public class FaceCamera : MonoBehaviour {
private Camera cam;
private void Start()
{
cam = GameObject.Find("Main Camera").GetComponent<Camera>();
}
// Update is called once per frame
void Update () {
// text
transform.LookAt(cam.transform.position);
transform.Rotate(new Vector3(0, 180, 0));
}
}
u3d的3dText一直正面显示的方法:让用户看不到反面的文字
最新推荐文章于 2023-01-04 10:19:40 发布