震屏效果,网上有很多,不过还是自己写一遍吧......虽然也是从网上借鉴来的......
代码如下:
using UnityEngine;
using System.Collections;
public class ShakeCamera : MonoBehaviour
{
//是否开始抖动
public bool isShake = false;
//抖动幅度
public float shakeLv = 3;
//设置抖屏的时长
public float setShakeTime = 0.2f;
public float shakeFps = 45;
float fps;
float shakeTime = 0;
float frameTime = 0f;
float shakeDelta = 0.005f;
//相机
Camera selfCamers;
//抖屏幅度
Rect changeRect;
void Start()
{
selfCamers = GetComponent<Camera>();
changeRect = new Rect(0, 0, 1, 1);
shakeTime = setShakeTime;
fps = shakeFps;
frameTime = 0.03f;
shakeDelta = 0.005f;
}
void Update()
{
if (isShake)
{
if (shakeTime > 0)
{
shakeTime -= Time.deltaTime;