#pragma strict
private var m_nFrameCount : int = 0;
private var m_isSubCount : int = 0;//false
function Update () {
var fSpeed : float = 1.0f;
var fAngle : float = 50.0f;
var pCurrentPoint : Vector3 = transform.position;
var pAxis : Vector3 = new Vector3(1.0f,0.0f,0.0f);
//沿着x轴移动
pCurrentPoint.x -= Time.deltaTime * fSpeed;
transform.position = pCurrentPoint;
//沿着给定的轴旋转
transform.Rotate(pAxis,Time.deltaTime*fAngle);
//transform.Rotate(pAxis*Time.deltaTime*fAngle);
//transform.Rotate(transform.forward*Time.deltaTime*fAngle);
//transform.localScale += new Vector3(2.0f,0.0f,0.0f);
//到100帧的时候缩放一下
if(m_nFrameCount>=100)
{
transform.localScale = new Vector3(0.5f,1.0f,1.0f);
m_nFrameCount = 100;
m_isSubCount = 1;
}
else if(m_nFrameCount <= 0)
{
transform.localScale = new Vector3(1.0f,1.0f,1.0f);
m_nFrameCount = 0;
m_isSubCount = 0;
}
if(m_isSubCount == 1){
--m_nFrameCount;
}else{
++m_nFrameCount;
}
}