<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/xiaoyaowd_21</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; xiaoyaowd_21]]></copyright><item><title><![CDATA[UIScrolView]]></title><link>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/41279033</link><guid>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/41279033</guid><author>xiaoyaowd_21</author><pubDate>Wed, 19 Nov 2014 11:39:03 +0800</pubDate><description><![CDATA[•ScrollView的作用
–用于显示超出应用程序窗口大小的内容
–允许用户通过拖动手势滚动查看视图中的内容
–允许用户通过捏合手势缩放视图中的内容
•常用属性
–CGSizecontentSize
–CGPointcontentOffset
–UIEdgeInsetscontentInset
•缩放效果
–(UIView*)viewForZoomingInScrollView]]></description><category></category></item><item><title><![CDATA[MVC]]></title><link>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/41048933</link><guid>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/41048933</guid><author>xiaoyaowd_21</author><pubDate>Wed, 12 Nov 2014 19:52:35 +0800</pubDate><description><![CDATA[Model：数据模型

负责数据的保存以及相关的处理方法，Model不知道它会被谁调用，也不知道什么时候会被调用

View：视图

负责界面上元素的显示，通常在很多iOS应用程序中，视图只是StoryBoard或者xib文件，一般不会在视图中写太多的代码

Controller：控制器

负责界面上数据的显示，以及用户与界面发生交互之后，通知数据模型，做相应的处理。控制器是视]]></description><category></category></item><item><title><![CDATA[FOUNDATION框架]]></title><link>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/41045131</link><guid>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/41045131</guid><author>xiaoyaowd_21</author><pubDate>Wed, 12 Nov 2014 16:06:18 +0800</pubDate><description><![CDATA[凡是带有Mutable字样的类型，都是可变的，如果存在相对应的没有Mutable字样的类型，都是不可变的，一旦初始化之后，就不可以再修改。

1.   NSString和NSMutableString

1.1   字符串转数字 integerValue
1.2   字符串常用方法：[NSStringstringWithFormat:@”格式字符串”, 参数…]
1.3   如果要表示]]></description><category></category></item><item><title><![CDATA[基础控件]]></title><link>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/41043855</link><guid>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/41043855</guid><author>xiaoyaowd_21</author><pubDate>Wed, 12 Nov 2014 15:02:26 +0800</pubDate><description><![CDATA[IOS开发概述1. cocos体系结构，一共有四层框架，要调用不同的功能，需要使用不同的框架。前期主要学习cocos touch层的UIKit框架2. iOS和android的对比• iOS是基于UINX，用C语言开发的，直接与系统底层交互，性能高• andorid是基于Linux，用Java语言开发，基于虚拟机运行，性能差UI基础控件1. UILABEL——标签作用：显示文字属性：－>text属]]></description><category></category></item><item><title><![CDATA[游戏时钟加载]]></title><link>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/40984349</link><guid>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/40984349</guid><author>xiaoyaowd_21</author><pubDate>Mon, 10 Nov 2014 18:23:45 +0800</pubDate><description><![CDATA[//游戏开始的时间

    NSDate *_gameStartTime;

    
//游戏时钟

    NSTimer *_gameTimer;


- (void)viewDidLoad {]]></description><category></category></item><item><title><![CDATA[加载 animation and audio]]></title><link>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/40889803</link><guid>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/40889803</guid><author>xiaoyaowd_21</author><pubDate>Mon, 10 Nov 2014 11:31:47 +0800</pubDate><description><![CDATA[动画加载：图片存储在plist文件中
1. 指定路径]]></description><category></category></item><item><title><![CDATA[iPhone and ipad]]></title><link>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/40783757</link><guid>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/40783757</guid><author>xiaoyaowd_21</author><pubDate>Tue, 04 Nov 2014 13:31:34 +0800</pubDate><description><![CDATA[设备


分辨率


横宽


文件大小


文件名


文件名




iPhone   3GS
iPod touch 3


320*480


2:3


57*57


Icon.png


Default.png




iPhone 4,  iPod touch 4


640*960


2]]></description><category></category></item><item><title><![CDATA[Description vs debugDescription]]></title><link>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/40402157</link><guid>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/40402157</guid><author>xiaoyaowd_21</author><pubDate>Thu, 23 Oct 2014 19:08:22 +0800</pubDate><description><![CDATA[Description: 是NSObject得一个默认方法
]]></description><category></category></item><item><title><![CDATA[如何使用创建型模式]]></title><link>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/40083791</link><guid>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/40083791</guid><author>xiaoyaowd_21</author><pubDate>Tue, 14 Oct 2014 20:19:10 +0800</pubDate><description><![CDATA[转自：http://www.cnblogs.com/eagle927183/p/3480059.html

