功能:可以批量将Sequencer进行渲染输出
参考:http://api.unrealengine.com/CHN/Engine/Sequencer/Workflow/RenderingCmdLine/
批处理文件内容如下:
@Echo off
setlocal enabledelayedexpansion
::在这里设置以下路径
::UE4Editor、uproject、map为UE4Editor.exe、uproject工程文件、以及地图的路径,注意地图采用的是UE4形式的路径
::LevelSequenceFolder、LevelSequenceLocalFolder分别是存放Sequencer的UE4形式路径和本地文件路径
::OutFolder为输出路径
set "UE4Editor=D:\Program Files\Epic Games\UE_4.19\Engine\Binaries\Win64\UE4Editor.exe"
set "uproject=C:\Users\Administrator\Desktop\我的项目6\我的项目6.uproject"
set "map=/Game/Untitled"
set "LevelSequenceFolder=/Game/Sequencers/"
set "LevelSequenceLocalFolder=C:\Users\Administrator\Desktop\我的项目6\Content\Sequencers\"
set "OutFolder=C:\Users\Administrator\Desktop\我的项目6\Saved\VideoCaptures2"
::下面的内容请勿改动!!!
echo UE4Editor:
echo !UE4Editor!
echo uproject:<