Android 事件处理全面剖析

本文将带领读者全面分析Android事件处理机制,从基础概念到实际应用,通过代码实例详细阐述事件分发流程,并对比不同组件(如TextView、Button)在事件处理上的差异,旨在帮助开发者更深入理解并灵活运用这一核心机制。

Android 事件处理机制说难也不难,说简单也不简单,为什么这么说呢?因为我相信大部分有了一定 Android 基础的同学,想要分析 Android 事件处理机制,都是可以分析出来了;但要灵活运用它却又觉得很吃力,而且往往需要查阅各种资料文档,才能真正把它运用起来。今天我带领大家对 Android 事件处理机制做一次全方位的分析,从而达到大家对 Android 事件处理有一个更深、更形象的认识!

一、初体验:
相信大部分的人对 Android 事件处理机制的分析,都是通过打印 log 的方式,这里也是通过这种方式来分析;首先准备三个类 MainActivity 、EventLayout 、EventTextView ,这几个类分别是什么都做了些什么呢?我们看看代码就知道。
1、MainActivity

<code class=" hljs java"><span class="hljs-keyword">public</span> <span class="hljs-class"><span class="hljs-keyword">class</span> <span class="hljs-title">MainActivity</span> <span class="hljs-keyword">extends</span> <span class="hljs-title">ActionBarActivity</span> {</span>

    <span class="hljs-annotation">@Override</span>
    <span class="hljs-keyword">protected</span> <span class="hljs-keyword">void</span> <span class="hljs-title">onCreate</span>(Bundle savedInstanceState) {
        <span class="hljs-keyword">super</span>.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

    }
    <span class="hljs-annotation">@Override</span>
    <span class="hljs-keyword">public</span> <span class="hljs-keyword">boolean</span> <span class="hljs-title">dispatchTouchEvent</span>(MotionEvent ev) {
        <span class="hljs-keyword">boolean</span> handle = <span class="hljs-keyword">false</span> ;
        String str  = <span class="hljs-string">"ACTION_DOWN"</span>;
        <span class="hljs-keyword">switch</span> (ev.getAction()){
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_DOWN:
                str = <span class="hljs-string">"ACTION_DOWN"</span>;
                <span class="hljs-keyword">break</span> ;
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_MOVE:
                str = <span class="hljs-string">"ACTION_MOVE"</span>;
                handle = <span class="hljs-keyword">true</span> ;
                <span class="hljs-keyword">break</span>;
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_UP:
                str = <span class="hljs-string">"ACTION_UP"</span>;
                <span class="hljs-keyword">break</span>;
        }
        Log.v(<span class="hljs-string">"zgy"</span>,<span class="hljs-string">"=====Activity=====dispatchTouchEvent========"</span>+str) ;
        <span class="hljs-keyword">return</span> <span class="hljs-keyword">super</span>.dispatchTouchEvent(ev);
    }

    <span class="hljs-annotation">@Override</span>
    <span class="hljs-keyword">public</span> <span class="hljs-keyword">boolean</span> <span class="hljs-title">onTouchEvent</span>(MotionEvent event) {
        String str  = <span class="hljs-string">"ACTION_DOWN"</span>;
        <span class="hljs-keyword">boolean</span> handle = <span class="hljs-keyword">false</span> ;
        <span class="hljs-keyword">switch</span> (event.getAction()){
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_DOWN:
                str = <span class="hljs-string">"ACTION_DOWN"</span>;
                <span class="hljs-keyword">break</span> ;
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_MOVE:
                str = <span class="hljs-string">"ACTION_MOVE"</span>;
                handle = <span class="hljs-keyword">true</span> ;
                <span class="hljs-keyword">break</span>;
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_UP:
                str = <span class="hljs-string">"ACTION_UP"</span>;
                <span class="hljs-keyword">break</span>;
        }
        Log.v(<span class="hljs-string">"zgy"</span>,<span class="hljs-string">"=====Activity=====onTouchEvent========"</span>+str) ;
        <span class="hljs-keyword">return</span> <span class="hljs-keyword">super</span>.onTouchEvent(event);
    }
}</code>

2、EventLayout

<code class=" hljs java"><span class="hljs-javadoc">/**
 * Created by gyzhong on 15/2/18.
 */</span>
<span class="hljs-keyword">public</span> <span class="hljs-class"><span class="hljs-keyword">class</span> <span class="hljs-title">EventLayout</span> <span class="hljs-keyword">extends</span> <span class="hljs-title">LinearLayout</span> {</span>
    <span class="hljs-keyword">public</span> <span class="hljs-title">EventLayout</span>(Context context) {
        <span class="hljs-keyword">super</span>(context);
    }

