'a' && vChar <='z' ) || ( vChar >='A' && vChar <='Z' ) )
     myStr.Append( char.ToUpper( vChar ));
    else if( (int)vChar >= 19968 && (int)vChar <= 40869 )
    {
     // 对可以查找的汉字计算它的首拼音字母的位置,然后输出
     myStr.Append( strChineseFirstPY[(int)vChar - 19968]);
    }
   }
   return myStr.ToString() ;
  }// GetChineseSpell 

 

 }
//}

现在我来说一下目前的情况,首先我的系统目前结构是Config(GridConfig.cs),Core(GridData.cs,GridObjectType.cs,TerrainType.cs),DataModels(ChessData.cs,GridCell.cs,StructureData.cs,TerrainConfig.cs,TerrainData.cs,TokenData.cs),Initialization(GameInitializer.cs),Managers(GameDataManager.cs,GridManager.cs,TerrainGenerator.cs),Objects(GirdObject.cs,StructureObject.cs,TerrainObject.cs),GridBugView.cs,InputHandler.cs,然后Scene目前是GameManager(搭载GameInitializer(没拖拽TerrainGenerator,DataManager)和GameDataManager),GridSystem(GirdManager(已拖动Config,Tilemap,DefaultTile为None)和TerrainGenerator(已拖动Tilemap,Config,DefaultTerrain为null)),Grid(Tilemap)这些,然后sprite地形我做了几个,分别是Terrains(结构为空物体搭载sprite)和它的Forest, Grass, Village,Water变体,tag什么的都没设置呢,然后人物也是一样的结构但不是Terrains的变体,只做了一个叫TestCharacter,别的先不做,你看着办吧,然后有非常多的报错,你先看看代码然后给我一个整理之后的正确可运行版本,告诉我都需要做什么using System.Collections.Generic; using UnityEngine; using UnityEngine.Tilemaps; namespace gridstudy { [CreateAssetMenu(menuName = "Grid/GridConfig")] public class GridConfig : ScriptableObject { public int GridWidth = 10; public int GridHeight = 10; public TileBase DefaultTile; [SerializeField] private List<TerrainConfig> _terrainConfigs = new List<TerrainConfig>(); [Header("Prefabs")] public GameObject TerrainPrefab; public GameObject StructurePrefab; public GameObject ChessPrefab; public GameObject TokenPrefab; public TerrainConfig GetTerrainConfig(TerrainType type) { return _terrainConfigs.Find(c => c.type == type); } public List<TerrainConfig> GetAllTerrainConfigs() { return new List<TerrainConfig>(_terrainConfigs); } } }using System.Collections.Generic; using UnityEngine; namespace gridstudy { [System.Serializable] public class GridData { public int width; public int height; public GridCell[,] cells; public GridData(int w, int h) { width = w; height = h; cells = new GridCell[w, h]; } } }namespace gridstudy { public enum GridObjectType { Terrain, Structure, Chess, Token } }namespace gridstudy { public enum TerrainType { Grass, Water, Mountain, Forest, Desert, Road } }using System.Collections; using UnityEngine; namespace gridstudy { // ChessData.cs [CreateAssetMenu(menuName = "Unit/ChessData")] public class ChessData : ScriptableObject { public string unitName; public int moveRange; public int attackPower; } }using System.Collections.Generic; using UnityEngine; namespace gridstudy { [System.Serializable] public class GridCell { public Vector2Int coordinate; public TerrainData terrain; // TODO: 实现以下类 public StructureData structure; public ChessData chess; public List<TokenData> tokens; public GridCell(Vector2Int coord) { coordinate = coord; tokens = new List<TokenData>(); } } }using System.Collections; using UnityEngine; namespace gridstudy { [CreateAssetMenu(menuName = "Structure/StructureData")] public class StructureData : ScriptableObject { public string structureName; public int health; public int buildCost; } }using UnityEngine; using UnityEngine.Tilemaps; namespace gridstudy { [CreateAssetMenu(menuName = "Terrain/TerrainConfig")] public class TerrainConfig : ScriptableObject { public TerrainType type; public TileBase tile; public int movementCost = 1; public bool