假定在游戏中我们需要用到墙(Wall)、屋子(Room)、门(Door)等部件。同样是对象的创建问题，但是会根据所要解决的问题不同而使用不同的创建型模式。

　　假定一个屋子只允许有一个门存在，那么这就是一个使用Signleton模式的例子，确保只有一个Door类的实例被创建，解决的]]></description><category></category></item><item><title><![CDATA[代理模式]]></title><link>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/39856963</link><guid>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/39856963</guid><author>xiaoyaowd_21</author><pubDate>Tue, 07 Oct 2014 19:17:24 +0800</pubDate><description><![CDATA[代理的中心意思就是： 代替其他的类qu zhi xing]]></description><category></category></item><item><title><![CDATA[展示 second view controller 的几种方式]]></title><link>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/39856795</link><guid>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/39856795</guid><author>xiaoyaowd_21</author><pubDate>Tue, 07 Oct 2014 19:10:09 +0800</pubDate><description><![CDATA[1. navigation controller 

第一个]]></description><category></category></item><item><title><![CDATA[创建tableview cel 的方法]]></title><link>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/39855413</link><guid>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/39855413</guid><author>xiaoyaowd_21</author><pubDate>Tue, 07 Oct 2014 18:49:32 +0800</pubDate><description><![CDATA[1. 使用prototype cell
**最快捷的方式，在]]></description><category></category></item><item><title><![CDATA[initWithCoder vs initWithNib vs initWithStyle]]></title><link>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/39855313</link><guid>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/39855313</guid><author>xiaoyaowd_21</author><pubDate>Tue, 07 Oct 2014 16:44:13 +0800</pubDate><description><![CDATA[initWithCoder⽤用于从storyboard中加载视图控制器,

initWithNib⽤用于从nib⽂文件中加载视图控制器,
initWithStyle则⽤用于⼿手动创建视图控制器]]></description><category></category></item><item><title><![CDATA[dequeueReusableCellWithIdentifier vs dequeueReusableCellWithIdentifier : forIndexPath]]></title><link>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/39854835</link><guid>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/39854835</guid><author>xiaoyaowd_21</author><pubDate>Tue, 07 Oct 2014 16:07:09 +0800</pubDate><description><![CDATA[forIndexPath: version asserts (crashes) if you didn't register a class or nib for the identifier.


The older (non-forIndexPath:) version returns nil in that case.]]></description><category></category></item><item><title><![CDATA[UIView属性]]></title><link>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/38398311</link><guid>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/38398311</guid><author>xiaoyaowd_21</author><pubDate>Wed, 06 Aug 2014 12:14:25 +0800</pubDate><description><![CDATA[@property(nonatomic) CGRect frame]]></description><category></category></item><item><title><![CDATA[Objective-C语法快速参考]]></title><link>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/38391503</link><guid>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/38391503</guid><author>xiaoyaowd_21</author><pubDate>Tue, 05 Aug 2014 22:06:42 +0800</pubDate><description><![CDATA[z

大部分有一点其他平台开发基础的初学者看到XCode，第一感想是磨拳擦掌，看到Interface Builder之后，第一感想是跃跃欲试，而看到Objective-C的语法，第一感想就变成就望而却步了。好吧，我是在说我自己。

 

如果你和我一样，对苹果相关的开发：Mac OS X或是iPhone有兴趣，但是第一时间看到Objective-C就会头疼并伴有发烧症状的话，疗效比较好]]></description><category></category></item><item><title><![CDATA[IOS原理]]></title><link>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/38367901</link><guid>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/38367901</guid><author>xiaoyaowd_21</author><pubDate>Mon, 04 Aug 2014 13:28:39 +0800</pubDate><description><![CDATA[每个应用程序都有属于自己的UIWindow,UIWindow,]]></description><category></category></item><item><title><![CDATA[object-C 之 foundation--NSDate & NSObject &反射]]></title><link>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/38340927</link><guid>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/38340927</guid><author>xiaoyaowd_21</author><pubDate>Fri, 01 Aug 2014 19:59:09 +0800</pubDate><description><![CDATA[void dateCreate(){

    //返回的是当前时间（now）
   
NSDate *date=[NSDate
date];

    //返回的时间会比当前时间快10秒

    // now: 11:12:40->date:11:12:50

    date=[NSDate
dateWithTimeIntervalSinceNow:10];

 ]]></description><category></category></item><item><title><![CDATA[object-C 之 foundation--NSNull]]></title><link>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/38340775</link><guid>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/38340775</guid><author>xiaoyaowd_21</author><pubDate>Fri, 01 Aug 2014 18:26:01 +0800</pubDate><description><![CDATA[因为集合中不允许存放nil值，因为他在集合中you te shu d]]></description><category></category></item><item><title><![CDATA[object-C 之 foundation--NSNumber & NSValue]]></title><link>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/38340215</link><guid>https://blog.youkuaiyun.com/xiaoyaowd_21/article/details/38340215</guid><author>xiaoyaowd_21</author><pubDate>Fri, 01 Aug 2014 17:46:09 +0800</pubDate><description><![CDATA[因为
NSNumber就是数字对象，我们可以使用NSNumber对象来创建和初始化不同类型的数字对象。]]></description><category></category></item></channel></rss>