    <span class="hljs-keyword">public</span> <span class="hljs-title">EventLayout</span>(Context context, AttributeSet attrs) {
        <span class="hljs-keyword">super</span>(context, attrs);
    }

    <span class="hljs-keyword">public</span> <span class="hljs-title">EventLayout</span>(Context context, AttributeSet attrs, <span class="hljs-keyword">int</span> defStyleAttr) {
        <span class="hljs-keyword">super</span>(context, attrs, defStyleAttr);
    }

    <span class="hljs-annotation">@Override</span>
    <span class="hljs-keyword">public</span> <span class="hljs-keyword">boolean</span> <span class="hljs-title">onInterceptTouchEvent</span>(MotionEvent ev) {
        String str  = <span class="hljs-string">"ACTION_DOWN"</span>;
        <span class="hljs-keyword">switch</span> (ev.getAction()){
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_DOWN:
                str = <span class="hljs-string">"ACTION_DOWN"</span>;
                <span class="hljs-keyword">break</span> ;
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_MOVE:
                str = <span class="hljs-string">"ACTION_MOVE"</span>;
                <span class="hljs-keyword">break</span>;
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_UP:
                str = <span class="hljs-string">"ACTION_UP"</span>;
                <span class="hljs-keyword">break</span>;
        }
        Log.v(<span class="hljs-string">"zgy"</span>, <span class="hljs-string">"=====ViewGroup=====onInterceptTouchEvent========"</span>+str) ;
        <span class="hljs-keyword">if</span>(handle){
            <span class="hljs-keyword">return</span> handle ;
        }
        <span class="hljs-keyword">return</span> <span class="hljs-keyword">super</span>.onInterceptTouchEvent(ev);
    }

    <span class="hljs-annotation">@Override</span>
    <span class="hljs-keyword">public</span> <span class="hljs-keyword">boolean</span> <span class="hljs-title">dispatchTouchEvent</span>(MotionEvent ev) {
        <span class="hljs-keyword">boolean</span> handle = <span class="hljs-keyword">false</span> ;
        <span class="hljs-keyword">switch</span> (ev.getAction()){
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_DOWN:
                str = <span class="hljs-string">"ACTION_DOWN"</span>;
                <span class="hljs-keyword">break</span> ;
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_MOVE:
                str = <span class="hljs-string">"ACTION_MOVE"</span>;
                <span class="hljs-keyword">break</span>;
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_UP:
                str = <span class="hljs-string">"ACTION_UP"</span>;
                <span class="hljs-keyword">break</span>;
        }
        Log.v(<span class="hljs-string">"zgy"</span>, <span class="hljs-string">"=====ViewGroup=====dispatchTouchEvent========"</span>+str) ;
        <span class="hljs-keyword">if</span>(handle){
            <span class="hljs-keyword">return</span> handle ;
        }
        <span class="hljs-keyword">return</span> <span class="hljs-keyword">super</span>.dispatchTouchEvent(ev);
    }

    <span class="hljs-annotation">@Override</span>
    <span class="hljs-keyword">public</span> <span class="hljs-keyword">boolean</span> <span class="hljs-title">onTouchEvent</span>(MotionEvent event) {
        String str  = <span class="hljs-string">"ACTION_DOWN"</span>;
        <span class="hljs-keyword">switch</span> (event.getAction()){
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_DOWN:
                str = <span class="hljs-string">"ACTION_DOWN"</span>;
                <span class="hljs-keyword">break</span> ;
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_MOVE:
                str = <span class="hljs-string">"ACTION_MOVE"</span>;
                <span class="hljs-keyword">break</span>;
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_UP:
                str = <span class="hljs-string">"ACTION_UP"</span>;
                <span class="hljs-keyword">break</span>;
        }
        Log.v(<span class="hljs-string">"zgy"</span>,<span class="hljs-string">"=====ViewGroup=====onTouchEvent========"</span>+str) ;
        <span class="hljs-keyword">return</span> <span class="hljs-keyword">super</span>.onTouchEvent(event);
    }
}</code>