isWalkable = true; public bool isBuildable = false; } }using UnityEngine; namespace gridstudy { [System.Serializable] public class TerrainData { public TerrainType type; public Vector2Int coordinate; public int variantIndex; [System.NonSerialized] public bool isOccupied; } }using System.Collections; using UnityEngine; namespace gridstudy { [CreateAssetMenu(menuName = "Item/TokenData")] public class TokenData : ScriptableObject { public string itemName; public Sprite icon; } }using UnityEngine; namespace gridstudy { public class GameInitializer : MonoBehaviour { [SerializeField] private TerrainGenerator _terrainGenerator; [SerializeField] private GameDataManager _dataManager; void Start() { if (!_dataManager.LoadGame()) InitializeNewGame(); GridData gridData = _dataManager.GetGridData(); _terrainGenerator.InitializeGrid(gridData.width, gridData.height); } private void InitializeNewGame() { GridData newGrid = new GridData(10, 8); _dataManager.SetGridData(newGrid); } void OnApplicationQuit() { _dataManager.SaveGame(); } } }using UnityEngine; namespace gridstudy { public class GameDataManager : MonoBehaviour { private const string SAVE_KEY = "GridData"; private GridData _currentGridData; public void SaveGame() { if (_currentGridData == null) return; string jsonData = JsonUtility.ToJson(_currentGridData); PlayerPrefs.SetString(SAVE_KEY, jsonData); PlayerPrefs.Save(); Debug.Log("Game data saved successfully"); } public bool LoadGame() { if (PlayerPrefs.HasKey(SAVE_KEY)) { string jsonData = PlayerPrefs.GetString(SAVE_KEY); _currentGridData = JsonUtility.FromJson<GridData>(jsonData); Debug.Log("Game data loaded successfully"); return true; } return false; } public GridData GetGridData() => _currentGridData; public void SetGridData(GridData data) => _currentGridData = data; // 在 GameDataManager 中添加 public void SaveFullGameState() { // 收集所有网格对象数据 foreach (var cell in _currentGridData.cells) { if (cell.terrain != null) SaveTerrainData(cell.terrain); if (cell.structure != null) SaveStructureData(报错)(cell.structure); } // 保存到PlayerPrefs(实际项目应使用文件存储) PlayerPrefs.SetString("GameState", JsonUtility.ToJson(_currentGridData)); } private void SaveTerrainData(TerrainData data) { // 实现具体保存逻辑 } } }using System.Collections.Generic; using UnityEngine; using UnityEngine.Tilemaps; namespace gridstudy { public class GridManager : MonoBehaviour { [SerializeField] private GridConfig _config; [SerializeField] private Tilemap _terrainTilemap; [SerializeField] private TileBase _defaultTile; private GridCell[,] _gridData; private Dictionary<Vector2Int, List<GridObject>> _objectsMap = new(); private Dictionary<GridObjectType, GameObject> _prefabMap; void Awake() { // 初始化prefab映射 _prefabMap = new Dictionary<GridObjectType, GameObject> { { GridObjectType.Terrain, _config.TerrainPrefab }, { GridObjectType.Structure, _config.StructurePrefab }, { GridObjectType.Chess, _config.ChessPrefab }, { GridObjectType.Token, _config.TokenPrefab } }; } public void GenerateGrid(int width, int height) { _gridData = new GridCell[width, height]; for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { _gridData[x, y] = new GridCell(new Vector2Int(x, y)); Vector3Int tilePos = new Vector3Int(x, y, 0); _terrainTilemap.SetTile(tilePos, _defaultTile); } } } public GridCell GetCellData(Vector2Int coord) { return _gridData[coord.x, coord.y]; } public void PlaceObject<T>(GridObjectType type, Vector2Int gridPos, T data) where T: ScriptableObject { if (!