//cc.ParticleFire是火焰粒子系统类
this.flameParticle = new cc.ParticleFire();
//设置粒子系统的纹理,res.flame保存的火粒子系统的纹理图片 this.flameParticle.texture = cc.textureCache.addImage(res.flame) this.flameParticle.setPosition(cc.winSize.width>>1,cc.winSize.height>>1) this.addChild(this.flameParticle)