3、EventTextView

<code class=" hljs java"><span class="hljs-javadoc">/**
 * Created by gyzhong on 15/2/18.
 */</span>
<span class="hljs-keyword">public</span> <span class="hljs-class"><span class="hljs-keyword">class</span> <span class="hljs-title">EventTextView</span> <span class="hljs-keyword">extends</span> <span class="hljs-title">TextView</span> {</span>
    <span class="hljs-keyword">public</span> <span class="hljs-title">EventTextView</span>(Context context) {
        <span class="hljs-keyword">super</span>(context);
    }

    <span class="hljs-keyword">public</span> <span class="hljs-title">EventTextView</span>(Context context, AttributeSet attrs) {
        <span class="hljs-keyword">super</span>(context, attrs);
    }

    <span class="hljs-keyword">public</span> <span class="hljs-title">EventTextView</span>(Context context, AttributeSet attrs, <span class="hljs-keyword">int</span> defStyleAttr) {
        <span class="hljs-keyword">super</span>(context, attrs, defStyleAttr);
    }

    <span class="hljs-annotation">@Override</span>
    <span class="hljs-keyword">public</span> <span class="hljs-keyword">boolean</span> <span class="hljs-title">dispatchTouchEvent</span>(MotionEvent ev) {
        String str  = <span class="hljs-string">"ACTION_DOWN"</span>;
        <span class="hljs-keyword">switch</span> (ev.getAction()){
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_DOWN:
                str = <span class="hljs-string">"ACTION_DOWN"</span>;
                <span class="hljs-keyword">break</span> ;
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_MOVE:
                str = <span class="hljs-string">"ACTION_MOVE"</span>;
                <span class="hljs-keyword">break</span>;
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_UP:
                str = <span class="hljs-string">"ACTION_UP"</span>;
                <span class="hljs-keyword">break</span>;
        }
        Log.v(<span class="hljs-string">"zgy"</span>, <span class="hljs-string">"=====View=====dispatchTouchEvent========"</span>+str+ <span class="hljs-string">",getX() ="</span>+ev.getX()) ;
        <span class="hljs-keyword">return</span> <span class="hljs-keyword">super</span>.dispatchTouchEvent(ev);
    }

    <span class="hljs-annotation">@Override</span>
    <span class="hljs-keyword">public</span> <span class="hljs-keyword">boolean</span> <span class="hljs-title">onTouchEvent</span>(MotionEvent event) {
        String str  = <span class="hljs-string">"ACTION_DOWN"</span>;
        <span class="hljs-keyword">boolean</span> handle = <span class="hljs-keyword">false</span> ;
        <span class="hljs-keyword">switch</span> (event.getAction()){
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_DOWN:
                str = <span class="hljs-string">"ACTION_DOWN"</span>;
                <span class="hljs-keyword">break</span> ;
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_MOVE:
                str = <span class="hljs-string">"ACTION_MOVE"</span>;
                <span class="hljs-keyword">break</span>;
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_UP:
                str = <span class="hljs-string">"ACTION_UP"</span>;
                <span class="hljs-keyword">break</span>;
        }
        Log.v(<span class="hljs-string">"zgy"</span>,<span class="hljs-string">"=====View=====onTouchEvent========"</span>+str) ;
        <span class="hljs-keyword">return</span> <span class="hljs-keyword">super</span>.onTouchEvent(event);
    }
}</code>

通过代码可以看到,3个类基本上什么都没做,只是重写了父类的dispatchTouchEvent、onTouchEvent、onInterceptTouchEvent方法,也只是在其中加入了调试信息,那再来看看 xml

<code class=" hljs avrasm"><<span class="hljs-keyword">com</span><span class="hljs-preprocessor">.gyzhong</span><span class="hljs-preprocessor">.eventdemo</span><span class="hljs-preprocessor">.EventLayout</span> xmlns:android=<span class="hljs-string">"http://schemas.android.com/apk/res/android"</span>
    android:layout_width=<span class="hljs-string">"match_parent"</span>
    android:layout_height=<span class="hljs-string">"match_parent"</span>
    android:orientation=<span class="hljs-string">"vertical"</span>
    android:layout_gravity=<span class="hljs-string">"center_horizontal"</span>
>
    <<span class="hljs-keyword">com</span><span class="hljs-preprocessor">.gyzhong</span><span class="hljs-preprocessor">.eventdemo</span><span class="hljs-preprocessor">.EventTextView</span>
        android:layout_width=<span class="hljs-string">"120dp"</span>
        android:layout_height=<span class="hljs-string">"60dp"</span>
        android:gravity=<span class="hljs-string">"center"</span>
        android:text=<span class="hljs-string">"eventText"</span>/>
</<span class="hljs-keyword">com</span><span class="hljs-preprocessor">.gyzhong</span><span class="hljs-preprocessor">.eventdemo</span><span class="hljs-preprocessor">.EventLayout</span>></code>