_prefabMap.TryGetValue(type, out GameObject prefab)) return; GameObject instance = Instantiate(prefab, GridToWorld(gridPos), Quaternion.identity); GridObject gridObject = instance.GetComponent<GridObject>(); gridObject.GridPosition = gridPos; // 更新数据层 GridCell cell = GetCellData(gridPos); switch (type) { case GridObjectType.Terrain: cell.terrain = data as TerrainData; break; case GridObjectType.Structure: cell.structure = data as StructureData; break; // ...其他类型处理 } if (!_objectsMap.ContainsKey(gridPos)) _objectsMap[gridPos] = new List<GridObject>(); _objectsMap[gridPos].Add(gridObject); gridObject.OnPlaced(); } private Vector3 GridToWorld(Vector2Int gridPos) { return new Vector3(gridPos.x + 0.5f, gridPos.y + 0.5f, 0); } } }using UnityEngine; using UnityEngine.Tilemaps; namespace gridstudy { public class TerrainGenerator : MonoBehaviour { [Header("References")] [SerializeField] private Tilemap _terrainTilemap; [SerializeField] private GridConfig _gridConfig; [Header("Terrain Settings")] [SerializeField] private TerrainConfig _defaultTerrain; private TerrainType[,] _terrainLayout; private GridData _gridData; public void InitializeGrid(int width, int height) { _gridData = new GridData(width, height); _terrainLayout = new TerrainType[width, height]; GenerateBaseTerrain(); RenderTerrainToTilemap(); } private void GenerateBaseTerrain() { for (int x = 0; x < _gridData.width; x++) { for (int y = 0; y < _gridData.height; y++) { _gridData.cells[x, y] = new GridCell(new Vector2Int(x, y)); TerrainType terrainType = GetTerrainTypeForPosition(x, y); _terrainLayout[x, y] = terrainType; _gridData.cells[x, y].terrain = new TerrainData { type = terrainType, coordinate = new Vector2Int(x, y), variantIndex = Random.Range(0, 3) }; } } } private TerrainType GetTerrainTypeForPosition(int x, int y) { if (x == 0 || y == 0 || x == _gridData.width - 1 || y == _gridData.height - 1) return TerrainType.Water; return TerrainType.Grass; } private void RenderTerrainToTilemap() { for (int x = 0; x < _gridData.width; x++) { for (int y = 0; y < _gridData.height; y++) { Vector3Int tilePos = new Vector3Int(x, y, 0); TerrainType type = _gridData.cells[x, y].terrain.type; TerrainConfig config = _gridConfig.GetTerrainConfig(type); _terrainTilemap.SetTile(tilePos, config != null ? config.tile : _defaultTerrain.tile); } } } public TerrainConfig GetTerrainConfig(Vector2Int coord) { if (IsValidCoordinate(coord)) { TerrainType type = _gridData.cells[coord.x, coord.y].terrain.type; return _gridConfig.GetTerrainConfig(type); } return null; } private bool IsValidCoordinate(Vector2Int coord) { return coord.x >= 0 && coord.x < _gridData.width && coord.y >= 0 && coord.y < _gridData.height; } } }using UnityEngine; namespace gridstudy { public abstract class GridObject : MonoBehaviour { public GridObjectType ObjectType { get; protected set; } public Vector2Int GridPosition { get; set; } public virtual void OnPlaced() { } public virtual void OnRemoved() { } } }using System; using UnityEngine; namespace gridstudy { public class StructureObject : GridObject { public event Action<StructureObject> OnStructureDestroyed; private void Awake() { ObjectType = GridObjectType.Structure; } public override void OnPlaced() { // 建筑放置逻辑 } } }using UnityEngine; namespace gridstudy { public class TerrainObject : GridObject { [SerializeField] private SpriteRenderer _renderer; public void Initialize(TerrainData data, TerrainConfig config) { Data = data; _renderer.sprite = config.tile.sprite; // 从Tile获取Sprite(报错) } } }using gridstudy; using System.Collections; using UnityEngine; namespace gridstudy { // 网格调试视图 public class GridDebugView : MonoBehaviour { [SerializeField] private GridManager _gridManager; [SerializeField] private bool _showGrid = true; void OnDrawGizmos() { if (!