Andriod提供了Handler 和 Looper 来满足线程间的通信。Handler先进先出原则。Looper类用来管理特定线程内对象之间的消息交换(MessageExchange)。UIthread
通常就是main thread,而Android启动程序时会替Looper实例建立一个MessageQueue消息队列。
1 Looper
Activity启动的时候(OnCreate之前)就会创建一个Looper线程,由它来管理Looper线程里的MessageQueue(消息队列)。 UIThread线程通过Looper.prepare()创建唯一的Looper实例,然后创建该Looper实例中会同时创建一个MessageQueue对象;
对于Looper主要是prepare()和loop()两个方法。
1.1prepare()
因为Looper.prepare()在一个UiThread线程中只能调用一次,所以MessageQueue在一个UIThread线程中只会存在一个。
在Looper.java中
/** Initialize the current thread as a looper.
* This gives you a chance to create handlers that then reference
* this looper, before actually starting the loop. Be sure to call
* {@link #loop()} after calling this method, and end it by calling
* {@link #quit()}.
*/
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
可以看出prepare()方法会首先判断主线程中是否存在Looper线程(对象),如果有,则抛出异常,如果没有则创建一个新的Looper对象(线程).
1.2loop()
接下来UIThread主线程中会调用Looper.loop()会让当前Looper线程进入一个无限循环,不断的从MessageQueue的队列中读取消息,然后调用msg.target.dispatchMessage(msg)方法分发消息。
在Looper.java文件代码如下
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;//1.此处是获取MessageQueue对象.
//其实就是和MessageQueue产生一个关联,或者关系,
//为后续操作MessageQueue提供一个对象。
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) { //2.此处for无限循环很重要,也就是此处说明了Looper对象是一直无限的在操作MessageQueue
Message msg = queue.next(); // might block 每次循环都先从消息队列中取出一个消息
if (msg == null) { //如果取出的消息为空,则表明当前MessageQueue没有消息。如果不为就将消息分发出去,进行处理。
// No message indicates that the message queue is quitting.
return; //消息为空返回,进行下一次取消息判断消息,然后处理消息
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
final long traceTag = me.mTraceTag;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
final long start = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
final long end;
try {
msg.target.dispatchMessage(msg);//3.此处是将消息分发出去进行处理,可能你会想msg.target是谁呢?接下来的代码会展示。
//其实就是你在UIThread中创建的handler对象本身。
end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (slowDispatchThresholdMs > 0) {
final long time = end - start;
if (time > slowDispatchThresholdMs) {
Slog.w(TAG, "Dispatch took " + time + "ms on "
+ Thread.currentThread().getName() + ", h=" +
msg.target + " cb=" + msg.callback + " msg=" + msg.what);
}
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
这段代码太长了,看起来真是很麻烦,所以我觉着只要抓住我文中的1、2、3三处代码就足够了。总的来说Looper中的loop()方法就是无限的从Message中去取消息,然后判断消息是否为null,如果为空则继续去取消息,再判断是否为null。如果消息不为空就通过dispatchMessage方法将消息分发出去处理。
接下来我们看一下msg.target是个什么东西,首先从msg的定义我们可以看出是Message的一个实例,我们就看Message类
在Message.java中有如下的代码
/**
*
* Defines a message containing a description and arbitrary data object that can be
* sent to a {@link Handler}. This object contains two extra int fields and an
* extra object field that allow you to not do allocations in many cases.
*
* <p class="note">While the constructor of Message is public, the best way to get
* one of these is to call {@link #obtain Message.obtain()} or one of the
* {@link Handler#obtainMessage Handler.obtainMessage()} methods, which will pull
* them from a pool of recycled objects.</p>
*/
public final class Message implements Parcelable {
.....
/*package*/ Handler target;
.....
}
由此我们可以看出,原来msg.target就是Handler,也就是你在UIThread中创建的handler对象本身.至于这个msg.target在什么时候被赋值为handler对象本身的呢?后续讲解会解答这个问题.接下来我们继续看dispatchMessage。从上知道msg.target.dispatchMessage(msg)自然就是Handler.dispatchMessage(msg)。那么我们看一下Handler中的dispatchMessage方法
在Handler.java中
/**
* Handle system messages here.
*/
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);//有没有觉着此方法很熟悉?
//其实这就是你在创建Handler对象的时候所重写的handleMessage方法
//到此处我们知道了,原来是消息被取出来之后,
//就是调用我们的重写的handleMessage方法
}
}
其实MessageQueue没有啥可说的,就是在创建Looper对象实例的时候,创建了该消息队列。他就是类似于水管的东西,只不过水管中装的是水,但是MessageQueue装的是一个一个的Message对象罢了。
Looper.java中
/**
* Return the {@link MessageQueue} object associated with the current
* thread. This must be called from a thread running a Looper, or a
* NullPointerException will be thrown.