这里把我们重写的 自定义的 View 放入布局中。运行代码,开始调试,然后点击EventTextView可以看到 log 信息:

<code class=" hljs haml">=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onInterceptTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====onTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_UP</span></span></code>

通过信息和结合我们所学的知识点,还是很容易得出结论来:
Activity 的 dispatchTouchEvent的事件分发给ViewGroup,ViewGroup先通过事件拦截onInterceptTouchEvent(只有 ViewGroup 才有此方法)来判断,是否拦截,如果没有拦截则将事件分发给 View 的分发机制dispatchTouchEvent;View 获取到事件后,就开始调用 onTouchEvent 方法,如果 View 的 onTouchEvent 未把事件消费掉,则把事件有传递给 ViewGroup 的 onTouchEvent,同理,ViewGroup 未把事件消费掉,继续往下级传到了 Activity 的 onTouchEvent 事件处理中。文字讲解终究是有点难理解,需要结合图文来讲解,那么我们来看下下面这张图,应该很清晰明了。
这里写图片描述

通过上图,我们可以得出以下几点结论:
1、Android 事件传递是层级传递的;
2、dispatchTouchEvent从底层向上层传递,而onTouchEvent刚好相反;
3、onInterceptTouchEvent返回为 true 时,将执行同层级的onTouchEvent,而dispatchTouchEvent和onTouchEvent返回 true 时,将终止事件的传递。
上面我们提到了两个关键词,拦截和消费,其实都是图片中表示的 return 返回值,在 dispatchTouchEvent 我们习惯用拦截,而在 onTouchEvent 中则习惯用消费来说明(个人习惯而已)。return false 表示事件未被dispatchTouchEvent拦截,也未被onTouchEvent消费。好了,到此我们的Android 事件处理机制分析完了,感谢大家的阅读。汗、汗、汗、、、 真的分析完了吗,如果只是这样就结束了,我也不会在大过年的,在这里苦逼苦逼的写 blog。那么接下来我们进入第二阶段。

二、深度剖析
还记得前面第一阶段的标题”初体验”为什么叫初体验呢?大致可以认为是我们的第一印象,我们最初感觉出来的东西。无论是根据自己的逻辑来推理,还是根据刚刚我们看到的调试信息来看,事件处理机的制整体流程都是按照上面图1-1的流程来走的。但是,细心的同学肯定看到了最后两行调试信息

<code class=" hljs haml">=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_UP</span></span></code>

对,你没有看错,我也没有调错,ACTION_UP的时候它确实只打印了两行,并都是在 Activity 中打印的。并不像 ACTION_DOWN 的时候执行了

<code class=" hljs haml">=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onInterceptTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====onTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_DOWN</span></span></code>

也许这样看还不明显,再来看看一下调试信息

<code class=" hljs haml">=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onInterceptTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====onTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_UP</span></span></code>

这里可以看到只有在 ACTION_DOWN 的时候是按照我们分析的流程图来执行,而 ACTION_MOVE、ACTION_UP 都只是执行了 Activity 的dispatchTouchEvent和onTouchEvent,这是为什么?难道我们不是按照上面那张流程图的流程来执行?这里我可以肯定的告诉大家,上面那张图的流程是绝对没有问题的,只是有些事件被拦截或消费掉。并且这里告诉大家一个结论:
ViewGroup 和 View的dispatchTouchEvent分发事件在 action 为ACTION_DOWN时没有被拦截且onTouchEvent的处理事件在 action 为ACTION_DOWN时未被消费,当 action 为ACTION_MOVE或ACTION_UP时,dispatchTouchEvent和onTouchEvent只有在 activity 被调用。想搞清楚和验证这个结论的同学,可以自己根据源码深入探究!
通过以上结论,可知,在手指滑动或者抬起的时候,ViewGroup 和 View 的dispatchTouchEvent和onTouchEvent未被执行,因为事件未被拦截或者消费。
我在网上看过一些 Android 事件处理机制的帖子和 bolg,我记得有这样一个问题,为什么我在分析 Android 事件处理的时候,用 TextView 和 Button ,分析出来的结果不一样呢?这里我们用的是 TextView 分析的,我们也来看看 Button 的效果,到底哪里不一样。新建一个 EventButton类和 EventTextView 一样,除了继承的对象不同之外。