_showGrid || _gridManager == null) return; for (int x = 0; x < _gridManager.GridWidth; x++) { for (int y = 0; y < _gridManager.GridHeight; y++) { Gizmos.DrawWireCube( new Vector3(x + 0.5f, y + 0.5f, 0), Vector3.one ); } } } } }using UnityEngine; namespace gridstudy { public class InputHandler : MonoBehaviour { [SerializeField] private Camera _mainCamera; [SerializeField] private GridManager _gridManager; void Update() { if (Input.GetMouseButtonDown(0)) { Vector3 worldPos = _mainCamera.ScreenToWorldPoint(Input.mousePosition); Vector2Int gridPos = new Vector2Int( Mathf.FloorToInt(worldPos.x), Mathf.FloorToInt(worldPos.y) ); // 示例:在点击位置创建草地 TerrainData terrainData = ScriptableObject.CreateInstance<TerrainData>();(报错) terrainData.type = TerrainType.Grass; terrainData.coordinate = gridPos; _gridManager.PlaceObject(报错)( GridObjectType.Terrain, gridPos, terrainData ); } } } }
07-15
你说的和我目前情况不是特别一样我现在是文件夹格式Scripts(Config(GridConfig.cs),Core(GridData.cs,GridObjectType.cs,TerrainType.cs),DataModel(ChessData.cs,GridCell.cs,StructureData.cs,TerrainConfig.cs,TerrainData.cs,TokenData.cs),Initialization(GameInitializer.cs),Managers(GameDataManager.cs,GridManager.cs,TerrainGenerator.cs),Objects(GridObjecct.cs,StructureObject.cs,TerrainObject.cs),CustomTile.cs,GridBugView.cs,InputHandler.cs) 场景中Scene(MainCamera,Light,GameManager(挂载GameInitializer,need TerrainGenerator & DataManager,挂载Grid Manager, need Config(GridConfig),TerrainTilemap,DefaultTile(TileBase),挂载GamaDataManager),GridSystem(挂载GridManager(need GridConfig,Tilemap,DefaultTile),TerrainGenerator(need Tilemap,GridManager,GridConfig,DefaultTerrain))(Grid(Tilemap)),InputHandler)你的说法有一些地方很明显前后矛盾,所以我把目前的代码发给你,基于我的代码给我一份方案,注意不要想着改良,我只是想让现在的程序可以运行,真的无法运行了再修改 [CreateAssetMenu(menuName = "GridChess/Grid/GridConfig")] public class GridConfig : ScriptableObject { public int GridWidth = 10; public int GridHeight = 10; public TileBase DefaultTile; [SerializeField] private List<TerrainConfig> _terrainConfigs = new List<TerrainConfig>(); [Header("Prefabs")] public GameObject TerrainPrefab; public GameObject StructurePrefab; public GameObject ChessPrefab; public GameObject TokenPrefab; public TerrainConfig GetTerrainConfig(TerrainType type) { return _terrainConfigs.Find(c => c.type == type); } public List<TerrainConfig> GetAllTerrainConfigs() { return new List<TerrainConfig>(_terrainConfigs); } } [System.Serializable] public class GridData { public int width; public int height; public GridCell[,] cells; public GridData(int w, int h) { width = w; height = h; cells = new GridCell[w, h]; // 初始化每个单元格 for (int x = 0; x < w; x++) { for (int y = 0; y < h; y++) { cells[x, y] = new GridCell(new Vector2Int(x, y)); } } } }namespace gridstudy { public enum GridObjectType { Terrain, Structure, Chess, Token } }namespace gridstudy { public enum TerrainType { Grass, Water, Mountain, Forest, Desert, Road } } // ChessData.cs [CreateAssetMenu(menuName = "GridChess/Grid/ChessData")] public class ChessData : ScriptableObject { public string unitName; public int moveRange; public int attackPower; } [System.Serializable] public class GridCell { public Vector2Int