*/
public static @NonNull MessageQueue myQueue() {
return myLooper().mQueue;
}
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
在Looper的构造方法中,可以看出在创建Looper对象的时候,创建了MessageQueue对象。
Looper主要作用:
1、Looper与UIThread线程绑定,并且一个UIThread线程只有一个Looper实例。创建一个Looper实例过程中会创建一个MessageQueue对象。所以一个Looper实例也保证了只有一个MessageQueue实例。
2、Looper的loop()方法,不断从MessageQueue中取消息,交给消息的target属性的dispatchMessage去处理。
好了,我们的异步消息处理线程已经有了消息队列(MessageQueue),也有了在无限循环体中取出消息的Looper,现在缺的就是发送消息的对象了。接下来就是Handler的创建了.
3 Handler
3.1 创建Handler的实例的时候,在Handler构造方法,会首先得到当前线程中保存的Looper实例,进而与Looper实例中的MessageQueue关联。
在Handler.java中
/**
* Use the {@link Looper} for the current thread with the specified callback interface
* and set whether the handler should be asynchronous.
*
* Handlers are synchronous by default unless this constructor is used to make
* one that is strictly asynchronous.
*
* Asynchronous messages represent interrupts or events that do not require global ordering
* with respect to synchronous messages. Asynchronous messages are not subject to
* the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.
*
* @param callback The callback interface in which to handle messages, or null.
* @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
* each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
*
* @hide
*/
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
3.2 Handler的sendMessage方法,会给msg的target赋值为handler自身,然后加入MessageQueue中。
在Handler.java中
/**
* Pushes a message onto the end of the message queue after all pending messages
* before the current time. It will be received in {@link #handleMessage},
* in the thread attached to this handler.
*
* @return Returns true if the message was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting.
*/
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
/**
* Enqueue a message into the message queue after all pending messages
* before (current time + delayMillis). You will receive it in
* {@link #handleMessage}, in the thread attached to this handler.
*
* @return Returns true if the message was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting. Note that a
* result of true does not mean the message will be processed -- if
* the looper is quit before the delivery time of the message
* occurs then the message will be dropped.
*/
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
/**
* Enqueue a message into the message queue after all pending messages
* before the absolute time (in milliseconds) <var>uptimeMillis</var>.
* <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
* Time spent in deep sleep will add an additional delay to execution.
* You will receive it in {@link #handleMessage}, in the thread attached
* to this handler.
*
* @param uptimeMillis The absolute time at which the message should be
* delivered, using the
* {@link android.os.SystemClock#uptimeMillis} time-base.
*
* @return Returns true if the message was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting. Note that a
* result of true does not mean the message will be processed -- if
* the looper is quit before the delivery time of the message
* occurs then the message will be dropped.
*/
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this; //赋值为本身
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
走了这么大一圈,代码这么多,但是最终就是将消息加到了消息队列中。此处也刚好回到了刚才我们所说的msg.target是什么时候赋值为Handler对象本身的,就是在你调用sendMessage的时候,将msg.target赋值为handler的对象.
3.3 在构造Handler实例时,我们会重写handleMessage方法,也就是msg.target.dispatchMessage(msg)最终调用的方法。此部分代码就是我们要实现的handlermessage内容了,不同的需求实现的代码不同,所以接下来的就看各位自己怎么实现了。
总结一下
1、首先Looper.prepare()在UIThread线程中创建一个Looper实例,然后该实例中创建一个MessageQueue对象;因为Looper.prepare()在一个线程中只能调用一次,所以MessageQueue在一个线程中只会存在一个。
2、Looper.loop()会让当前Looper线程进入一个无限循环,不停地从MessageQueue的实例中取消息msg,然后调msg.target.dispatchMessage(msg)方法将消息分发出去。
3、Handler的构造方法,会首先关联当前UIThread线程中保存的Looper实例,进而与Looper实例中的MessageQueue关联。
4、Handler的sendMessage方法,会给msg的target赋值为handler自身,然后将消息msg加入MessageQueue中。
5、创建对象Handler时,我们会重写handleMessage方法,也就是msg.target.dispatchMessage(msg)最终调用的方法。
好了,总结完成,大家可能还会问,那么在Activity中,我们并没有显示的调用Looper.prepare()和Looper.loop()方法,为啥Handler可以成功创建呢,这是因为在Activity的启动代码中,已经在当前UI线程调用了Looper.prepare()和Looper.loop()方法。