<code class=" hljs java">EventButton
<span class="hljs-javadoc">/**
 * Created by gyzhong on 15/2/18.
 */</span>
<span class="hljs-keyword">public</span> <span class="hljs-class"><span class="hljs-keyword">class</span> <span class="hljs-title">EventButton</span> <span class="hljs-keyword">extends</span> <span class="hljs-title">Button</span> {</span>
    <span class="hljs-keyword">public</span> <span class="hljs-title">EventButton</span>(Context context) {
        <span class="hljs-keyword">super</span>(context);
    }

    <span class="hljs-keyword">public</span> <span class="hljs-title">EventButton</span>(Context context, AttributeSet attrs) {
        <span class="hljs-keyword">super</span>(context, attrs);
    }

    <span class="hljs-keyword">public</span> <span class="hljs-title">EventButton</span>(Context context, AttributeSet attrs, <span class="hljs-keyword">int</span> defStyleAttr) {
        <span class="hljs-keyword">super</span>(context, attrs, defStyleAttr);
    }

    <span class="hljs-annotation">@Override</span>
    <span class="hljs-keyword">public</span> <span class="hljs-keyword">boolean</span> <span class="hljs-title">dispatchTouchEvent</span>(MotionEvent ev) {
        String str  = <span class="hljs-string">"ACTION_DOWN"</span>;
        <span class="hljs-keyword">switch</span> (ev.getAction()){
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_DOWN:
                str = <span class="hljs-string">"ACTION_DOWN"</span>;
                <span class="hljs-keyword">break</span> ;
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_MOVE:
                str = <span class="hljs-string">"ACTION_MOVE"</span>;
                <span class="hljs-keyword">break</span>;
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_UP:
                str = <span class="hljs-string">"ACTION_UP"</span>;
                <span class="hljs-keyword">break</span>;
        }
        Log.v(<span class="hljs-string">"zgy"</span>, <span class="hljs-string">"=====View=====dispatchTouchEvent========"</span>+str+ <span class="hljs-string">",getX() ="</span>+ev.getX()) ;
        <span class="hljs-keyword">return</span> <span class="hljs-keyword">super</span>.dispatchTouchEvent(ev);
    }

    <span class="hljs-annotation">@Override</span>
    <span class="hljs-keyword">public</span> <span class="hljs-keyword">boolean</span> <span class="hljs-title">onTouchEvent</span>(MotionEvent event) {
        String str  = <span class="hljs-string">"ACTION_DOWN"</span>;
        <span class="hljs-keyword">boolean</span> handle = <span class="hljs-keyword">false</span> ;
        <span class="hljs-keyword">switch</span> (event.getAction()){
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_DOWN:
                str = <span class="hljs-string">"ACTION_DOWN"</span>;
                <span class="hljs-keyword">break</span> ;
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_MOVE:
                str = <span class="hljs-string">"ACTION_MOVE"</span>;
                <span class="hljs-keyword">break</span>;
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_UP:
                str = <span class="hljs-string">"ACTION_UP"</span>;
                <span class="hljs-keyword">break</span>;
        }
        Log.v(<span class="hljs-string">"zgy"</span>,<span class="hljs-string">"=====View=====onTouchEvent========"</span>+str) ;
        <span class="hljs-keyword">return</span> <span class="hljs-keyword">super</span>.onTouchEvent(event);
    }
}</code>

记得别忘记修改 xml 中的内容

<code class=" hljs avrasm"><<span class="hljs-keyword">com</span><span class="hljs-preprocessor">.gyzhong</span><span class="hljs-preprocessor">.eventdemo</span><span class="hljs-preprocessor">.EventLayout</span> xmlns:android=<span class="hljs-string">"http://schemas.android.com/apk/res/android"</span>
    android:layout_width=<span class="hljs-string">"match_parent"</span>
    android:layout_height=<span class="hljs-string">"match_parent"</span>
    android:orientation=<span class="hljs-string">"vertical"</span>
    android:layout_gravity=<span class="hljs-string">"center_horizontal"</span>
>
    <<span class="hljs-keyword">com</span><span class="hljs-preprocessor">.gyzhong</span><span class="hljs-preprocessor">.eventdemo</span><span class="hljs-preprocessor">.EventButton</span>
        android:layout_width=<span class="hljs-string">"120dp"</span>
        android:layout_height=<span class="hljs-string">"60dp"</span>
        android:gravity=<span class="hljs-string">"center"</span>
        android:text=<span class="hljs-string">"eventButton"</span>/>
</<span class="hljs-keyword">com</span><span class="hljs-preprocessor">.gyzhong</span><span class="hljs-preprocessor">.eventdemo</span><span class="hljs-preprocessor">.EventLayout</span>></code>