coordinate; public TerrainData terrain; // TODO: 实现以下类 public StructureData structure; public ChessData chess; public List<TokenData> tokens; public GridCell(Vector2Int coord) { coordinate = coord; tokens = new List<TokenData>(); } } [CreateAssetMenu(menuName = "GridChess/Structure/StructureData")] public class StructureData : ScriptableObject { public string structureName; public int health; public int buildCost; } [CreateAssetMenu(menuName = "GridChess/Terrain/TerrainConfig")] public class TerrainConfig : ScriptableObject { public TerrainType type; public CustomTile tile; // 使用自定义 Tile 类 // 添加获取 Sprite 的属性 public Sprite Sprite => tile != null ? tile.sprite : null; // 添加游戏属性访问器 public int MovementCost => tile != null ? tile.movementCost : 1; public bool IsWalkable => tile != null ? tile.isWalkable : true; public bool IsBuildable => tile != null ? tile.isBuildable : false; } [CreateAssetMenu(menuName = "GridChess/Terrain/TerrainData")] public class TerrainData : ScriptableObject { public TerrainType type; [TextArea] public string description; public Vector2Int coordinate; public int variantIndex; [System.NonSerialized] public bool isOccupied; public bool canSpawnResources = false; public int resourceSpawnChance = 10; } [CreateAssetMenu(menuName = "GridChess/Grid/TokenData")] public class TokenData : ScriptableObject { public string itemName; public Sprite icon; } public class GameInitializer : MonoBehaviour { [SerializeField] private TerrainGenerator _terrainGenerator; [SerializeField] private GameDataManager _dataManager; void Start() { if (!_dataManager.LoadGame()) InitializeNewGame(); GridData gridData = _dataManager.GetGridData(); _terrainGenerator.InitializeGrid(gridData.width, gridData.height); } private void InitializeNewGame() { GridData newGrid = new GridData(10, 8); _dataManager.SetGridData(newGrid); } void OnApplicationQuit() { _dataManager.SaveGame(); } } public class GameDataManager : MonoBehaviour { private const string SAVE_KEY = "GridData"; private GridData _currentGridData; public void SaveGame() { if (_currentGridData == null) return; string jsonData = JsonUtility.ToJson(_currentGridData); PlayerPrefs.SetString(SAVE_KEY, jsonData); PlayerPrefs.Save(); Debug.Log("Game data saved successfully"); } public bool LoadGame() { if (PlayerPrefs.HasKey(SAVE_KEY)) { string jsonData = PlayerPrefs.GetString(SAVE_KEY); _currentGridData = JsonUtility.FromJson<GridData>(jsonData); Debug.Log("Game data loaded successfully"); return true; } return false; } public GridData GetGridData() => _currentGridData; public void SetGridData(GridData data) => _currentGridData = data; public void SaveFullGameState() { // 简化保存逻辑 SaveGame(); } } public class GridManager : MonoBehaviour { [SerializeField] private GridConfig _config; [SerializeField] private Tilemap _terrainTilemap; [SerializeField] private TileBase _defaultTile; private GridCell[,] _gridData; private Dictionary<Vector2Int, List<GridObject>> _objectsMap = new(); private Dictionary<GridObjectType, GameObject> _prefabMap; public int GridWidth => _gridData?.GetLength(0) ?? 0; public int GridHeight => _gridData?.GetLength(1) ?? 