再次运行代码,果然,结果不一样

<code class=" hljs haml">=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onInterceptTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====onTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onInterceptTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====onTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onInterceptTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====onTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onInterceptTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====onTouchEvent========<span class="hljs-constant">ACTION_UP</span></span></code>

我们根据调试结果再加上流程图不难推测出,在 View 的 onTouchEvent 的事件处理机制中把事件消费掉了,并且在 action 为 ACTION_DOWN、ACTION_MOVE、ACTION_UP 的时候全部消费掉了,所以不会再往下执行,那我们就来看看源码是否如此。
进入到 View 的onTouchEvent方法中

<code class=" hljs cs"><span class="hljs-keyword">public</span> boolean <span class="hljs-title">onTouchEvent</span>(MotionEvent <span class="hljs-keyword">event</span>) {
      <span class="hljs-comment">//省略部分代码</span>
      <span class="hljs-keyword">if</span> (((viewFlags & CLICKABLE) == CLICKABLE ||
                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
                     }
    <span class="hljs-comment">//省略很多代码</span>
            <span class="hljs-keyword">return</span> <span class="hljs-keyword">true</span>;
       }

        <span class="hljs-keyword">return</span> <span class="hljs-keyword">false</span>;
}</code>

以上代码,我把有用的几行提取出来了,可以看到,有一个判断条件,如果 View 是可以点击的状态,return true 事件将会被消费掉,否则 return false 不会被消费掉。而我们都知道 TextView 默认状态是不可点击的, Button 是可以点击的,所以这也就是为什么 TextView 和 Button 的调试效果不一样,如果把 Button 设为不可点击,效果就和 TextView 的完全一样,有兴趣的同学可以自己尝试一下。

四、总结
讲了那么多,其实核心就是那张图片,只要掌握了那张图片中事件的流程基本上就没什么问题了;
这张图反应出来的信息有:

1、Android 事件传递是层级传递的;
2、dispatchTouchEvent从低级向上级传递,而onTouchEvent刚好相反;
3、onInterceptTouchEvent返回为 true 时,将执行同级的onTouchEvent,而dispatchTouchEvent和onTouchEvent返回 true 时,将终止事件的传递。

还有一点特别重要,也是比较难理解的一点,就是我前面说的那个结论。

ViewGroup 和 View的dispatchTouchEvent分发事件在 action 为ACTION_DOWN时没有被拦截且onTouchEvent的处理事件在 action 为ACTION_DOWN时未被消费,当 action 为ACTION_MOVE或ACTION_UP时,dispatchTouchEvent和onTouchEvent只有在 activity 被调用。

最后我将在下篇 blog 中,通过自定义通用型的下拉刷新来实战事件处理机制,如果有兴趣的同学,可以关注。

这里附上一张 时序图和log 信息
这里写图片描述

<code class=" hljs haml">Activity dispatchTouchEvent——->Action == ACTION_DOWN return true
=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>

Activity dispatchTouchEvent——->Action == ACTION_MOVE return true
=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onInterceptTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>

Activity dispatchTouchEvent——->Action == ACTION_UP return true
=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onInterceptTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====onTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>

ViewGroup dispatchTouchEvent——->Action == ACTION_DOWN return true
=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>

ViewGroup dispatchTouchEvent——->Action == ACTION_MOVE return true
=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onInterceptTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====onTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>

ViewGroup dispatchTouchEvent——->Action == ACTION_UP return true
=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onInterceptTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====onTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>

ViewGroup onInterceptTouchEvent——->Action == ACTION_DOWN return true
=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onInterceptTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>

View dispatchTouchEvent——->Action == ACTION_DOWN return true
=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onInterceptTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onInterceptTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====onTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onInterceptTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====onTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>

View dispatchTouchEvent——->Action == ACTION_MOVE return true
=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onInterceptTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====onTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_MOVE</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>=<span class="ruby">====<span class="hljs-constant">Activity</span>=====onTouchEvent========<span class="hljs-constant">ACTION_UP</span>
</span>



View dispatchTouchEvent——->Action == ACTION_UP return true
=<span class="ruby">====<span class="hljs-constant">Activity</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">ViewGroup</span>=====onInterceptTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====dispatchTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
</span>=<span class="ruby">====<span class="hljs-constant">View</span>=====onTouchEvent========<span class="hljs-constant">ACTION_DOWN</span>
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View onTouchEvent ——->Action == ACTION_UP return true
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ViewGroup onTouchEvent ——->Action == ACTION_DOWN return true
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ViewGroup onTouchEvent ——->Action == ACTION_MOVE return true
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基于实时迭代的数值鲁棒NMPC双模稳定预测模型(Matlab代码实现)内容概要:本文介绍了基于实时迭代的数值鲁棒非线性模型预测控制(NMPC)双模稳定预测模型的研究与Matlab代码实现,重点在于通过数值方法提升NMPC在动态系统中的鲁棒性与稳定性。文中结合实时迭代机制,构建了能够应对系统不确定性与外部扰动的双模预测控制框架,并利用Matlab进行仿真验证,展示了该模型在复杂非线性系统控制中的有效性与实用性。同时,文档列举了大量相关的科研方向与技术应用案例,涵盖优化调度、路径规划、电力系统管理、信号处理等多个领域,体现了该方法的广泛适用性。; 适合人群:具备一定控制理论基础和Matlab编程能力,从事自动化、电气工程、智能制造等领域研究的研究生、科研人员及工程技术人员。; 使用场景及目标:①用于解决非线性动态系统的实时控制问题,如机器人控制、无人机路径跟踪、微电网能量管理等;②帮助科研人员复现论文算法,开展NMPC相关创新研究;③为复杂系统提供高精度、强鲁棒性的预测控制解决方案。; 阅读建议:建议读者结合提供的Matlab代码进行仿真实践,重点关注NMPC的实时迭代机制与双模稳定设计原理,并参考文档中列出的相关案例拓展应用场景,同时可借助网盘资源获取完整代码与数据支持。
UWB-IMU、UWB定位对比研究(Matlab代码实现)内容概要:本文介绍了名为《UWB-IMU、UWB定位对比研究(Matlab代码实现)》的技术文档,重点围绕超宽带(UWB)与惯性测量单元(IMU)融合定位技术展开,通过Matlab代码实现对两种定位方式的性能进行对比分析。文中详细阐述了UWB单独定位与UWB-IMU融合定位的原理、算法设计及仿真实现过程,利用多传感器数据融合策略提升定位精度与稳定性,尤其在复杂环境中减少信号遮挡和漂移误差的影响。研究内容包括系统建模、数据预处理、滤波算法(如扩展卡尔曼滤波EKF)的应用以及定位结果的可视化与误差分析。; 适合人群:具备一定信号处理、导航定位或传感器融合基础知识的研究生、科研人员及从事物联网、无人驾驶、机器人等领域的工程技术人员。; 使用场景及目标:①用于高精度室内定位系统的设计与优化,如智能仓储、无人机导航、工业巡检等;②帮助理解多源传感器融合的基本原理与实现方法,掌握UWB与IMU互补优势的技术路径;③为相关科研项目或毕业设计提供可复现的Matlab代码参考与实验验证平台。; 阅读建议:建议读者结合Matlab代码逐段理解算法实现细节,重点关注数据融合策略与滤波算法部分,同时可通过修改参数或引入实际采集数据进行扩展实验,以加深对定位系统性能影响因素的理解。