0; public GridConfig Config => _config; void Awake() { // 初始化prefab映射 _prefabMap = new Dictionary<GridObjectType, GameObject> { { GridObjectType.Terrain, _config.TerrainPrefab }, { GridObjectType.Structure, _config.StructurePrefab }, { GridObjectType.Chess, _config.ChessPrefab }, { GridObjectType.Token, _config.TokenPrefab } }; } public void GenerateGrid(int width, int height) { _gridData = new GridCell[width, height]; for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { _gridData[x, y] = new GridCell(new Vector2Int(x, y)); Vector3Int tilePos = new Vector3Int(x, y, 0); _terrainTilemap.SetTile(tilePos, _defaultTile); } } } public GridCell GetCellData(Vector2Int coord) { if (coord.x < 0 || coord.x >= GridWidth || coord.y < 0 || coord.y >= GridHeight) { Debug.LogWarning($"Invalid coordinate: {coord}"); return null; } return _gridData[coord.x, coord.y]; } public CustomTile GetTileAtPosition(Vector2Int gridPos) { GridCell cell = GetCellData(gridPos); if (cell == null || cell.terrain == null) return null; TerrainConfig config = _config.GetTerrainConfig(cell.terrain.type); return config?.tile; } public void PlaceObject<T>(GridObjectType type, Vector2Int gridPos, T data) where T : ScriptableObject { if (!_prefabMap.TryGetValue(type, out GameObject prefab)) { Debug.LogError($"No prefab found for type: {type}"); return; } // 验证坐标有效性 GridCell cell = GetCellData(gridPos); if (cell == null) { Debug.LogError($"Invalid grid position: {gridPos}"); return; } GameObject instance = Instantiate(prefab, GridToWorld(gridPos), Quaternion.identity); GridObject gridObject = instance.GetComponent<GridObject>(); if (gridObject == null) { Debug.LogError($"Prefab for {type} is missing GridObject component"); Destroy(instance); return; } gridObject.GridPosition = gridPos; TerrainConfig config = null; // 更新数据层 switch (type) { case GridObjectType.Terrain: cell.terrain = data as TerrainData; var terrainObj = instance.GetComponent<TerrainObject>(); if (terrainObj != null) { config = _config.GetTerrainConfig(cell.terrain.type); terrainObj.Initialize(cell.terrain, config?.Sprite); } UpdateTileAtPosition(gridPos,config?.tile); break; case GridObjectType.Structure: cell.structure = data as StructureData; break; case GridObjectType.Chess: cell.chess = data as ChessData; break; case GridObjectType.Token: cell.tokens.Add(data as TokenData); break; default: Debug.LogError($"Unhandled object type: {type}"); break; } if (type == GridObjectType.Terrain) { // 使用上面获取的config变量 UpdateTileAtPosition(gridPos, config?.tile); } // 更新对象映射 if (!_objectsMap.ContainsKey(gridPos)) _objectsMap[gridPos] = new List<GridObject>(); _objectsMap[gridPos].Add(gridObject); // 触发对象放置事件 gridObject.OnPlaced(); } // 添加 Tilemap 更新方法 private void UpdateTileAtPosition(Vector2Int gridPos, CustomTile tile) { if (_terrainTilemap == null) return; Vector3Int tilePos = new Vector3Int(gridPos.x, gridPos.y, 0); _terrainTilemap.SetTile(tilePos, tile); } // 坐标转换(网格坐标->世界坐标) private Vector3 GridToWorld(Vector2Int gridPos) { return new Vector3(gridPos.x + 0.5f, gridPos.y + 0.5f, 0); } } public class TerrainGenerator : MonoBehaviour { [Header("References")] [SerializeField] private Tilemap _terrainTilemap; [SerializeField] private GridManager _gridManager; [SerializeField] private GridConfig _gridConfig; [Header("Terrain Settings")] [SerializeField] private TerrainConfig _defaultTerrain; public void InitializeGrid(int width, int height) { _gridManager.GenerateGrid(width, height); RenderTerrainToTilemap(); } private void RenderTerrainToTilemap() { for (int x = 0; x < _gridManager.GridWidth; x++) { for (int y = 0; y < _gridManager.GridHeight; y++) { Vector3Int tilePos = new Vector3Int(x, y, 0); GridCell cell = _gridManager.GetCellData(new Vector2Int(x, y)); if (cell == null || cell.terrain == null) { _terrainTilemap.SetTile(tilePos, _defaultTerrain?.tile); continue; } TerrainConfig config = _gridConfig.GetTerrainConfig(cell.terrain.type); _terrainTilemap.SetTile(tilePos, config != null ? config.tile : _defaultTerrain?.tile); } } } public TerrainConfig GetTerrainConfig(Vector2Int coord) { GridCell cell = _gridManager.GetCellData(coord); if (cell == null || cell.terrain == null) return null; return _gridConfig.GetTerrainConfig(cell.terrain.type); } } public abstract class GridObject : MonoBehaviour { public GridObjectType ObjectType { get; protected set; } public Vector2Int GridPosition { get; set; } public virtual void OnPlaced() { } public virtual void OnRemoved() { } } public class StructureObject : GridObject { //public event Action<StructureObject> OnStructureDestroyed; private void Awake() { ObjectType = GridObjectType.Structure; } public override void OnPlaced() { // 建筑放置逻辑 } } public class TerrainObject : GridObject { [SerializeField] private SpriteRenderer _renderer; public TerrainData Data { get; private set; } public void Initialize(TerrainData data, Sprite sprite) { Data = data; if (_renderer != null && sprite != null) { _renderer.sprite = sprite; _renderer.sortingOrder = (int)data.type; } } private void Awake() { ObjectType = GridObjectType.Terrain; if (_renderer == null) _renderer = GetComponentInChildren<SpriteRenderer>(); } } [CreateAssetMenu(fileName = "CustomTile", menuName = "GridChess/Tiles/Custom Tile")] public class CustomTile : TileBase { [Header("Base Properties")] public Sprite sprite; public Color color = Color.white; public Tile.ColliderType colliderType = Tile.ColliderType.Sprite; [Header("Game Properties")] public int movementCost = 1; public bool isWalkable = true; public bool isBuildable = false; public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData) { tileData.sprite = sprite; tileData.color = color; tileData.colliderType = colliderType; tileData.flags = TileFlags.LockAll; } public override bool GetTileAnimationData(Vector3Int position, ITilemap tilemap, ref TileAnimationData tileAnimationData) { return false; // 默认不实现动画 } // 添加自定义逻辑的方法 public virtual void OnUnitEnter(Vector3Int position) { } public virtual void OnUnitExit(Vector3Int position) { } } // 网格调试视图 public class GridDebugView : MonoBehaviour { [SerializeField] private GridManager _gridManager; [SerializeField] private bool _showGrid = true; void OnDrawGizmos() { if (!_showGrid || _gridManager == null) return; for (int x = 0; x < _gridManager.GridWidth; x++) { for (int y = 0; y < _gridManager.GridHeight; y++) { Gizmos.DrawWireCube( new Vector3(x + 0.5f, y + 0.5f, 0), Vector3.one ); } } } } public class InputHandler : MonoBehaviour { [SerializeField] private Camera _mainCamera; [SerializeField] private GridManager _gridManager; [SerializeField] private TerrainType _placementTerrain = TerrainType.Grass; void Update() { if (Input.GetMouseButtonDown(0)) { Vector3 worldPos = _mainCamera.ScreenToWorldPoint(Input.mousePosition); Vector2Int gridPos = new Vector2Int( Mathf.FloorToInt(worldPos.x), Mathf.FloorToInt(worldPos.y) ); // 创建地形数据 TerrainData terrainData = ScriptableObject.CreateInstance<TerrainData>(); terrainData.type = _placementTerrain; terrainData.coordinate = gridPos; _gridManager.PlaceObject( GridObjectType.Terrain, gridPos, terrainData ); } } }也许文件夹里的脚本结构也有一些问题,可以重新把新的如CustomTile,GridBugView,InputHandler加一下
07-16
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