本系统基于MATLAB平台开发,适用于2014a、2019b及2024b等多个软件版本,并提供了可直接执行的示例数据集。代码采用模块化设计,关键参数均可灵活调整,程序结构逻辑分明且附有详细说明注释。主要面向计算机科学、电子信息工程、数学等相关专业的高校学生,适用于课程实验、综合作业及学位论文等教学与科研场景。 水声通信是一种借助水下声波实现信息传输的技术。近年来,多输入多输出(MIMO)结构与正交频分复用(OFDM)机制被逐步整合到水声通信体系中,显著增强了水下信息传输的容量与稳健性。MIMO配置通过多天线收发实现空间维度上的信号复用,从而提升频谱使用效率;OFDM方案则能够有效克服水下信道中的频率选择性衰减问题,保障信号在复杂传播环境中的可靠送达。 本系统以MATLAB为仿真环境,该工具在工程计算、信号分析与通信模拟等领域具备广泛的应用基础。用户可根据自身安装的MATLAB版本选择相应程序文件。随附的案例数据便于快速验证系统功能与性能表现。代码设计注重可读性与可修改性,采用参数驱动方式,重要变量均设有明确注释,便于理解与后续调整。因此,该系统特别适合高等院校相关专业学生用于课程实践、专题研究或毕业设计等学术训练环节。 借助该仿真平台,学习者可深入探究水声通信的基础理论及其关键技术,具体掌握MIMO与OFDM技术在水声环境中的协同工作机制。同时,系统具备良好的交互界面与可扩展架构,用户可在现有框架基础上进行功能拓展或算法改进,以适应更复杂的科研课题或工程应用需求。整体而言,该系统为一套功能完整、操作友好、适应面广的水声通信教学与科研辅助工具。 资源来源于网络分享,仅用于学习交流使用,请勿用于商业,如有侵权请联系我删除!
数据结构部分 -- 一、栈和队列 Stack && Queue 栈 - 结构图 alt 队列 - 结构图 alt 双端队列 - 结构图 alt 二、 链表 Linked List 单链表 - 结构图 alt 单项循环链表 - 结构图 alt 双向链表 - 结构图 alt 三、 树 基础定义及相关性质内容 - 结构图 alt - 另外可以参考浙江大学数据结构课程中关于遍历方式的图,讲的十分详细 alt 使用链表实现二叉树 二叉查找树 - 非空左子树的所有键值小于根节点的键值 - 非空右子树的所有键值大于根节点的键值 - 左右子树都是二叉查找树 补充 - 完全二叉树 - 如果二叉树中除去最后一层节点为满二叉树,且最后一层的结点依次从左到右分布,则此二叉树被称为完全二叉树。 - 满二叉树 - 如果二叉树中除了叶子结点,每个结点的度都为 2,则此二叉树称为满二叉树。 代码下载地址: https://pan.quark.cn/s/b48377ea3e78 四、 堆 Heap 堆满足的条件 - 必须是完全二叉树 - 各个父节点必须大于或者小于左右节点,其中最顶层的根结点必须是最大或者最小的 实现方式及条件 - 使用数组实现二叉堆,例如下图的最大堆,在数组中使用[0,100,90,85,80,30,60,50,55]存储,注意上述第一个元素0仅仅是做占位; - 设节点位置为x,则左节点位置为2x,右节点在2x+1;已知叶子节点x,根节点为x//2; - 举例说明: - 100为根节点(位置为1),则左节点位置为2,即90,右节点位置为3,即85; - 30为子节点(位置为5),则根节点为(5//2=2),即90; 根据上述条件,我们可以绘制出堆的两种形式 - 最大堆及实现 al...
基于自抗扰控制ADRC的永磁同步电机仿真模型(Simulink仿真实现)内容概要:本文介绍了基于自抗扰控制(ADRC)的永磁同步电机(PMSM)仿真模型,利用Simulink平台实现控制系统的设计与仿真。该模型重点突出ADRC在抑制外部干扰和系统参数不确定性方面的优势,通过构建PMSM的数学模型,结合ADRC控制器设计,有效提升了电机在复杂工况下的速度控制精度与动态响应性能。文中详细阐述了ADRC的核心结构,包括跟踪微分器(TD)、扩张状态观测器(ESO)和非线性状态误差反馈控制律(NLSEF),并通过仿真验证了其相较于传统PID控制在抗干扰能力和鲁棒性方面的优越性。; 适合人群:具备自动控制理论基础、电机控制相关知识以及Simulink仿真经验的高校学生、科研人员及工程技术人员;尤其适合从事电机驱动、高性能伺服系统或先进控制算法研究的专业人士。; 使用场景及目标:① 掌握自抗扰控制的基本原理及其在电机控制中的具体应用;② 学习如何在Simulink中搭建永磁同步电机控制系统并实现ADRC算法;③ 对比分析ADRC与传统控制方法在抗扰动、鲁棒性和动态性能方面的差异;④ 为实际工程中高性能电机控制系统的开发提供仿真验证基础和技术参考。; 阅读建议:建议读者结合控制理论基础知识,逐步理解ADRC各模块的设计思想,并动手在Simulink中复现仿真模型,通过调整参数观察系统响应变化,深入掌握ADRC的调节规律与优化方法。同时可扩展研究不同工况下的控制效果,进一步提升系统性能。
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